eggbeast 3673 Posted December 22, 2015 Steam groups playing unsung vietnam: http://steamcommunity.com/groups/unsungmodteam http://steamcommunity.com/groups/UnsungVietnamMod Join one and kickstart a game If you missed A2 version and want to see what is coming to A3 check it out here - we run pretty much the last A2 server with full mod functionality included. http://www.elite-warriors.co.uk/vbforum/showthread.php?3906-Evolution-Vietnam Share this post Link to post Share on other sites
eggbeast 3673 Posted December 22, 2015 some other books i read while making/playing the 2.6 mod http://www.amazon.co.uk/gp/product/1574886118?psc=1&redirect=true&ref_=oh_aui_detailpage_o01_s00 http://www.amazon.co.uk/gp/product/0312569513?psc=1&redirect=true&ref_=oh_aui_detailpage_o01_s00 http://www.amazon.co.uk/gp/product/1489703942?psc=1&redirect=true&ref_=oh_aui_detailpage_o01_s00 http://www.amazon.co.uk/gp/product/0804117640?psc=1&redirect=true&ref_=oh_aui_detailpage_o02_s00 http://www.amazon.co.uk/gp/product/0552124192?psc=1&redirect=true&ref_=oh_aui_detailpage_o06_s00 http://www.amazon.co.uk/If-I-Die-Combat-Zone/dp/0007204973/ref=sr_1_1?ie=UTF8&qid=1450777212&sr=8-1 1 Share this post Link to post Share on other sites
andersson 285 Posted December 22, 2015 Chickenhawk is one of the better books. Share this post Link to post Share on other sites
eggbeast 3673 Posted December 22, 2015 Jim Donahue's blackjack books are short but extremely gripping Share this post Link to post Share on other sites
HaidamakUA 41 Posted December 22, 2015 Will any optimization? Very low FPS in-game. :unsure: Share this post Link to post Share on other sites
SD_BOB 10 Posted December 22, 2015 Make sure you lower your view distance and object draw distance. You dont really need anymore than 800m, this can be as little as 300/400m, if your in some of dens areas. Share this post Link to post Share on other sites
eggbeast 3673 Posted December 22, 2015 i have amazing fps in this alpha like 5x better than A2 Share this post Link to post Share on other sites
TeTeT 1523 Posted December 22, 2015 NightIntruder allowed the Unsung mod to use his C-1 Trader and A-3 Sky Warrior, thanks a lot! I've put some work in getting these basically ready. Though the work isn't complete yet, here a short teaser: 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted December 22, 2015 M113 Engineering recovery vehicle is working. The plow will push around just about anything. So next time you need a runway, bridge, or FARP cleared, call us! A QUESTION: The PhysX torqueCurve settings need to be improved to ensure this monster has good performance. How does one go about mapping the values? I am not clear on what the numbers mean, as the BIKi only explains that the numbers can be altered. Does this value equate to different gear shifting behavior as well? 4 Share this post Link to post Share on other sites
tinter 186 Posted December 24, 2015 I've been trying to configure vehicles and their handling is a thing I just never got right. Hitpoints is another. I hope you manage to figure it out! Share this post Link to post Share on other sites
hcpookie 3770 Posted December 24, 2015 M113 Engineering recovery vehicle is working. The plow will push around just about anything. So next time you need a runway, bridge, or FARP cleared, call us! A QUESTION: The PhysX torqueCurve settings need to be improved to ensure this monster has good performance. How does one go about mapping the values? I am not clear on what the numbers mean, as the BIKi only explains that the numbers can be altered. Does this value equate to different gear shifting behavior as well? Well after nearly an entire day of tweaking, recompiling, and retesting, the thing works "relatively" well. Tracks no longer sag due to the excess weight. I adjusted the landcontact points to make that work, I couldn't get all the physx crap working well. Engine noises and shifting seems to work well, but the low-low gear still needs forward motion to make it work. So you have to get a running start at some things to push them. An unexpected by-product is that it tends to slide down hills now, although I've tweaked the settings that according to the biki affect this behavior. So it may only have limited utility near airbases. Share this post Link to post Share on other sites
hcpookie 3770 Posted December 25, 2015 Santa has a new sleigh - bringing all sorts of goodies to all the little VC! 1 Share this post Link to post Share on other sites
Bill_Clinton 0 Posted December 25, 2015 Are there any public servers up running this mod? If not I would be able to host a few. Share this post Link to post Share on other sites
eggbeast 3673 Posted December 25, 2015 Suicide is painless... It brings on many changes... Share this post Link to post Share on other sites
stephsen 79 Posted December 26, 2015 Manic Street Preachers ?^^ Share this post Link to post Share on other sites
andersson 285 Posted December 26, 2015 Johnny Mandel. But the Manic Street Preacher version is good too! Share this post Link to post Share on other sites
dr@gon 118 Posted December 28, 2015 A couple of things if you're open to it? 1) the trees get destroyed too easily - just a few mortar rounds will lay waste to even large trees. 2) the Riflemen using AK-47 only (seem to) fire in single fire mode, no auto fire (spray and pray was the tactic of the day). Just my 2 cents for your consideration as you work towards Beta and finally Phase I release. Share this post Link to post Share on other sites
eggbeast 3673 Posted December 28, 2015 Yeah the alpha team didnt use the older configs as a base. Sav had spent months perfecting the weapon configs with all the different fire modes for AI. These mean that at marginally different ranges AI change firing pattern and the sound also changes. These will come into the next release, but we have a ton of work to do on them, which is why they didnt get into alpha Share this post Link to post Share on other sites
rustydusty 23 Posted December 28, 2015 Any plans to port over the A6 Intruder you had in the v 2.6 pack? Would love to see that aircraft in Arma 3! 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted December 28, 2015 As stated before we intend to port as much as possible from a2 The planes are a dead cert 1 Share this post Link to post Share on other sites
Bill_Clinton 0 Posted December 29, 2015 ACE3 seems to not work with UNSUNG... Share this post Link to post Share on other sites
rustydusty 23 Posted December 29, 2015 As stated before we intend to port as much as possible from a2 The planes are a dead cert Really nice to hear. Maybe see if you guys could work together with Firewill when it comes to the planes? He has some awesome ones and really good service menu and stuff. Share this post Link to post Share on other sites
eggbeast 3673 Posted December 29, 2015 ACE3 seems to not work with UNSUNG... As states before it is unlikely to work with ACE - try reading the thread 1 Share this post Link to post Share on other sites
diephuis 12 Posted December 29, 2015 I actually had an op with my milsim group with this mod and ACE worked fine for us along with the units (: Share this post Link to post Share on other sites
dr@gon 118 Posted December 29, 2015 I actually had an op with my milsim group with this mod and ACE worked fine for us along with the units (: Yup ACE works for me too but....I don't use all of it and that could be why. I don't use the medical system or the weapon over heating, ACE Hearing, Goggles and Recoil are not used either with my version of the Addon. As a result I have no issues with ACE running with the UNSUNG Alpha, one or more of those pbo's may be causing a problem for some. The thread is getting long but it would still be nice if people would do a cursory browse through the thread to see if their issue had been addressed in some way rather than just state, which by now is obvious. Share this post Link to post Share on other sites