Drakedge 10 Posted November 29, 2014 Thank you for working on this, can't wait to play with it! Share this post Link to post Share on other sites
kecharles28 197 Posted November 29, 2014 New mod 1.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
bullet purveyor 85 Posted November 29, 2014 Great to see all these good old weapons back collected in one mod. Is the M3 MAAWS scope supposed to have build in range finder or is it a bug? Share this post Link to post Share on other sites
Gabriel8387 10 Posted November 29, 2014 Is it just me or are all the Leupold scopes not working? I can see when zooming in but i cant see them actually on the weapon. M4,M24,DMR,M107...Otherwise great work guys, much appreciated. Share this post Link to post Share on other sites
chops 111 Posted November 29, 2014 Thanks for all your hard work fellas! Much appreciated! Share this post Link to post Share on other sites
ljcsteam 45 Posted November 29, 2014 Good Work!But it's not Mk20 but Mk17 LB. Share this post Link to post Share on other sites
Alex-X-xSQ 10 Posted November 29, 2014 great souce! Many thanks for your hard work guys! Share this post Link to post Share on other sites
Drakedge 10 Posted November 29, 2014 I was messing around with the mod, and the weapons show up in the Virtual Arsenal just fine, but the weapon attachments for a lot of the weapons do not. IE Scopes, side rails etc. Is there a way to get the virtual arsenal to see them, IE if you spawned said box in via Zeus? Share this post Link to post Share on other sites
-lordsoth- 15 Posted November 29, 2014 Make sure you have asdg joint rails mod or they won't show up. Share this post Link to post Share on other sites
mjolnir66 48 Posted November 29, 2014 What are the group class names for use in alive. Share this post Link to post Share on other sites
.kju 3245 Posted November 29, 2014 @ Mjolnir66 The group class names are still the same as in A2/OA/DLCs from BI: http://pastebin.jonasscholz.de/1114788 However we might rename (tag, unify, etc) them in the future (but provide a mapping in that case). Share this post Link to post Share on other sites
Outlawz7 1 Posted November 29, 2014 <Empty> selection isn't on top in Arsenal when picking a scope for Ak47/74/107 and Saiga. Also, there's 8-9 backpacks called British Assault Pack which are all the same. http://cloud-4.steampowered.com/ugc/50992975350392696/F0CF157BCD82C78C568C5F0C7A9BD7E539A380EA/ Share this post Link to post Share on other sites
petek 62 Posted November 29, 2014 Excellent work guys. Thank you very much for this Share this post Link to post Share on other sites
Alwarren 2767 Posted November 29, 2014 New mod 1.0 available at withSIX. Download now by clicking:https://withsix-usercontent-cdn.withsix.com/mod/bb4e7504-356e-4146-b8c5-d7471ad02d37/logos/banner-420x120.png Thank you very much for hosting! Is the M3 MAAWS scope supposed to have build in range finder or is it a bug? Yes, the MAAWS scope in Arma 2 had the rangefinder as well. The little "plus" crosshair on top is the reference point. Thanks to Benargee for informing us of the release :cool: Great, thank you for the host, Foxhound. Is it just me or are all the Leupold scopes not working? I can see when zooming in but i cant see them actually on the weapon. M4,M24,DMR,M107...Otherwise great work guys, much appreciated. Weird, those should work, they surely do for me. Are you trying this in the Virtual Arsenal? If yes, that is a bug in the "count" scripting command only counting native and not inherited items in the class. The latest Joint Rails should fix this issue. ---------- Post added at 11:14 ---------- Previous post was at 11:10 ---------- <Empty> selection isn't on top in Arsenal when picking a scope for Ak47/74/107 and Saiga. Yeah, the problem is that Arsenal sorts alphabetically, so the '1' in the NSPU scope's official designation is on top. I believe that RHS has the same problem. Also, there's 8-9 backpacks called British Assault Pack which are all the same.http://cloud-4.steampowered.com/ugc/50992975350392696/F0CF157BCD82C78C568C5F0C7A9BD7E539A380EA/ That's probably the infantry placeholder's backpacks (they also have the wrong model, it's the black US Assault pack instead of the British Bergen). I guess they need to derive from a common base class or Arsenal will list them all. We'll see what we can do about that in the next release :) Thanks for the feedback. Share this post Link to post Share on other sites
papanowel 120 Posted November 29, 2014 Thank you for the release, all Arma 2 weapon in one pack is just perfect. Share this post Link to post Share on other sites
instagoat 133 Posted November 29, 2014 Very much chuffed at this, magnificient work! The few bugs are barely noticeable, but some are kinda funny. The 10 rounder magazines for the barrett .50 rifle contain 41 shots, for example. And there are twenty thousand identical black british assault packs. <- .50 41 round mag example. Looking forward to seeing this develop. Once I get my new PC in summer I can finally get around to actually playing with all the content I've amassed. Great job, many, many thanks! Share this post Link to post Share on other sites
_sam 10 Posted November 29, 2014 Congrats guys, that rocks ! Keep up the good work ;) Share this post Link to post Share on other sites
Alwarren 2767 Posted November 29, 2014 The 10 rounder magazines for the barrett .50 rifle contain 41 shots, for example. Yeah, no idea where that came from, but thinking about how big the magazine ought to be is kind of funny :) And there are twenty thousand identical black british assault packs. See above, they're from the placeholder infantry. Share this post Link to post Share on other sites
pathaber 10 Posted November 29, 2014 (edited) Many thanks for the job mates!A really wanted addons for me!! BUT some issues appeared, stuffs flying around the weapon (magazine,ironsight and magazines blinking,and some not recognizable things (using the DSL GEAR SELECTOR)).and the more frustrating is that when i'm trying to firing weapons (not tested all of them) from this pack.......it make the game's crash!!! Trying different way to launch this addons with needed requierment but, sadly ,get same results.Any idea? + trying on my laptop( unofficial A3 version) and on my desktop pc (official A3 version) (for both i'm trying with DSL GS or placing weapons/ammo crates in the editor) =same results. help or fix really appreciated !!! Edited November 29, 2014 by pathaber Share this post Link to post Share on other sites
Moerderhoschi 107 Posted November 29, 2014 (edited) congratulations on the release gentleman. the whole cup team did here a great work, it's so good to see my lovely arma2 weaps back in a3 In a quick testing session i've noticed 2 bugs: - the the svd camo variant don't fit correct in the hands of the soldier. - i also noticed the 10 round magazine of the m107 with 40 rounds. here a short video of the two bugs: is there a bugtracker for cup or something similar, or should we post bugs in this thread? thank you. regards moerderhoschi €dit: ok, i've found it: http://dev.withsix.com/projects/cup/issues Edited November 29, 2014 by Moerderhoschi Share this post Link to post Share on other sites
Alwarren 2767 Posted November 29, 2014 BUT some issues appeared, stuffs flying around the weapon Can you name one of the weapons that SD how this behavior? Might be a binarization error, had something like this in the past... Share this post Link to post Share on other sites
pathaber 10 Posted November 29, 2014 Can you name one of the weapons that SD how this behavior? Might be a binarization error, had something like this in the past... YEP Alwarren!!!.......uuuhhh...don't mind my previous post.I was gone for an hour,get back,restart my pc and..........issues desappeared.All is good (exept the good ol' wrong right hand position on dmr and few stuff of same orders, ahah!!),testing all guns and attachments and work perfectly!!! I don't know how to explain that.....apparently a simple restart fix the problem ( same with my laptop ) . Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 29, 2014 Fantastic Weaponpack :cool: Is the MSR Sniper in there too ? Share this post Link to post Share on other sites
pathaber 10 Posted November 29, 2014 what about the "12 extra vehicles"?where are they? Share this post Link to post Share on other sites
Alwarren 2767 Posted November 29, 2014 YEP Alwarren!!!.......uuuhhh...don't mind my previous post.I was gone for an hour,get back,restart my pc and..........issues desappeared.All is good (exept the good ol' wrong right hand position on dmr and few stuff of same orders, ahah!!),testing all guns and attachments and work perfectly!!! I don't know how to explain that.....apparently a simple restart fix the problem ( same with my laptop ) . If you ever see anything like it again, let me know. I had a similar problem before, apparently there it was a stale file in my temporary folder when I was binarizing. But good to hear it resolved itself :) ---------- Post added at 14:15 ---------- Previous post was at 14:14 ---------- Is the MSR Sniper in there too ? Er, nope, there never was an MSR in Arma 2 :) ---------- Post added at 14:16 ---------- Previous post was at 14:15 ---------- what about the "12 extra vehicles"?where are they? It say "12 extra vehicle classes", not vehicles :) Share this post Link to post Share on other sites