Guest Posted January 7, 2015 Release frontpaged on the Armaholic homepage. DG British Aircraft Mod v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
bagpiperguy 74 Posted January 7, 2015 It seams that they do not show up in zeus still. But, all the other issues are fixed which is good :D. Just thought I would let you know what happened. Just feedback. Share this post Link to post Share on other sites
p_siddy 58 Posted January 8, 2015 (edited) Do you have any plans for an RN Multi-role configuration of the wildcat? With door gun and 4 seats? Also do you have plans for an RN Merlin with a door gun? ---------- Post added at 00:59 ---------- Previous post was at 00:02 ---------- Further to my last post I have just tested the update and I am glad to see that you made the wheels work! There is still one issue however, the aircraft still takes damage when performing rolling touch downs. I noticed this on the Merlin and the Wildcat and didn't test the Chinook and the Apache seemed okay. This was happening at varying speeds and was always damaging the engine and instruments... whether it has anything to do with the suspension colliding or something I don't know? Im not ofay with this config shiznit. With regards to the Merlin, its nice to see a tail gun! But would you be able to lower the ramp slightly more to the crew member can actually see out the gap in 1st person? Also it is far too manoeuvrable, it can do barrel rolls, corkscrews and loops with a starting altitude of <25m Good to see them in game tho! Another update or two and they'll be perfect! Edited January 8, 2015 by P_Siddy Share this post Link to post Share on other sites
alexcroox 29 Posted January 9, 2015 The camera was very cool when I first turned it on. However the quality of PiP is so low it doesn't make it much use. Would it be possible to reflect the gunner's zoom level and vision mode (thermal, NVG etc). That way you might be able to see something on the screen while in the air. Share this post Link to post Share on other sites
jinougaf 11 Posted January 12, 2015 After last update,still only Ch47s show in MCC and Zeus.Could this issue be fixed? No other issue find so far. Share this post Link to post Share on other sites
Donut_10 10 Posted January 13, 2015 Will you allow JSRS3 compatibility? Share this post Link to post Share on other sites
i wub pugs 15 Posted January 16, 2015 Just as an FYI, the skin for the Longbow that I am assuming is forming the base for the AH1 shows through in direct sunlight. You can read "United States Army" underneath the British markings.;) Really grateful for the mod. Can't wait for some updated sounds on the ramp MG and finalizing the Merlin gun. Share this post Link to post Share on other sites
jinougaf 11 Posted January 17, 2015 The possible reason of the only CH-47 shows in MCC and zeus could be the displayname or classname of these helis,maybe there are conflict with some other vehicles already in Arma3. Share this post Link to post Share on other sites
Guest Posted January 19, 2015 Major Boggie, one of the people who cooperates with Armaholic to create videos for the Armaholic Youtube Channel, released a review video of your DG British Aircraft Mod :) We hope everyone will leave their feedback in the video comments, like the video and/or subscribe to our channel! In case anyone sees this and he/she makes videos and is also interested to cooperate with Armaholic feel free to sent me a message here or on Armaholic! Share this post Link to post Share on other sites
Baconeo 47 Posted January 19, 2015 Has anyone figured out the Zeus thing yet? I have had a look through the config comparing both the Chinook one and the main heli one but cannot see anything out of place. Share this post Link to post Share on other sites
soldierman 16 Posted January 19, 2015 For zeus just have a vehicle class, then have the classname of the vehicle in the units array of CFG Patches Share this post Link to post Share on other sites
gunny24 46 Posted January 24, 2015 has anyone fixed the zeus issue already? Share this post Link to post Share on other sites
eggbeast 3673 Posted January 25, 2015 i'm hoping to add this to the A2 merlin soon, may be useful for design of the gpmg station - nice pic https://ukforcesafghanistan.files.wordpress.com/2010/07/merlindoorgunner2.jpg (133 kB) Share this post Link to post Share on other sites
i wub pugs 15 Posted January 26, 2015 Any plan on changing the crew to be UK? Share this post Link to post Share on other sites
deltagamer 612 Posted January 28, 2015 *Snip* *Snip* *Snip* Thanks gents for the mirrors :) It seams that they do not show up in zeus still. But, all the other issues are fixed which is good :D. Just thought I would let you know what happened. Just feedback. I've ironed out the zeus issues now. They will be gone by the next update. *Snip* Yeah I plan on doing RN variants also the working wheels don't work like the Advance flight model ones so that's why your crashing. I'll adjust the ramp in future versions. The camera was very cool when I first turned it on. However the quality of PiP is so low it doesn't make it much use. Would it be possible to reflect the gunner's zoom level and vision mode (thermal, NVG etc). That way you might be able to see something on the screen while in the air. PIP quality is on your side I'm afraid. You will need to increase your quality in order for it to look better - Looks fine on my end. Will you allow JSRS3 compatibility? I don't know if that's something I do or they do so no not right now. *Snip* Thanks for letting me know. *Snip* Cheers Foxhound and team for the video, its much appreciated. *Snip* Thanks for that reference image, it will come in handy. Any plan on changing the crew to be UK? Yeah, this mods going to become one large british mod with infantry, aircraft and other things... Here's some soldiers with different camos/gear for a teaser. Share this post Link to post Share on other sites
jinougaf 11 Posted January 28, 2015 Those L85 will also in next update or they're from other mods? Share this post Link to post Share on other sites
deltagamer 612 Posted January 28, 2015 Those L85 will also in next update or they're from other mods? Kiory has allowed me to include his L85 mod in this mod pack so it removes any dependencies. I'll probably also do my own weapons at some point depending on how much time I have. Share this post Link to post Share on other sites
i wub pugs 15 Posted January 30, 2015 Should get us a patch with some crew then pretty quick!...............right.:cool: Share this post Link to post Share on other sites
deltagamer 612 Posted January 30, 2015 Should get us a patch with some crew then pretty quick!...............right.:cool: No I'm afraid not, I'm going to get everything ready for one large update. There will be new aircraft such as the Puma in the next update along with some planes, soldiers and land vehicles. Share this post Link to post Share on other sites
jordanbache97 47 Posted February 1, 2015 Yay PUMA !!! :) Share this post Link to post Share on other sites
mihikle 2 Posted February 1, 2015 Not sure if it's already been mentioned but in MP we're experiencing a bug on the Merlins where if you enter/exit via the rear ramp, it breaks the anti-torque rotor. Any ideas? Share this post Link to post Share on other sites
Dei 10 Posted February 1, 2015 Very cool, will be downloading and testing presently. I love the colour scheme of everything. As an avid Brit-milsim player, this is invaluable. Thank you. Share this post Link to post Share on other sites
Capt Childs 178 Posted February 2, 2015 Excellent port, really good, very nice. Best Brit helo mod thus far! Really liking the unarmed Wildcat, could be about to become our standard battle taxi ïŠ A few observations though… The windscreen and pilot/co-pilot door glass are all 100% bullet proof, and I mean 12.7mm/.50 cal bullet proof. When the side doors are closed, there’s no change in the outside noise of the vehicle; it’s as noisy as if they’re open. Goggle mods such as AGM and it’s predecessors like ZAM/LHM, collect dust & residue blown up by the rotor blades when the sides doors are closed. 2 & 3 above sounds like the vehicle is classed as ‘open’, and doesn’t convert to ‘closed’ when the doors shut. Share this post Link to post Share on other sites
mihikle 2 Posted February 2, 2015 Well there's no requirement to make it compatible with AGM, you can't blame the author for another mod not working with his lol. Share this post Link to post Share on other sites
Capt Childs 178 Posted February 2, 2015 I didn't blame him, for anything. It's called feedback. Carry on. Share this post Link to post Share on other sites