slatts 1978 Posted January 19, 2016 Thanks! KSK. I'll do a little more of an in depth post shortly :) Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted January 19, 2016 Directly on the heels of the SLA, here at the final looks of the Takistani units: (click for larger) Left side is the OPFOR Takistani Militia, with more traditional Takistani clothing and Russian weapons. Right side is the Independent Takistani Locals, more western style clothing and some western weapons There are two extra units per side which were not in Arma 2 - a Mechanic (Engineer) and Bomb Builder (Explosive Specialist) Coming soon in the next Units update I just want to say again how impressive these models are and how excited I am to get to use them. Does anyone know offhand if they'll be compatible with ALiVE's classname system when they are done? My goal is to replace my (old) CAF Aggressors OPFOR with these but wasn't sure if your units are generally config'd to be ALiVE compatible? Share this post Link to post Share on other sites
temon 131 Posted January 19, 2016 In changelog of @CUP_Units v1.1.2 written: Takistan Army soldiers now visible in Zeus spawn menu I have this version, but still can't see this units in zeus :( Share this post Link to post Share on other sites
Chairborne 2594 Posted January 19, 2016 They still have problems in multiplayer lobbies, you need to add the addons to the requiredAddons[] array in the mission.sqm file. Share this post Link to post Share on other sites
teromad 16 Posted January 19, 2016 In changelog of @CUP_Units v1.1.2 written: Takistan Army soldiers now visible in Zeus spawn menu I have this version, but still can't see this units in zeus :( Yeah, Takistan is not available at all, nor are the German KSK. The USMC has only a few vehicles and as far as I can tell all the other factions don't have access to everything they should. Edit: I'm slow at posting. So they don't work unless you make your own Zeus game mode? Share this post Link to post Share on other sites
temon 131 Posted January 19, 2016 Yeah, Takistan is not available at all, nor are the German KSK. The USMC has only a few vehicles and as far as I can tell all the other factions don't have access to everything they should. Edit: I'm slow at posting. So they don't work unless you make your own Zeus game mode? I see "men" category in editor, but then i start the game and start zeus mode there is no "Men" class in Takistan Army. Share this post Link to post Share on other sites
temon 131 Posted January 19, 2016 They still have problems in multiplayer lobbies, you need to add the addons to the requiredAddons[] array in the mission.sqm file. I don't use multiplayer. I'am launching zeus in editor mode. Share this post Link to post Share on other sites
tupolov 520 Posted January 19, 2016 Does anyone know offhand if they'll be compatible with ALiVE's classname system when they are done? My goal is to replace my (old) CAF Aggressors OPFOR with these but wasn't sure if your units are generally config'd to be ALiVE compatible? Yes CUP has ALiVE compatible group configs for all factions 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 19, 2016 New textures for the F-35B, courtesy of da12thMonkey: http://imgur.com/a/qhX7s I don't use multiplayer. I'am launching zeus in editor mode. Uhm well this isn't supposed to happen. Please make a ticket in our feedback tracker and make sure to add the RPT log. Are you sure your version is updated? 8 Share this post Link to post Share on other sites
officeramr 269 Posted January 19, 2016 New textures for the F-35B, courtesy of da12thMonkey: 2 Share this post Link to post Share on other sites
slatts 1978 Posted January 19, 2016 Not one to be out done by F-35's. Time for a little dev blog about recreating the RACS! It seemed pretty obvious that after bringing the SLA back into the fold. I would have to work on recreating the RACS faction to counter them. So I set about taking the reworked KSK base and changing it into Cookie Chip. The original faction had a larger scale on the pattern so I tried to strike a balance between that and looking off. The USMC helmet does nicely for a fitting helmet. Then onto adding the appropriate weapons and classes. You'll find the original line up in there along with new M47 Dragon and Carl Gustav soldiers. The javelin seemed overkill and the Gustav seemed a natural choice for a MAT team given it's abundance around the world. Now me being me. And having created a little SLA tribute to Rellikki. I had to do it again in the form of a Desert T-pattern http://images.akamai.steamusercontent.com/ugc/609476836162126908/6197FE1199483DE4337F73C156FD4C794D70FB60/ I'm still coming up with ideas for a woodland pattern. Debating on if I want to use something like Spanish leaf, or perhaps a M81 pattern with some grey colorway for the mountains of North Sahrani. I've worked on these guys for the best part of my day off, so I think it's time for a beer :cheers: 7 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 20, 2016 Awesome CUP. Nice job guys ;) Share this post Link to post Share on other sites
temon 131 Posted January 20, 2016 Uhm well this isn't supposed to happen.Please make a ticket in our feedback tracker and make sure to add the RPT log. Are you sure your version is updated? Yes, i've download it from different links few times. Share this post Link to post Share on other sites
teromad 16 Posted January 20, 2016 Not one to be out done by F-35's. Time for a little dev blog about recreating the RACS! It seemed pretty obvious that after bringing the SLA back into the fold. I would have to work on recreating the RACS faction to counter them. So I set about taking the reworked KSK base and changing it into Cookie Chip. The original faction had a larger scale on the pattern so I tried to strike a balance between that and looking off. The USMC helmet does nicely for a fitting helmet. Then onto adding the appropriate weapons and classes. You'll find the original line up in there along with new M47 Dragon and Carl Gustav soldiers. The javelin seemed overkill and the Gustav seemed a natural choice for a MAT team given it's abundance around the world. Now me being me. And having created a little SLA tribute to Rellikki. I had to do it again in the form of a Desert T-pattern http://images.akamai.steamusercontent.com/ugc/609476836162126908/6197FE1199483DE4337F73C156FD4C794D70FB60/ I'm still coming up with ideas for a woodland pattern. Debating on if I want to use something like Spanish leaf, or perhaps a M81 pattern with some grey colorway for the mountains of North Sahrani. I've worked on these guys for the best part of my day off, so I think it's time for a beer :cheers: You deserve that beer. They look great. And I think Spanish leaf would make a good woodland pattern for them. It's nice to have lesser seen patterns and they are supposed to speak a version of Spanish unless I'm mistaken. Share this post Link to post Share on other sites
MrSanchez 243 Posted January 20, 2016 If in single-player I advice to set Zeus to allow unofficial addons. Share this post Link to post Share on other sites
temon 131 Posted January 20, 2016 If in single-player I advice to set Zeus to allow unofficial addons. Zeus see another addons and CUP faction "Takistan Army" , but there is no only "men" vehicleclass in it. I can put men units only in 2d editor only. Share this post Link to post Share on other sites
sparfell_19 188 Posted January 20, 2016 Zeus see another addons and CUP faction "Takistan Army" , but there is no only "men" vehicleclass in it. I can put men units only in 2d editor only. You're right, for some reasons the fix didn't make it to the release. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 20, 2016 Weird, because there was nothing to fix in the first place as far as i remember. I just tested it with our internal version and it works fine, i should check that with the public release but i suspect it will work the same. Does it happen only with taki army or other factions too? Share this post Link to post Share on other sites
temon 131 Posted January 20, 2016 Weird, because there was nothing to fix in the first place as far as i remember. I just tested it with our internal version and it works fine, i should check that with the public release but i suspect it will work the same. Does it happen only with taki army or other factions too? For example, USMC "Men" Visible, Takistany locals too. Share this post Link to post Share on other sites
teromad 16 Posted January 20, 2016 Weird, because there was nothing to fix in the first place as far as i remember. I just tested it with our internal version and it works fine, i should check that with the public release but i suspect it will work the same. Does it happen only with taki army or other factions too? For me Takistan doesn't appear at all. The German KSK also don't appear and the USMC only have a motorbike, a few desert HMMWVs and the Uh-1s. I don't know about anyone else. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 20, 2016 For me Takistan doesn't appear at all. The German KSK also don't appear and the USMC only have a motorbike, a few desert HMMWVs and the Uh-1s. I don't know about anyone else. I'd be surprised if the USMC have desert HMMVW's, they should only have the Woodland variants and the US Army has the Desert ones. Share this post Link to post Share on other sites
teromad 16 Posted January 20, 2016 I'd be surprised if the USMC have desert HMMVW's, they should only have the Woodland variants and the US Army has the Desert ones. You are right about the HMMVWs, but everything else I said is true for me. The few vehicles the USMC does have also are driven by vanilla NATO units. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 20, 2016 The few vehicles the USMC does have also are driven by vanilla NATO units. Yeah that is possible, we'll have to go over those default crews again. Share this post Link to post Share on other sites
Varanon 892 Posted January 21, 2016 Weird, because there was nothing to fix in the first place as far as i remember. I just tested it with our internal version and it works fine, i should check that with the public release but i suspect it will work the same. Does it happen only with taki army or other factions too? Tested right now with the released version, and indeed, Takistani Army doesn't show Men. The current internal build does, though, so all we can say is "will be fixed in next version" 4 Share this post Link to post Share on other sites
temon 131 Posted January 21, 2016 Tested right now with the released version, and indeed, Takistani Army doesn't show Men. The current internal build does, though, so all we can say is "will be fixed in next version" What shell i do in config to fix it? It's too long to wait for next release. Share this post Link to post Share on other sites