bigpickle 0 Posted December 12, 2014 well FistoGames, I'm sat here with a big fat grin right now because of your comments. Thank you very much for your praise, it makes it worth every hour thats been put into this. Reference the heavy bass on the get in vehicle sounds, i never had that issue till this morning and it nearly destroyed my ears. I checked with one of my testers and he had no such issues yet mine litterally appeared over night and no matter what i did it remained untill I uninstalled my soundcard drivers and then reinstalled them again. I developed the samples using windows settings on all sound devices set to 16bit 48000Hz, once i reset to those parameters after reinstalling it was back to normal for me without the "destructo-bass"! I have absolutely no idea what or why this happened but I recommend trying what I did to see if it fixes it for you too. If not let me on your replys which sounds are super bassy and i will bass cut them a few times. I've been working on a hotfix to fix the obvious issues such as DLC choppers issues, low handheld weapons volumes etc, at the moment its still looking good for Sunday release of the hotfix. Share this post Link to post Share on other sites
kremator 1065 Posted December 12, 2014 (edited) Will try that fix later on BP. The 'destructo-bass' was really annoying. One other thing I noticed was the shell/rocket dropping sound is really strange. You would expect to hear it JUST before the explosion but actually you hear it about 10-20 secs before. Now either time is dilating or BIS have something strange in their code. Thanks again for this wonderful soundscape! Edited December 12, 2014 by Kremator Share this post Link to post Share on other sites
andersson 285 Posted December 12, 2014 The pbo that removes radio voices should be optional not default imho. Then you wont get all the "bug feedback" about it. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted December 12, 2014 The pbo that removes radio voices should be optional not default imho. Then you wont get all the "bug feedback" about it. Agreed. And same with the music, make it optional. Share this post Link to post Share on other sites
ArmaLove 10 Posted December 12, 2014 I don't know if it's my game, but the ballistic cracks are extremely inconsistent. I really enjoy them sooooooo much, if you could please make it happen every time I'm shot at , itll be greatly appreciated. Its the only problem I have with this mod and it's really bothering me. Thank you. Share this post Link to post Share on other sites
nikiforos 450 Posted December 12, 2014 Performance is getting lower when using this mod. Maybe not optimized enough but then again it's just beta if I understood correctly. Share this post Link to post Share on other sites
soldaten 0 Posted December 12, 2014 Some mods are not working with this sound mod, like RHS Escalation, etc. Is this the case? or is there any fix for it? Share this post Link to post Share on other sites
mythlawlbear 10 Posted December 13, 2014 Sounds seem unbalanced, gun shots are fairly low, nature is extremely loud, sonic pops are unbelievably loud. Share this post Link to post Share on other sites
kremator 1065 Posted December 13, 2014 Is there anyway to get rid of that really annoying cat from the nature sounds. Totally unrealistic! Changing the sound quality to 48000Hz seems to have sorted the problem a little, although it does seem a little bassy still. Share this post Link to post Share on other sites
DGeorge85 10 Posted December 13, 2014 I think we all need to keep in mind that when it comes to audio, person A doesn't only prefer something totally different than person B, but identical audio data sounds completely different through system A and system B due to a million combinations of hardware and software/configuration. Share this post Link to post Share on other sites
alky_lee 279 Posted December 14, 2014 I am getting an error with this mod. This is from my RPT log. 10:06:16 Warning Message: Cannot open object bmp.p3d 10:06:16 Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model bmp.p3d 10:06:16 Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model bmp.p3d I thought it was to do with a BMP but it looks like it's to do with a helicopter config. Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted December 14, 2014 Sonic cracks can be loud. My biggest issue with the aound mod is really just the overall audio used. Small arms fall short yet again. What it sounds like from the first person is a mic picking up someone shooting away from the recording device at a distance of maybe 5-10 yards. That is why it is so quiet. The echo does help mitigate this but it doesn't happen consistently enough. I understand that audio is subjective. However some things are universal. The goal should be to portray sound as people perceive it, not how a microphone records it. It seems to me that there is a lack of bass involved with gunfire and explosions. That has always been what is holding this mod back. I loved the original sonic cracks, I actually swapped them in and removed the JSRS ones. As a Marine and as a firearms enthusiast who shoots bi-weekly on wide open public land those are my thoughts. Gunfire never sounds clean. Share this post Link to post Share on other sites
bigpickle 0 Posted December 14, 2014 I am getting an error with this mod. This is from my RPT log. 10:06:16 Warning Message: Cannot open object bmp.p3d 10:06:16 Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model bmp.p3d 10:06:16 Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model bmp.p3d I thought it was to do with a BMP but it looks like it's to do with a helicopter config. Thanks for the rpt, will go over that one Share this post Link to post Share on other sites
alexsegen 17 Posted December 15, 2014 Hi bro, there aren't footstep sounds nor radio chatter / music (inside vehicles) for me. What could be the problem? Share this post Link to post Share on other sites
kremator 1065 Posted December 15, 2014 Yup not noticed footsteps. Share this post Link to post Share on other sites
Tacti-Cool 10 Posted December 15, 2014 A small bug with the Large cargo doors on the domes, They use the same sound as opening and closing regular doors. Share this post Link to post Share on other sites
reserve 1 Posted December 16, 2014 The grenades and far explosions are mmhhhh. Reminds me alot of Augustdorf shooting area from Germany. The distant explosions sound real good. Share this post Link to post Share on other sites
bigpickle 0 Posted December 17, 2014 Hi bro, there aren't footstep sounds nor radio chatter / music (inside vehicles) for me. What could be the problem? Footsteps are there but they are a bit too quiet, have increased the volume a little for hotfix 1 which is coming soon. Noticed though they are much louder in 3rd person than in first person so i presume thats a Bis bug. Share this post Link to post Share on other sites
froggyluv 2136 Posted December 18, 2014 Just spent half the afternoon with a sniper 320 atop the hill overlooking Agia Marina shooting and sinking at TPW random boats -JeeSus thats the baddest ass sound as of yet. Bullet cackling with electricity across the valley is just a game within itself. Share this post Link to post Share on other sites
b0s 18 Posted December 19, 2014 (edited) Hi Thank you for the update! Love the explosion and environmental sounds. The gunshots might be a bit too similar, sounding like "knock knock" Possible bugs: the mortar explosion sounds seems wrong. M134 minigun sounds strange and repeats (from distance). Footsteps too quiet. Gear up sound on A-164 is too loud inside! Horn sound it too loud!! Edited December 19, 2014 by b0s Share this post Link to post Share on other sites
bigpickle 0 Posted December 21, 2014 Updated main post with a hotfix to address some of the problems people have found. Share this post Link to post Share on other sites
stephsen 79 Posted December 21, 2014 yes , thx Bigpickle will test it now. Share this post Link to post Share on other sites
jumpinghubert 49 Posted December 21, 2014 thanks a lot! I love your mod the more I play it. Share this post Link to post Share on other sites
sonsalt6 105 Posted December 21, 2014 Updated mod 1.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
stephsen 79 Posted December 21, 2014 Well the nature sound ambient has the same problem like the first Version its always dayambient sounds in the night too. Share this post Link to post Share on other sites