maquez 141 Posted February 6, 2015 (edited) why you don't ask this in the ALiVE or TFAR thread? it looks that you have a problem with ALiVE in general Edited February 6, 2015 by maquez Share this post Link to post Share on other sites
Sacha 'Voodoo' Oropeza 230 Posted February 6, 2015 Hey maquez, how do you turn on and off the features without deleting some lines in the files (such as medical system, CAS) ? Reason is that I'm using AGM and it doesn't fit with any revive scripts, plus I'm working into a JTAC/TACP team so we do our own 9-lines/6-lines/CCA air support and for that reason we don't need CAS fonction. I don't wanna alter your work. Share this post Link to post Share on other sites
haleks 8212 Posted February 6, 2015 (edited) Hi there, I was about to download & try this mission, until I read this : I'm sick of Leights continued changes if this persists I do think about to delete this mission ![...] old title does not make sense anymore thanks Leights ! I am really pissed off now! Frankly I'm a bit shocked by your reaction. Who are you to rant on someone's choices? Besides the obvious (Leights doesn't owe you anything, and nobody forced you to make that mission), I'll just quote Sif on Leights thread : It's his mod, if he wants to remove them to avoid getting hassled in real life then that's his choice. You can cry all you want about loosing subscribers, it doesn't give you the right to disrespect his decision. Edited February 6, 2015 by Pepe Hal Share this post Link to post Share on other sites
alexsegen 17 Posted February 6, 2015 Hey maquez, how do you turn on and off the features without deleting some lines in the files (such as medical system, CAS) ? Reason is that I'm using AGM and it doesn't fit with any revive scripts, plus I'm working into a JTAC/TACP team so we do our own 9-lines/6-lines/CCA air support and for that reason we don't need CAS fonction. I don't wanna alter your work. we (my team) are using AGM, and I did this: 1. Go to description.ext and delete this class ReviveEnable { //paramsArray[7] title="Allow Revive"; values[]={ 1,0 }; texts[]={ "Yes","No" }; default=1; }; [/code] 2. Then inside init-custom.sqf and delete this if (ReviveEnable == 1) then { // Farooq's Revive 1.4d call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf"; player addeventhandler ["respawn","_this execVM 'respawnfar.sqf'"]; } 3. Finally, you can delete FAR_revive folder. Hi there,I was about to download & try this mission, until I read this : Frankly I'm a bit shocked by your reaction. Who are you to rant on someone's choices? Besides the obvious (Leights doesn't owe anything, and nobody forced you to make that mission), I'll just quote Sif on Leights thread : You can cry all you want about loosing subscribers, it doesn't give the right to disrespect his decision. Dude, editing missions takes time, dedication, effort, missions must be tested. Leights has been changing important features such as renaming factions and now this. It's understandable that Marquez is a little upset about it. And yes, I'm sure he knows it's Leight's mod but that is not the point. Also I'm not justifying Marquez reaction, but I guess some people take these changes worse than others. Share this post Link to post Share on other sites
maquez 141 Posted February 6, 2015 (edited) Hi there,I was about to download & try this mission, until I read this : Frankly I'm a bit shocked by your reaction. Who are you to rant on someone's choices? Besides the obvious (Leights doesn't owe you anything, and nobody forced you to make that mission), I'll just quote Sif on Leights thread : You can cry all you want about loosing subscribers, it doesn't give you the right to disrespect his decision. okay I over acted may a little bit but after the third time Leight's changed factions sides I got pissed off also his over reaction in removing a faction completely forced me to change whole mission name created me a lot of unnecessary work like inform workshop subscribers, make new pictures, explain my subscribes these steps etc. and yeah that pissed me off too and if that where the first time I would also not have reacted like that so sorry could be my national mentality :rolleyes: we (my team) are using AGM, and I did this:1. Go to description.ext and delete this class ReviveEnable { //paramsArray[7] title="Allow Revive"; values[]={ 1,0 }; texts[]={ "Yes","No" }; default=1; }; [/code] 2. Then inside init-custom.sqf and delete this if (ReviveEnable == 1) then { // Farooq's Revive 1.4d call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf"; player addeventhandler ["respawn","_this execVM 'respawnfar.sqf'"]; } 3. Finally, you can delete FAR_revive folder. won't work ! you destroy additional functionality of mission (you will loose action menu entries after respawn) you can try to set the AGM needed stuff in mission editor then start mission with revive disabled in the mission parameters this will switch back to standard respawn I think that should work but don't guarantee do not mess around with the code with no clue about what you do you will break mission class ReviveEnable { //paramsArray[7] title="Allow Revive"; values[]={ 1,0 }; texts[]={ "Yes","No" }; default=[color=#ff0000][b]0[/b][/color]; }; you can set above code so you don't have to disable revive every time you start mission it will remain disabled. Edited February 6, 2015 by maquez Share this post Link to post Share on other sites
Sacha 'Voodoo' Oropeza 230 Posted February 6, 2015 Thanks guys ! Share this post Link to post Share on other sites
maquez 141 Posted February 8, 2015 US Insurgency ALiVE Altis released added new features: ALiVE Combat Support ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) ---------- Post added at 14:04 ---------- Previous post was at 13:04 ---------- please report performance and if amount of enemies is okay thank you Share this post Link to post Share on other sites
malcom86 33 Posted February 8, 2015 US Insurgency ALiVE Altis releasedadded new features: ALiVE Combat Support ALiVE Command & Control (squadleader/player must have Laserdesignator equipped ) ---------- Post added at 14:04 ---------- Previous post was at 13:04 ---------- please report performance and if amount of enemies is okay thank you Great man, can't wait to test the new update !! I'm getting addicted to your mission XP Share this post Link to post Share on other sites
maquez 141 Posted February 9, 2015 both missions updated fixed incorrect entry in AI Commander Share this post Link to post Share on other sites
dystopian 25 Posted February 10, 2015 Anybody got a server running this that plays regularly? Also, what arma 3 server hoster runs on windows servers that can support mods such as ALIVE? Share this post Link to post Share on other sites
maquez 141 Posted February 10, 2015 both mission updated balanced profiled units, decreased CQB units, increased regular units Share this post Link to post Share on other sites
maquez 141 Posted February 11, 2015 both missions updated changed revive Share this post Link to post Share on other sites
hazey 9 Posted February 12, 2015 (edited) Hey Maquez, Haze here, the original author of Insurgency Alive and Alive dev team member. Just wanted to let you know the next version of the mission is just about done, just waiting to release it with the next version of alive (SOON). As much effort as you have put into editing this mission the new Insurgency Framework contains way too many new goodies and fixes not to use. I have a little bit more time now to release regular updates to the framework which is good news for all. You may continue to use the framework as you always have in the past however I do have a couple requests that I don't think is too much to ask for. Could you please contain you mission posts to a single release thread if possible in the future? It would be both easier for you and the users to all communicate in a single thread about all 3 variations then to have them spread out in multiple posts. Last but not least I am asking all users of the framework state it as so clearly. For example, you may rename the mission however you feel but I ask that clearly state that its built on the ALiVE Insurgency Framework.. I request this because I need all bugs and issues directed towards me so I can get them quickly resolved. I will have a personal bug tracker link that will be inside the read-me of the framework. I can't wait for you guys to enjoy the new mission. It has defiantly come a long way. Requirements stay the same... @CBA/@ALIVE. Ill give you back your thread now. I hope you don't think I came off in any other way then enthusiastic. -Hazey Edited February 12, 2015 by Hazey Share this post Link to post Share on other sites
speedygonzales 15 Posted February 12, 2015 Thats very good news, so hope that soon will be a lot sooner hehehe ;). Share this post Link to post Share on other sites
maquez 141 Posted February 26, 2015 (edited) mission updated ALiVE updated to latest version revive updated to latest version disabled fatigue applied after revive UAV/UGV Vehicles added Edited February 26, 2015 by maquez Share this post Link to post Share on other sites
maquez 141 Posted February 27, 2015 small update fixed not working UAV/UGV's Share this post Link to post Share on other sites
alexsegen 17 Posted February 27, 2015 Hello, please check your PMs! Share this post Link to post Share on other sites
maquez 141 Posted February 28, 2015 information: missions will work with RHS Escalation version 0.3.6 no update needed Share this post Link to post Share on other sites
maquez 141 Posted March 1, 2015 missions updated removed obsolete Virtual Ammobox System (VAS) briefing overhauled bugfixes Share this post Link to post Share on other sites
golas 36 Posted March 1, 2015 we are trying to play it with agm, but thats not so important, important question is how to use artillery and heli support with transportation cause we cant see any options with laser designator and/or long range radio Share this post Link to post Share on other sites
maquez 141 Posted March 1, 2015 learn how to use ALiVE ... http://alivemod.com/wiki/index.php/Combat_Support Menu key on your keyboard then Player Combat Support. Share this post Link to post Share on other sites
vengeance1 50 Posted March 3, 2015 Am I missing something? I played this on my Dedi Server for about 3 hours clearing houses around the base start with no intel or even an enemy? Does that sound correct? Finally I just quit. What happens in large cities do you have to clear every building? Share this post Link to post Share on other sites
maquez 141 Posted March 4, 2015 sounds like you don't loaded all addon requirements and or outdated versions of it ! (Leight's OPFOR v.08 or enemies won't spawn) Share this post Link to post Share on other sites
vengeance1 50 Posted March 5, 2015 Thanks for the response, I did load the Addon, I think from viewing it in the editor I just never got to a building with something in it. I will try again. Thanks again. Share this post Link to post Share on other sites
lacci 10 Posted March 14, 2015 Hello! Been playing your mission, with a few of my friends, not on a dedicated server tho. My question is, is there a way, to get ambient civilians somehow? It would add a lot to the experience. THanks, and keep up the awesome work :) Share this post Link to post Share on other sites