cirav 82 Posted February 25, 2015 Version Alpha 0.2By Cirav Serverkey included Map size : 10km x 10km Google map Requirements : -JBAD Buildings : www.armaholic.com/page.php?id=26806 -RSPN Cave Systems : www.armaholic.com/page.php?id=27493 Description : Kidal is a town and commune in the desert region of northern Mali. The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region. The commune has an area of about 9,910 km2 and includes the town of Kidal and 31 other settlements. On 30 March 2012, Kidal and its military base were captured by the National Movement for the Liberation of Azawad as part of the Tuareg rebellion for the independence of Azawad. A spokesman for the Malian military junta said "To preserve the life of the people of Kidal, the military command decided not to prolong the battle".Gao and Timbuktu were captured within the next 48 hours, and on 6 April, the National Movement for the Liberation of Azawad declared the independence of Azawad from Mali. In the course of the conflict the MNLA lost their control to Islamist militias. On 30 January 2013 French and Malian forces moved into the town to bring it back under government control. On 14 December 2013, a car bombing in Kidal killed two United Nations peacekeepers. On 21 May 2014, MNLA forced government troops in Kidal to retreat after heavy fighting, capturing the military base. Source Spécial thanks : -F.S.F for Wiki Labs -Mikero for his tools 1 Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted February 25, 2015 wow,amazing work, cant wait to try it out. keep it up and dont let us wait to long ;) Share this post Link to post Share on other sites
Wiki 1558 Posted February 25, 2015 Nice one Cirav! Hope for OFrP and this map, would be so awesome! Share this post Link to post Share on other sites
petek 62 Posted February 25, 2015 Looking really good - great work! Share this post Link to post Share on other sites
warlord554 2065 Posted February 25, 2015 Looks great so far. Dunno about this particular region but she needs a bit of vegetation, trees, etc. Looking forward to playing on it :) Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 25, 2015 Well done, another great map from you guys :) Share this post Link to post Share on other sites
docclf 12 Posted February 25, 2015 Looks very nice. :bounce3: Share this post Link to post Share on other sites
icehollowpoint 10 Posted February 25, 2015 Very nice, great idea too, africa doesn't get enough love in the ArmA scene. One criticism though, the default altis lighting and ground textures/clutter makes a horrible match for Mali. Need that red earth. Share this post Link to post Share on other sites
icebreakr 3157 Posted February 25, 2015 Great job Cirav! I'm glad you didn't pick the same region for a new map ;) *pheew* Share this post Link to post Share on other sites
miketim 20 Posted February 26, 2015 Looks like a cool WIP for an island. I am not particularly knowledgeable about Mali, but I figure you could probably find some way to make use of objects besides just those OA buildings. Like for instance, using a3 walls in some places or using some of those like lattice things that the grape vines grow on (that are commonly on stratis/altis) Also maybe ask if you can use mgb_africanbuildings (packed into your island preferably ) for some buildings in the urban environment (hint: they worked really cool on duala how icebreakr used them) ;) Quite a unique choice of setting and seems like it could be a very cool map. it would be awesome to see a standalone version though without anything as requirements, you have a pretty good reputation as an established addon/island maker Cirav, you should ask permission to pack JBAD buildings into your file (as James who made Kunduz did). I am not sure what those caves are for, IMO caves are quite usually a gimmick in arma and I would never really think its worth having an addon dependency but that is defintley your call. Good luck on the island, I hope to make some cool scenarios on it, Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted February 26, 2015 WOW!!! Nice, combined with FFAA mod will be fun! Thanks and good job. Share this post Link to post Share on other sites
inlesco 233 Posted February 26, 2015 Whoa, very nice! Looking forward to witness the progress on the terrain! Seems it's most fitting for nighttime spec-op missions! Share this post Link to post Share on other sites
Guest Posted February 26, 2015 Looks great ^^ Keep going :) Share this post Link to post Share on other sites
taumargin 13 Posted February 26, 2015 Looks awesome :cool: Share this post Link to post Share on other sites
Tsark 12 Posted February 26, 2015 Yay! Finaly a true Mali map. Looking good, can' t wait to see more progress of it. One criticism though, the default altis lighting and ground textures/clutter makes a horrible match for Mali. Need that red earth. I agree, as long as it' s not overdone. FSF Dariyah is one of my favourite maps, but the ground looking orange from a distance has long been a source of laughter for my friends and i.:D Share this post Link to post Share on other sites
chompster 29 Posted February 26, 2015 So many desert maps coming out lately... KEEP EM COMING! Share this post Link to post Share on other sites
El Tyranos 1264 Posted February 27, 2015 Hi Cirav, this is good to see your new project. One question, did you have physicals glitches with RSPN Cave System when BIS updated physx ? Are they fixed now ? Keep up the good work, I really like you maps, especially Imrali. I also hope you've found a highres satview. :) Share this post Link to post Share on other sites
cirav 82 Posted February 28, 2015 Thank you for your feedback. Looks like a cool WIP for an island.I am not particularly knowledgeable about Mali, but I figure you could probably find some way to make use of objects besides just those OA buildings. Like for instance, using a3 walls in some places or using some of those like lattice things that the grape vines grow on (that are commonly on stratis/altis) Also maybe ask if you can use mgb_africanbuildings (packed into your island preferably ) for some buildings in the urban environment (hint: they worked really cool on duala how icebreakr used them) ;) Quite a unique choice of setting and seems like it could be a very cool map. it would be awesome to see a standalone version though without anything as requirements, you have a pretty good reputation as an established addon/island maker Cirav, you should ask permission to pack JBAD buildings into your file (as James who made Kunduz did). I am not sure what those caves are for, IMO caves are quite usually a gimmick in arma and I would never really think its worth having an addon dependency but that is defintley your call. Good luck on the island, I hope to make some cool scenarios on it, I'll try to do with the creator of JBAD and RSPN to include their mods in my map. For mgb_africanbuildings I have not found A3 version and I 'm not about to have permission to use the buildings on a map A3. I'll find out. One criticism though, the default altis lighting and ground textures/clutter makes a horrible match for Mali. Need that red earth. On soil texture AiATP I do not use so I do not have access to OA textures. For light I'll try to change it but for now I have a lot of whelk with the placement of buildings. Hi Cirav, this is good to see your new project.One question, did you have physicals glitches with RSPN Cave System when BIS updated physx ? Are they fixed now ? No I have not noticed any bug with physics on the mod RSPN. Share this post Link to post Share on other sites