WastedMike 11 Posted May 4, 2015 http://www.beskid.com/NewsImages/F%2016%20Polski.jpg Share this post Link to post Share on other sites
snake67 10 Posted May 26, 2015 hello bro nice mod asowe,but have a little error bro,when you turn a little f-16 ,look what happen man http://postimg.org/image/44kihsch1/a63be2ac/ Share this post Link to post Share on other sites
robowilso 40 Posted May 26, 2015 hello bro nice mod asowe,but have a little error bro,when you turn a little f-16 ,look what happen manhttp://postimg.org/image/44kihsch1/a63be2ac/ Fighters are nimble and agile in the sky, but sure have problems making those ferrari turns when taxi'ing :bounce3: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Firewill; would you consider softening up the rudder pedals for the next update? It is very dificult to acquire targets when needing to line up with them for dumg munitions or gun runs, she seems to fight me to much. Thanks for the bird, flying her now, just wanted to take a little alt+tab out to see your thoughts on this. Share this post Link to post Share on other sites
snake67 10 Posted May 26, 2015 (edited) this forun report error man,the f16 run realy sloly when turn over off,the f16 from USAF mod run realy good,All mod is good for the game,and say thank to every one to make the Arma 3 better game,and take time to make the game better with this MODS:yay: Edited May 26, 2015 by Snake67 Share this post Link to post Share on other sites
ab_luca 24 Posted May 29, 2015 Hi firewill, I would like to know if there is a way to make afterburner start only when you have throttle at 100% instead of a button or with mouse wheel (like a real simulator or like the real f16!!) or maybe ,for who fly with keyboard, engage afterburner when engine is 100%, it was implemented in arma 2 ,for the eurofighter of RKSL Share this post Link to post Share on other sites
kremator 1065 Posted May 29, 2015 Perhaps continuing to press Q should bring the afterburner on and upon release it goes to 100%? Share this post Link to post Share on other sites
ab_luca 24 Posted May 29, 2015 Perhaps continuing to press Q should bring the afterburner on and upon release it goes to 100%? the only way i know to activate it is user action 3 or mouse wheel...what you mapped to Q? I tried to map an axis but it work as toggle ...I'm saying 100% =on 99%=off Share this post Link to post Share on other sites
kremator 1065 Posted May 29, 2015 Q is used to increase thrust. I'm imagining a situation where you continue to hold Q after you are at 100% then it engages afterburner. Share this post Link to post Share on other sites
teddymosart1 40 Posted June 21, 2015 Could you add explosive ammo to the gun,please? Laser guidense pod to it? Yellow tinted visor for pilot helmet? Share this post Link to post Share on other sites
phantomphan 54 Posted June 21, 2015 The current rounds applied by aircraft and technically in game are PGU-28A/B SAPHEI rounds, which are explosive. The LANTIRN pod is the a laser guidance pod and no pilots use yellow visors any more. Share this post Link to post Share on other sites
YenLin801215 12 Posted June 22, 2015 I can find the "Missile Carrier For Rearming" in the editor... But I can not find it in the mcc or zeus. Can I put the the "Missile Carrier For Rearming" by mcc or zeus? Share this post Link to post Share on other sites
alphakilo 13 Posted June 22, 2015 I can find the "Missile Carrier For Rearming" in the editor...But I can not find it in the mcc or zeus. Can I put the the "Missile Carrier For Rearming" by mcc or zeus? Yes: Empty > Other > FIR Objects Share this post Link to post Share on other sites
gatordev 219 Posted June 22, 2015 The LANTIRN pod is the a laser guidance pod and no pilots use yellow visors any more. Not that it really matters in game, but "yellow" (actually lime-green-ish) visors are still used all the time. That color is usually associated with the daytime LEP visor for protection against standard NATO 1064nm designators. Share this post Link to post Share on other sites
firewill 3880 Posted July 10, 2015 recently, i found some "PilotCamera" for Sling Load in config. and then, trying for observation/targeting.still need to work, however i got some little answer.Make the Pilot Camera like Observation pod and i made some script use of "screenToWorld".currently targeting not fixed the point and laser target can't follow the current aim, but i guess its more easier than current I-TGT System. Share this post Link to post Share on other sites
sargken 286 Posted July 10, 2015 I have a suggestion on your flares. EricJ does a setup that looks like this on his helicopter pack and its really useful for deploying flares."A- 3F/-" -> "B - 9F/0.5S" and so on. To get the full effect u would recommend you to download his Helicopter Mod for the Blackhawk and try it out. Share this post Link to post Share on other sites
ice_age0815 37 Posted July 10, 2015 recently, i found some "PilotCamera" for Sling Load in config. and then, trying for observation/targeting. still need to work, however i got some little answer. Make the Pilot Camera like Observation pod and i made some script use of "screenToWorld". currently targeting not fixed the point and laser target can't follow the current aim, but i guess its more easier than current I-TGT System. nice idea hope you get all of it to work Share this post Link to post Share on other sites
Hud Dorph 22 Posted July 12, 2015 (edited) Hi im just trying this great mod out for multiplay on a server. I have 1 small question. Does the "Airweaponsystem" need to run on the server too, or is this only needed for clients. Edit: Tested and came to the conclution: Yes server also needs the Airweaponsystem. Edited July 12, 2015 by [HUD]Dorph Share this post Link to post Share on other sites
firewill 3880 Posted July 12, 2015 Dorph;2965330']Hi im just trying this great mod out for multiplay on a server. I have 1 small question.Does the "Airweaponsystem" need to run on the server too' date=' or is this only needed for clients. Edit: Tested and came to the conclution: Yes server also needs the Airweaponsystem.[/quote'] well, you're already have answer. yes Airweaponsystem is must need for F-16 in server. Share this post Link to post Share on other sites
snake67 10 Posted July 12, 2015 Hello salute,can you add the real f-16 sound to please? Share this post Link to post Share on other sites
firewill 3880 Posted July 12, 2015 Hello salute,can you add the real f-16 sound to please? Please, stop the asking about Sound? Share this post Link to post Share on other sites
officeramr 269 Posted July 12, 2015 Hello salute,can you add the real f-16 sound to please? Use JSRS3 mod, that brings the sound in line with the USAF's F16 if it bugs you that much Share this post Link to post Share on other sites
firewill 3880 Posted July 13, 2015 New Lantirn Targeting/Navigation Pod model for F-16C Share this post Link to post Share on other sites
chops 111 Posted July 13, 2015 Beeeaaaauuuutifuuuulll! Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted July 13, 2015 thanks for the awesome work the new lantern pod looks awesome man Share this post Link to post Share on other sites
x3kj 1247 Posted July 16, 2015 Very nice aircraft and cool functions. But pleaase create LOD for the plane and the wreck, it draws too much performance in the distance otherwise. Share this post Link to post Share on other sites