xon2 102 Posted April 27, 2015 Your mod comes in very handy, thx man. Could you add another tick box for helicopter flight? In other words, differentiate between helicopters and airplanes? When flying a helicopter the viewdistance actually does not need to be as far as when flying a jet at high speeds and altidudes. I would be awsome if settings would adjust on the fly accodringly. Share this post Link to post Share on other sites
spitfire007 10 Posted May 12, 2015 Thanks for the addon it's very nicely done ! Unfortunately since the 1.44 update this is now causing script errors. Share this post Link to post Share on other sites
Zriel 12 Posted May 12, 2015 Thanks for the addon it's very nicely done !Unfortunately since the 1.44 update this is now causing script errors. We use the script version without problems. Share this post Link to post Share on other sites
loopdk 92 Posted May 12, 2015 No errors on oure servers !!! Share this post Link to post Share on other sites
spitfire007 10 Posted May 13, 2015 Do you have -showerrors on in your connecting client ? Share this post Link to post Share on other sites
champ-1 40 Posted May 16, 2015 CH View Distance Script v1.07 Download Changelog: v1.07 - fixed: error showing up after 1.44 update Download Share this post Link to post Share on other sites
Guest Posted May 16, 2015 Release frontpaged on the Armaholic homepage. CH View Distance Script v1.07 Share this post Link to post Share on other sites
spitfire007 10 Posted May 17, 2015 We use the script version without problems. Thanks for the update ! ... much appreciated. Share this post Link to post Share on other sites
nammidd 10 Posted May 24, 2015 (edited) does it possible to make lower limit for view distance, and object view distance in your script? Edited May 24, 2015 by nammidd Share this post Link to post Share on other sites
champ-1 40 Posted May 24, 2015 does it possible to make lower limit for view distance, and object view distance in your script?No, why would you want that? Share this post Link to post Share on other sites
nammidd 10 Posted May 24, 2015 (edited) No, why would you want that? Because SetObjectViewDistance doesn't work correctly, at least as setViewDistance, my mission fully or properly will not work of those who have a small or even normal view distance of objects in my mission. I'm sorry for baddest English. Edited May 24, 2015 by nammidd Share this post Link to post Share on other sites
champ-1 40 Posted May 24, 2015 Because SetObjectViewDistance doesn't work correctly, at least as setViewDistance, my mission fully or properly will not work of those who have a small or even normal view distance of objects in my mission.I'm sorry for baddest English. I'm pretty sure it works fine now. Share this post Link to post Share on other sites
vurelo 3 Posted August 15, 2015 Hello everybody, I'm sorry for ignorance, but, how do I access the panel to change the viwer? i put the #include "CHVD\dialog.hpp" and #include "CHVD\CfgFunctions.hpp" in the description.ext, but i can't accecs the config view in the scroll. Share this post Link to post Share on other sites
Foxtrot91 0 Posted February 28, 2016 Not tested: (findDisplay 46) displayAddEventHandler ["keyDown",{ _ctrl = _this select 0; _dikCode = _this select 1; _shift = _this select 2; _ctrlKey = _this select 3; _alt = _this select 4; _yourKey = 0x28; //https://community.bistudio.com/wiki/DIK_KeyCodes if (_dikCode == _yourKey) then { [] call CHVD_fnc_openDialog; true }; }]; Thanks Share this post Link to post Share on other sites
lawndartleo 109 Posted May 28, 2016 Could this be removed from the player menu and added to an object, instead? Looking at the script and just dont have the knowledge required to disconnect and reconnect to an object via an addaction.. Share this post Link to post Share on other sites
lawndartleo 109 Posted August 6, 2016 Bump! Anyone? Share this post Link to post Share on other sites
lawndartleo 109 Posted August 6, 2016 Well, this is what I came up with... Comment this out of fn_init.sqf // player addAction [_actionText, CHVD_fnc_openDialog, [], -99, false, true]; // player addEventHandler ["Respawn", format ["player addAction ['%1', CHVD_fnc_openDialog, [], -99, false, true]", _actionText]]; Add this to an object nul = this addAction ["CH View Distance settings", CHVD_fnc_openDialog, [], -99, false, true]; Not sure if it is correct or without issue but it works.... so far. 1 Share this post Link to post Share on other sites
champ-1 40 Posted January 8, 2017 CH View Distance v1.10 Note: This update changed a lot of internal code and I made it pretty fast so it could have some bugs. It has pretty nice features I've been wanting myself. FOV based dynamic object view distance is one of them and I think it should be in game by default. But, nevertheless, here it is. Formula I use to calculate object view distance based on FOV is still pretty rough. I think it might not work as well if you changed your default FOV in game files. So I would be glad to hear your suggestions. :) Also I added German translation from Ian Bones. I don't know the quality of that translation and couple new words I added are not translated, so please leave the feedback. Changelog: v1.10 - added: new dynamic synchronization of object view distance, including the method based on current FOV - added: beta version of the German translation (please leave feedback. I'm neither know German, nor can test it in game) - changed: UI reworked to fit new dynamic options Download or Subscribe on Steam Workshop Share this post Link to post Share on other sites
Guest Posted January 8, 2017 Release frontpaged on the Armaholic homepage. CH View Distance Script v1.10 Share this post Link to post Share on other sites
MANTIA 55 Posted January 8, 2017 Checking it out now. What are some of the advantages over TAW's? Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 8, 2017 I think with TAW you can only change the View distance in general. With this script yo can change it for "On Foot", "In Car" and "In Air"! Share this post Link to post Share on other sites
jgaz-uk 132 Posted March 2, 2018 Is there an update for this? in version 1.13 the Ctrl + \ not working tried Ctrl + / & that gives "copy to clipboard" And yes running CBA Share this post Link to post Share on other sites
loopdk 92 Posted March 2, 2018 just change the keys. still works Share this post Link to post Share on other sites
leonidmanylov 12 Posted July 13, 2019 This script need min distance. Because some objects are visible beyond the maximum range radius , for example put 10 m, put the box behind the wall, the wall disappears and the box is not Share this post Link to post Share on other sites