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About stoffl

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  1. stoffl

    Eden Objects

    Heya mate, first off, great addon, especially the missing lockers and beds in the base game bugged me for a long time. Quick question though: would you consider making the outside of the locker a hidden selection as well, so we could add some nametags?
  2. try putting that in your missions description.ext disableChannels[] = {0,1,2,3,4,6}; // 0 = Global | 1 = Side | 2 = Command | 3 = Group | 4 = Vehicle | 5 = Direct | 6 = System don't know if it works with the ace mapmarkers system since we're not using that. On a side note. could we have a custom key-binding for the line-drawing mechanic on the map?
  3. having an issue with the javelin. when shooting any vehicle from the front the missile falls short 100% of the time, with both direct attack and top down. Can anyone reproduce?
  4. stoffl

    British Ridgback PPV

    Heyz, we've tested it again today and came across some issues. The uparmored part around the M2 gets too easlily penetrated by 7.62mm. The other gunners seat completely breaks to the point where it doesn't show up in the addaction menu after getting out once. Furthermore the inheritance from the apc gives the car too many wheels (agm shows 8 I believe) hence repairing only the visible ones let's you cruise with 12km/h beacause the other 4 wheels are still broken. I really like this project and would love to use it with my group but as of now we just can't, unfortunately.
  5. If you have a scope that is properly set up for mils, then it's (height of target*1000)/height of target in mils = distance to target. To check that place a guy at exactly 1000m away from you and he should be 1.8mil high on your scope. Don't really know if that's what you meant. A standing guy in ArmA is 1.8m tall, so you can use that. But be aware of errors due to perspective with varying inclination angle.
  6. I have a few questions regarding the medical system. 1. What is the real use of the surgical kit? I tried using it several times but saw no effect. module is set to anyone and anywhere. 2. Units seem to be invulnerable once unconscious, yes they get more wounds but do not actually die. 3. bloody bandages and stuff spawn in quite a big radius of about 20m, used to be closer to the patient in alpha. (very minor inconvenience)
  7. stoffl

    RH M4/M16 pack

    yeah, saw yesterday that there's a 50m difference between arma's zeroing and what the flip up sight shows throughout.
  8. Is it the full advanced ballistics experience or are some features missing compared to the standalone version?
  9. stoffl

    Advanced Ballistics (WIP)

    alright, i'll get to it then, thanks
  10. stoffl

    Advanced Ballistics (WIP)

    So will a config addon still work or does it have to be in the original mods config?
  11. The best course of action would have been to wait until all mods that use cba keybinds (which you could find out by looking at configure>>controls>>configure addons) are updated for the new system and then update them and cba in one go.
  12. Hey, like the new additions you made, will you be adding the new CBA keybinds soon? just asking because maintaining our repository just got a little bit difficult with the recent CBA-changes
  13. stoffl

    Tao Folding Map

    Hello, If this mod is still being maintained I would like to see compatibility for the new CBA keybinding system added, or players will not be able to change the keybinds. Thanks for your work
  14. stoffl

    TF47 Launchers [WIP]

    We were using your launchers from your weapons crate today and not from the VA but we still weren't able to reload them, even after waiting two minutes before trying to "reload".
  15. stoffl

    JSRS3: DragonFyre

    Taking a break at this point seems like the right choice if you want to save yourself from insanity with all the sound changes BI wants to make. Thanks nonetheless and I hope everything works out for you.