tachi 10 Posted January 13, 2015 (edited) I felt that arma lacks some functionality in terms of detecting mines. Red rhombs that show you every mine in a big radius, even if you don't see them don't seem realistic to me. So i've asked AGM team if they can do something about it, and i found some script while discussing the functionailty. It was made by gpgpgp, so i've took it and slightly modified. Then i showed it to a great guy - Blender and he added a lot of cool stuff to it. So basically this addon adds sound element for mine detection. If you are close enough to the mine and you are looking at it, and your minedetector is turned on, it starts beeping, the closer you are to the mine the faster it starts to beep. All you need is a default mine detector in your inventory How it looks: v1.1 - lowered distance for mine detection from 10 to 5m. - fixed issues with sounds looping. - fixed issue with minedetector not working after respawn. Download from Dropbox - latest verion 1.1 Edited February 11, 2015 by Tachi Share this post Link to post Share on other sites
Lala14 135 Posted January 13, 2015 Nice, I've also made one a while back with almost near functionality. link Share this post Link to post Share on other sites
tachi 10 Posted January 14, 2015 Nice, I've also made one a while back with almost near functionality.link Yeah, i'm kinda surprised that BI haven't yet implemented a normal minedetector :) Share this post Link to post Share on other sites
kgino1045 12 Posted January 14, 2015 Thanks for your great contribution, now we can make mine sweeper for our community mission :D Share this post Link to post Share on other sites
sonsalt6 105 Posted January 14, 2015 New mod v1.0 available at withSIX. Download now by clicking: @Tachi; You are now able to manage your own promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work. For now you can send new content or releases our way by using any filesharing service and add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
Guest Posted January 14, 2015 Release frontpaged on the Armaholic homepage. Mine Detector v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
malcom86 33 Posted January 14, 2015 This is great, finally that mine detector have a proper functionality !! I think this could be implemented in a major pack like AGM...would you mind if they should ask to add your mod as contribution to their mod ? Share this post Link to post Share on other sites
heavygunner 179 Posted January 14, 2015 This is great, finally that mine detector have a proper functionality !!I think this could be implemented in a major pack like AGM...would you mind if they should ask to add your mod as contribution to their mod ? https://github.com/KoffeinFlummi/AGM/issues/735 Share this post Link to post Share on other sites
tachi 10 Posted January 14, 2015 (edited) This is great, finally that mine detector have a proper functionality !!I think this could be implemented in a major pack like AGM...would you mind if they should ask to add your mod as contribution to their mod ? I've already shared source code with them. Its up to them to implement it or not. For now i just decided to release it for everyone, because even if they decide to make their own one, it will take some time to release. Edited January 14, 2015 by Tachi Share this post Link to post Share on other sites
malcom86 33 Posted January 15, 2015 https://github.com/KoffeinFlummi/AGM/issues/735 I've already shared source code with them. Its up to them to implement it or not. For now i just decided to release it for everyone, because even if they decide to make their own one, it will take some time to release. Great news !! In the meanwhile I'll use your mod for sure !! Thanks for releasing it !!! Share this post Link to post Share on other sites
Ian Bones 35 Posted January 15, 2015 Hey, thanks for this one. It seams it does not work after respawn. Share this post Link to post Share on other sites
tachi 10 Posted January 15, 2015 Hey, thanks for this one.It seams it does not work after respawn. Hmm, I'll take a look. Share this post Link to post Share on other sites
DSabre 2332 Posted January 15, 2015 Thank you, just what my mine clearers in my civilian units addon needed : ) Share this post Link to post Share on other sites
domokun 515 Posted January 15, 2015 This is REALLY impressive. I can imagine how nerve racking it must be to be on point. Could anyone who's actually used this kind of equipment in operations provide some feedback on the accuracy? e.g. weight, size, sensitivity, noise, etc. Share this post Link to post Share on other sites
TheConen 78 Posted January 15, 2015 Nice mod, makes playing as pioneer a bit more challenging and exciting :). Does this mod write dependencies into mission.sqm? Share this post Link to post Share on other sites
tachi 10 Posted January 15, 2015 Nice mod, makes playing as pioneer a bit more challenging and exciting :).Does this mod write dependencies into mission.sqm? Don't know, it shouldn't i guess. Share this post Link to post Share on other sites
TheConen 78 Posted January 29, 2015 Anything new about fixing the not working after respawn? Share this post Link to post Share on other sites
El Tyranos 1264 Posted January 29, 2015 Anything new about fixing the not working after respawn? yup, this really need a fix. Share this post Link to post Share on other sites
tachi 10 Posted February 11, 2015 v1.1 - lowered distance for mine detection from 10 to 5m. - fixed issues with sounds looping. - fixed issue with minedetector not working after respawn. Download: https://dl.dropboxusercontent.com/u/110028032/%40mine_detector_v1.1.rar Share this post Link to post Share on other sites
stoffl 13 Posted February 11, 2015 isn't 5 meters a bit of a short distance when approaching bounding mines? Share this post Link to post Share on other sites
tachi 10 Posted February 11, 2015 isn't 5 meters a bit of a short distance when approaching bounding mines? Only for bounding mines probably, but if you approach them carefully, not sprinting on full speed, that shouldn't be an issue. Share this post Link to post Share on other sites
redarmy 422 Posted February 11, 2015 Very cool;) Column formation,AI on point,walking through a jungle.I cant wait! Was refusing to play with magic red triangles,this now opens up more interesting scenarions for me to create. Much appreciated Share this post Link to post Share on other sites
kecharles28 197 Posted February 11, 2015 Updated mod v1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
El Tyranos 1264 Posted February 11, 2015 Thank you for this update ! Share this post Link to post Share on other sites
Guest Posted February 17, 2015 Thanks for the headsup about the update :cool: New version frontpaged on the Armaholic homepage. Mine Detector v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites