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Community Upgrade Project - CUP

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I've been looking so forward to this update!  YES!

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Factions still seem to not be appearing in zeus ;(

 

 

Edit: storage doors not closing from inside.

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F35's STOL is flawless, you can change between the two without your aircraft sinking :)

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Factions still seem to not be appearing in zeus ;(

 

 

Edit: storage doors not closing from inside.

What factions are not working for you?

 

KflERkO.jpg

 

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It's VTOL, not STOVL.

Thats the one. Its a awesome jet, i've been doing some touch and go's on the Carrier with the F35 for the past 20 mins 

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What factions are not working for you?

 

KflERkO.jpg

 

 

 

all factions that have been fully released have disappered (SLA, RACS, Takistan, etc.)

 

Ive only gotten them to show up using mcc. (dont want to use mcc, though)

 

(Ie the only ones that show are the unfinshed ones, like the US army)

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Factions still seem to not be appearing in zeus ;(

 

You need to indicate that Zeus should load the addons, either by module or by placing at least one unit on the map. Otherwise you won't get them.

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You need to indicate that Zeus should load the addons, either by module or by placing at least one unit on the map. Otherwise you won't get them.

 

I have, it loses factions that you've updated (Ie before this patch i was seeing placeholder SLA and taki locals)

 

 

Ill try rebuilding the whole module set and see what happens.

 

 

 

EDIT: Only thing that shows up for finished factions are new content ie reskinned planes:

http://steamcommunity.com/sharedfiles/filedetails/?id=616039054

 

 

EDIT2: remaking whole map shows same results, used both synced units method  and addon method.

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Congratulations Cup team! a great work!
 

a question, the rg 31 periscope is animated? Is it possible to deploy the mast?

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Congratulations Cup team! a great work!
 

a question, the rg 31 periscope is animated? Is it possible to deploy the mast?

 

Correct, the default keybinds are the turret up/down keybinds also used for the Strider periscope and Remote Designator.

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Correct, the default keybinds are the turret up/down keybinds also used for the Strider periscope and Remote Designator.

Prove it. Many thanks!

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  SomeBody must tell me the reason there is a Compat download  for RHS mod.    When would I need it (weps,units,terrains)?

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Awww, how come you got rid of the HMDs on the Merlins?  They came in rather handy.

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I am trying to use the CUP_O_TK_MILITIA and CUP_O_TK factions with alive and its giving me an error saying that its an incorrect faction and that it might use the default one?  also i noticed that there is no icon for the units showing up in the list of mods when arma 3 starts however i can see the units in the editor.

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Hey guys.. Awesome!

 

My players are getting kicked for wrong signature for file cup_airvehicles_uh1h.pbo though

 

Anyone else having this or do I have a dodgy file in there somewhere?

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As the taki insurgents are done does that mean the taki civs come with them or are they still on the to do list?

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As the taki insurgents are done does that mean the taki civs come with them or are they still on the to do list?

 

Still WIP but most likely will be in next big update and will also most likely reuse the assets already in game, since they looked like that in A2 as well.

 

Hey guys.. Awesome!

 

My players are getting kicked for wrong signature for file cup_airvehicles_uh1h.pbo though

 

Anyone else having this or do I have a dodgy file in there somewhere?

 

Did you check what bisign is using? Is the latest bikey there?

Everything seems to be in order on our end.

Is that the only file throwing errors?

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