phronk 898 Posted February 4, 2016 I've been looking so forward to this update! YES! 1 Share this post Link to post Share on other sites
icarus86 37 Posted February 4, 2016 Factions still seem to not be appearing in zeus ;( Edit: storage doors not closing from inside. Share this post Link to post Share on other sites
officeramr 269 Posted February 4, 2016 F35's STOL is flawless, you can change between the two without your aircraft sinking :) Share this post Link to post Share on other sites
Chairborne 2594 Posted February 4, 2016 It's VTOL, not STOVL. Share this post Link to post Share on other sites
tupolov 520 Posted February 4, 2016 Factions still seem to not be appearing in zeus ;( Edit: storage doors not closing from inside. What factions are not working for you? Share this post Link to post Share on other sites
officeramr 269 Posted February 4, 2016 It's VTOL, not STOVL. Thats the one. Its a awesome jet, i've been doing some touch and go's on the Carrier with the F35 for the past 20 mins Share this post Link to post Share on other sites
icarus86 37 Posted February 4, 2016 What factions are not working for you? all factions that have been fully released have disappered (SLA, RACS, Takistan, etc.) Ive only gotten them to show up using mcc. (dont want to use mcc, though) (Ie the only ones that show are the unfinshed ones, like the US army) Share this post Link to post Share on other sites
Guest Posted February 4, 2016 Release frontpaged on the Armaholic homepage. Community Upgrade Project - Weapon Pack v1.5 Community Base addons A3 ** Armaholic now supports authors with donation button/links. When you have any donation/support links please contact me! Share this post Link to post Share on other sites
Alwarren 2767 Posted February 4, 2016 Factions still seem to not be appearing in zeus ;( You need to indicate that Zeus should load the addons, either by module or by placing at least one unit on the map. Otherwise you won't get them. Share this post Link to post Share on other sites
icarus86 37 Posted February 4, 2016 You need to indicate that Zeus should load the addons, either by module or by placing at least one unit on the map. Otherwise you won't get them. I have, it loses factions that you've updated (Ie before this patch i was seeing placeholder SLA and taki locals) Ill try rebuilding the whole module set and see what happens. EDIT: Only thing that shows up for finished factions are new content ie reskinned planes: http://steamcommunity.com/sharedfiles/filedetails/?id=616039054 EDIT2: remaking whole map shows same results, used both synced units method and addon method. Share this post Link to post Share on other sites
sargken 286 Posted February 4, 2016 Is the steam workshop not updated. Share this post Link to post Share on other sites
seba1976 98 Posted February 4, 2016 Congrats on the realease guys! And thank you a million. Share this post Link to post Share on other sites
pit_1 14 Posted February 4, 2016 Congratulations Cup team! a great work! a question, the rg 31 periscope is animated? Is it possible to deploy the mast? Share this post Link to post Share on other sites
flatbear 19 Posted February 4, 2016 update looks great! Share this post Link to post Share on other sites
chortles 263 Posted February 4, 2016 Congratulations Cup team! a great work! a question, the rg 31 periscope is animated? Is it possible to deploy the mast? Correct, the default keybinds are the turret up/down keybinds also used for the Strider periscope and Remote Designator. 3 Share this post Link to post Share on other sites
pit 12 Posted February 4, 2016 Correct, the default keybinds are the turret up/down keybinds also used for the Strider periscope and Remote Designator.Prove it. Many thanks! Share this post Link to post Share on other sites
dvdbrewster 12 Posted February 4, 2016 SomeBody must tell me the reason there is a Compat download for RHS mod. When would I need it (weps,units,terrains)? Share this post Link to post Share on other sites
Chairborne 2594 Posted February 4, 2016 Steam Workshop should now be updated. 1 Share this post Link to post Share on other sites
shomu1 193 Posted February 5, 2016 Awww, how come you got rid of the HMDs on the Merlins? They came in rather handy. Share this post Link to post Share on other sites
Chairborne 2594 Posted February 5, 2016 The folders were replaced with a newer build by DeltaGamer, if something is missing from the merlin or the wildcat is probably a mistake. If you find something out of place or missing please report in our feedback tracker: http://bugs.cup-arma3.org/my_view_page.php Share this post Link to post Share on other sites
shomu1 193 Posted February 5, 2016 Thanks, reported. Share this post Link to post Share on other sites
onedigita 17 Posted February 5, 2016 I am trying to use the CUP_O_TK_MILITIA and CUP_O_TK factions with alive and its giving me an error saying that its an incorrect faction and that it might use the default one? also i noticed that there is no icon for the units showing up in the list of mods when arma 3 starts however i can see the units in the editor. Share this post Link to post Share on other sites
Jerrico 10 Posted February 5, 2016 Hey guys.. Awesome! My players are getting kicked for wrong signature for file cup_airvehicles_uh1h.pbo though Anyone else having this or do I have a dodgy file in there somewhere? Share this post Link to post Share on other sites
stu81 45 Posted February 5, 2016 As the taki insurgents are done does that mean the taki civs come with them or are they still on the to do list? Share this post Link to post Share on other sites
Chairborne 2594 Posted February 5, 2016 As the taki insurgents are done does that mean the taki civs come with them or are they still on the to do list? Still WIP but most likely will be in next big update and will also most likely reuse the assets already in game, since they looked like that in A2 as well. Hey guys.. Awesome! My players are getting kicked for wrong signature for file cup_airvehicles_uh1h.pbo though Anyone else having this or do I have a dodgy file in there somewhere? Did you check what bisign is using? Is the latest bikey there? Everything seems to be in order on our end. Is that the only file throwing errors? Share this post Link to post Share on other sites