Defunkt 431 Posted February 7, 2015 Al Nusra Front are assisting the Rebels against ISIL, who basically no one involved wants to see in charge of Syria. Thus they certainly shouldn't be featured on the same side as ISIL. They're anti-ISIL and also anti-West, the definition of independent. I disagree. You've fallen into the common US-centric view of equating OpFor with 'bad guys'. In this series (nonsense 'future' scenario aside); BLUFOR: United States and her allies and proxies; We agree Peshmerga, Free Syrian Army and Iraqi Army all fit this bill. OPFOR: Russian Federation (or previously the Soviet Union) and her allies and proxies; We agree Syrian Arab Army and Syrian NDF fit this bill but I cannot agree that IS are a Russian ally. INDFOR: Anyone who doesn't fall into one of the above (or who might readily vacillate) Yes, given only three factions that will mean enemies can appear in the same faction but that's always possible to deal with on a mission level. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 7, 2015 Al Nusra Front are assisting the Rebels against ISIL, who basically no one involved wants to see in charge of Syria. Thus they certainly shouldn't be featured on the same side as ISIL. They're anti-ISIL and also anti-West, the definition of independent. From wikipedia it appears the alliance is fluid, one time they were allies, now they appear to figher each other as well as everyone else. Likely IS and Al-Nusra will be made into both OPFOR and INDEP factions so they can be used however players would like. Share this post Link to post Share on other sites
mikey240 11 Posted February 7, 2015 would it be possible to make a toyota with a bmp turret in the back, or a technical with 57mm aa cannon? Share this post Link to post Share on other sites
chops 111 Posted February 7, 2015 Gentlemen, may I point you to the Middle East Conflict mod? It contains (see link above for pics): Syrian Arab Army (OPFOR) Hezbollah (OPFOR) A Generic Middle Eastern army (OPFOR) Middle East Irregulars (al Qaida, etc) (BLUFOR/INDEP/OPFOR) Quds Force (OPFOR) Western Black Ops (BLUFOR) Hamas (OPFOR) Taliban (INDEP) Islamic State (INDEP) Boko Haram (INDEP) Generic African Military (OPFOR) Generic African Irregulars (INDEP) Generic South East Asian Irregulars (INDEP) Middle Eastern civilians Factions use Reyhard's Static East Weapons, T-72, BMP-1 and BMP-2, T-55 and Shilka. They also use Chairborne's Mi24. Cheers Chops Share this post Link to post Share on other sites
war_lord 934 Posted February 7, 2015 I disagree. You've fallen into the common US-centric view of equating OpFor with 'bad guys'. In this series (nonsense 'future' scenario aside);BLUFOR: United States and her allies and proxies; We agree Peshmerga, Free Syrian Army and Iraqi Army all fit this bill. OPFOR: Russian Federation (or previously the Soviet Union) and her allies and proxies; We agree Syrian Arab Army and Syrian NDF fit this bill but I cannot agree that IS are a Russian ally. INDFOR: Anyone who doesn't fall into one of the above (or who might readily vacillate) Yes, given only three factions that will mean enemies can appear in the same faction but that's always possible to deal with on a mission level. My rational for ISIL being OPFOR is that they're not aligned with Blufor under any circumstances. In my opinion this is the most realistic solution under the three side limitation. Thus the government troops appearing twice, so that in missions with both SAA and ISIL, they can be made fight eachother without workarounds. Share this post Link to post Share on other sites
malcom86 33 Posted February 8, 2015 BLUFOR: United States and her allies and proxies; We agree Peshmerga, Free Syrian Army and Iraqi Army all fit this bill. OPFOR: Russian Federation (or previously the Soviet Union) and her allies and proxies; We agree Syrian Arab Army and Syrian NDF fit this bill but I cannot agree that IS are a Russian ally. INDFOR: Anyone who doesn't fall into one of the above (or who might readily vacillate) Yes, given only three factions that will mean enemies can appear in the same faction but that's always possible to deal with on a mission level. I agree with this logic to divide factions, as it makes possible to create more possible realistic scenarios. It's very difficult to find a proper place for ISIL...perhaps they should be OPFOR and IND to permit scenarios where SAA fight against them. BLUFOR: - Peshmerga - Free Syrian Army - Iraqi Army OPFOR: - Islamic State - Syrian Arab Army INDEPENDENT: - Al-Nusra Front - Islamic State - Syrian NDF Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 9, 2015 I agree with this logic to divide factions, as it makes possible to create more possible realistic scenarios.It's very difficult to find a proper place for ISIL...perhaps they should be OPFOR and IND to permit scenarios where SAA fight against them. BLUFOR: - Peshmerga - Free Syrian Army - Iraqi Army OPFOR: - Islamic State - Syrian Arab Army INDEPENDENT: - Al-Nusra Front - Islamic State - Syrian NDF That's not a bad breakdown at all. Progress is plodding along ---------- Post added at 09:39 ---------- Previous post was at 09:34 ---------- Gentlemen, may I point you to the Middle East Conflict mod?It contains (see link above for pics): Syrian Arab Army (OPFOR) Hezbollah (OPFOR) A Generic Middle Eastern army (OPFOR) Middle East Irregulars (al Qaida, etc) (BLUFOR/INDEP/OPFOR) Quds Force (OPFOR) Western Black Ops (BLUFOR) Hamas (OPFOR) Taliban (INDEP) Islamic State (INDEP) Boko Haram (INDEP) Generic African Military (OPFOR) Generic African Irregulars (INDEP) Generic South East Asian Irregulars (INDEP) Middle Eastern civilians Factions use Reyhard's Static East Weapons, T-72, BMP-1 and BMP-2, T-55 and Shilka. They also use Chairborne's Mi24. Cheers Chops The main purpose of this mod, above all use, is that this will fearlessly feature the ISIS logo in their faction. (Plus it's a learning exercise for me) Many mod makers have pulled the logos or their mod in its entirety due to BS media. I hold a "no farks given" on the subject. I enjoy and use the middle east conflict mod regularly, its great! Share this post Link to post Share on other sites
germ 10 Posted February 9, 2015 Good, don't understand why all the authors of the other great mods are running away with their tails tucked behind them. What you typed sums it up perfectly. Share this post Link to post Share on other sites
chops 111 Posted February 9, 2015 The main purpose of this mod, above all use, is that this will fearlessly feature the ISIS logo in their faction. As MEC does :) I dunno what the big deal is. There's been Nazis in video games pretty much as long as there's been video games.Best of luck with this mate. Will be keen to see what you come up with. Cheers Chops Share this post Link to post Share on other sites
haleks 8212 Posted February 9, 2015 Good, don't understand why all the authors of the other great mods are running away with their tails tucked behind them. What you typed sums it up perfectly. To each his own opinion, but please respect their decisions : not everyone feels like standing accused of supporting terrorism - especially when the Daily Mail article is giving ideas to other newspapers... Share this post Link to post Share on other sites
yugoslav 13 Posted February 10, 2015 (edited) I agree with this logic to divide factions, as it makes possible to create more possible realistic scenarios.It's very difficult to find a proper place for ISIL...perhaps they should be OPFOR and IND to permit scenarios where SAA fight against them. BLUFOR: - Peshmerga - Free Syrian Army - Iraqi Army OPFOR: - Islamic State - Syrian Arab Army INDEPENDENT: - Al-Nusra Front - Islamic State - Syrian NDF This would make a little more sense BLUFOR: - Free Syrian Army - Peshmerga OPFOR: - Islamic State - Al-Nusra Front INDEPENDENT: - Iraqi Army - Syrian Arab Army/NDF Nusra front could be OPFOR in that they haven't fought with the Islamic State in awhile The Syrian Army/NDF is allied with the Iraqi Security forces. The Peshmerga has is more of a shifting group, not the best relations with the Iraqi Central Government. The FSA plays every side, even working with the SAA/NDF at time against the Islamist units and IS. Edited February 10, 2015 by Yugoslav Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted February 10, 2015 Good, don't understand why all the authors of the other great mods are running away with their tails tucked behind them. What you typed sums it up perfectly. I decided to delete the contents mainly for legal reform that will be approved in the coming days in my country that prohibits the advertising of IS. I am modifying the content so that it is not illegal in my country and in this way to publish and follow enjoying . It is sufficient to remove the logos and put a generic name. In my opinion this should not be necessary. But my opinion does not matter when it conflicts with the law. I was proposed to donate the contents to another to continue with my work but ultimately my decision was to continue with the project adapting it to the current regulations. Soon you will have news from me. Thanks to all that understand my desicion. Share this post Link to post Share on other sites
chompster 29 Posted February 11, 2015 http://forums.bistudio.com/showthread.php?182938-The-Iraqi-Warfare-Mod-Alpha&p=2878555&viewfull=1#post2878555 Welp, there goes another one. Hope this encourages you even more to work on this and stand up to this bullshit press. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 12, 2015 http://forums.bistudio.com/showthread.php?182938-The-Iraqi-Warfare-Mod-Alpha&p=2878555&viewfull=1#post2878555Welp, there goes another one. Hope this encourages you even more to work on this and stand up to this bullshit press. Sad, but you gotta respect the author's decision one way or the other. The config stuff for the first faction is nearly done. Only a few tweaks left like time to hit the 2d stuff and add in retextured outfits. Planning on doing a bunch of random camo jobs as they tend to use a all kinds of mis-matched (stolen) stuff. Here's some shots of the unit lists. Massi's vehicles and CUP weapons will be dependencies. lulz my sapper guy I called "snapper"...whoops...another thing to fix :p Does anyone have experience with giving units random weapons? I'm trying to do that via eventhandlers and no joy :confused: I'd really like to setup some random weapons for the infantry units. Anywho... off to learn how to retexture! --ATV Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 14, 2015 Finally got random weapons working, wootz! Share this post Link to post Share on other sites
Spartan0536 189 Posted February 15, 2015 Here is to hoping that the ISIS forces are not all wearing body armor..... Share this post Link to post Share on other sites
ice_age0815 37 Posted February 16, 2015 i like your idea. some people need to get a life or what this is just a game just my 2 cents Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 16, 2015 Here is to hoping that the ISIS forces are not all wearing body armor..... I set it up so only the team leader unit has a chance of getting a platecarrier. He's the boss so he gets the pick of the best looted stuff. All others use chestrigs/ bandoleers / harnesses. Units will all have random headgear / weapons / vests / uniforms. Even the AT guy will occasionally not have an rpg, instead...something else. Here's my first test with a custom uniform: Once enough uniforms are made (expect to see a lot of mismatched camo) and the vehicles are gtg with "the evil logo" on them, then this will be released as version 1. The other factions will follow as updates. IS will be both on OPFOR and INDEP to suit player's needs. Share this post Link to post Share on other sites
owmyeye 14 Posted February 16, 2015 I don't think it's a good idea to remove the certainty of an AT unit having an RPG. That makes it more hassle to create a scenario for. Beyond that, I don't think it actually makes a lot of sense when insurgent squads in the ME very commonly have an RPG and even use them as anti-personnel. It's not like they are hard to come by there or rarely used. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 16, 2015 Example of camo mismatching: ---------- Post added at 07:55 ---------- Previous post was at 07:49 ---------- I don't think it's a good idea to remove the certainty of an AT unit having an RPG. That makes it more hassle to create a scenario for. Beyond that, I don't think it actually makes a lot of sense when insurgent squads in the ME very commonly have an RPG and even use them as anti-personnel. It's not like they are hard to come by there or rarely used. Who said that they wouldn't be armed with...some other kind of anti-tank rocket whizz bang? The point is to simulate how IS is a faction armed with stolen gear, and the gear will vary as it sure isn't like they adhere to any kind of standard over there. The picture above is all riflemen. Share this post Link to post Share on other sites
owmyeye 14 Posted February 16, 2015 Ah yep, I get ya now. Yeah a random 'wizz-bang' would make sense :) Share this post Link to post Share on other sites
samyg 3 Posted February 16, 2015 (edited) Ignore this. Edited February 16, 2015 by samyG Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 16, 2015 There are now 25 different camo combinations, with more on the way :bounce3: Share this post Link to post Share on other sites
ice_age0815 37 Posted February 17, 2015 looks nice so far keep it up Share this post Link to post Share on other sites
yugoslav 13 Posted February 17, 2015 http://i.imgur.com/Blm0uLE.jpg (147 kB) I ported over the TK Mag Rig, I'm still working on it but if you would like to use it you are more than welcome. Share this post Link to post Share on other sites