champ-1
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People wouldn't know this feature exists if they don't see message like that. Since there is no indication anywhere else. Besides that if someone sets up keybindings and then forgets about them. Without message like that this thread would be flooded with messages "WHY YO THING NO WORK????"
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Because it isn't suppose to be a cheating tool. During the darkest night it suppose to be dark, even with this addon. The difference is that with CHBN you can make out some silhouettes, and without it's just 100% black screen. Anyway I can tweak it a bit more if people have problems with it.
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Communication menus, submenus and command execution
champ-1 replied to champ-1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This works for some reason: CH_fnc_evacHeliShowMenu = { params ["_menu"]; showCommandingMenu format ["#USER:%1",_menu]; }; CH_evacHeliComms = [ ["Transport", false], ["Move to LZ", [3], "", -5, [["expression", "player setVariable ['CH_evacHeliWPType','move']; call CH_fnc_evacMove"]], "1", _markerSetNum], ["Hover over LZ", [4], "", -5, [["expression", "player setVariable ['CH_evacHeliWPType','hover']; ['CH_evacHeliHoverAltitudeMenu'] spawn CH_fnc_evacHeliShowMenu"]], "1", _markerSetNum] ]; -
findEmptyPosition with checkVisibility
champ-1 replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think you might look into BIS_fnc_findOverwatch function. -
Communication menus, submenus and command execution
champ-1 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So apparently if communication menu has submenu attached, it doesn't execute code on activation. Even though example on wiki clearly shows it does. This topic isn't very well documented so maybe I'm doing something wrong? Here's examples of what I've tried: CH_evacHeliComms = [ ["Transport", false], ["Move to LZ", [3], "", -5, [["expression", "player setVariable ['CH_evacHeliWPType','move']; call CH_fnc_evacMove"]], "1", "1"], // THIS EXECUTES CODE ["Hover over LZ", [4], "#USER:CH_evacHeliHoverAltitudeMenu", -5, [["expression", "player setVariable ['CH_evacHeliWPType','hover']"]], "1", "1"] // THIS DOESN'T EXECUTE CODE ]; Alternatively i've tried to open submenus from execution field: CH_evacHeliComms = [ ["Transport", false], ["Move to LZ", [3], "", -5, [["expression", "player setVariable ['CH_evacHeliWPType','move']; call CH_fnc_evacMove"]], "1", "1"], // THIS EXECUTES CODE ["Hover over LZ", [4], "", -5, [["expression", "player setVariable ['CH_evacHeliWPType','hover']; showCommandingMenu '#USER:CH_evacHeliHoverAltitudeMenu'"]], "1", "1"] // THIS EXECUTES CODE, OPENS SUBMENU AND CLOSES IT RIGHTAWAY ]; And slightly different version but same result: CH_evacHeliComms = [ ["Transport", false], ["Move to LZ", [3], "", -5, [["expression", "player setVariable ['CH_evacHeliWPType','move']; call CH_fnc_evacMove"]], "1", "1"], // THIS EXECUTES CODE ["Hover over LZ", [4], "", -5, [["expression", "player setVariable ['CH_evacHeliWPType','hover']; showCommandingMenu ''; showCommandingMenu '#USER:CH_evacHeliHoverAltitudeMenu'"]], "1", "1"] // THIS EXECUTES CODE, OPENS SUBMENU AND CLOSES IT RIGHTAWAY ]; Any ideas how to gather information about what submenus have been activated or how to open submenus with "showCommandingMenu" without it closing rightaway? -
Bounding box size from config
champ-1 replied to champ-1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, I want to select all vehicles from config and then split them in different categories based of height. What kind of config are you talking about? Just some variables? -
Bounding box size from config
champ-1 replied to champ-1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, thats what I thought. But I think createVehicleLocal better since it doesn't sync across clients in multiplayer. -
I'm new to Arma config files and still confused about many things, so I have a question: Basically I want to know size of the object before I spawn it. This is similar to the command "boundingBox" but from config files. It seems there is no documentation on this case. At least I haven't found anything. Also, I'm looking for a way to know how many building positions has given building without having actual object on the map. Alternatively, I'm thinking of running createVehicleLocal and using some of the commands to get the information I need, but it's not ideal really.
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Virtual Arsenal: Loadouts restriction
champ-1 replied to aimgame's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Larrow Problem: when your removing one of the loadouts in "Load" menu all restricted loadouts changing they color from orange to grey. My view on it: maybe you shouldn't change their color to orange at the first place. It's kinda not necessary. -
CH View Distance v1.13 Changelog: v1.13 - added: new CBA keybindings for changing terrain quality - added: one more terrain quality value for finer control - changed: reduced time hints displaying on the screen when changing view distance with hotkeys - changed: better looking hints - fixed: addon and script version conflicting on rare occasion - fixed: terrain quality listbox not working on rare occasion Download or Subscribe on Steam Workshop
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It's probably because you have different terrain quality setting when you in vehicle and on foot. Changing terrain quality from "Low" to "Very High" could cause lag.
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Virtual Arsenal: Loadouts restriction
champ-1 replied to aimgame's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh yeah, it works now. Must be something wrong on my side. Another little thing: when you save new loadout it doesn't appear in the list right away, you need to close and open window for it to show up. In vanilla Arsenal it just closes "save" dialog after you press save button. -
Virtual Arsenal: Loadouts restriction
champ-1 replied to aimgame's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for update. Works fine now. I was wondering is it possible to have a "light version" of your script, which doesn't have all those fancy settings and popup windows and blocked shortcuts, but it just removes restricted items when you load them from saved loadout? P.S. "LARs_overrideVA_showMsg = -1" doesn't show any messages for me. -
Virtual Arsenal: Loadouts restriction
champ-1 replied to aimgame's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. I was looking for some options. That's why didn't just report error. P.S. Can you make Esc close Arsenal? It's like muscle memory for me and with your script it doesn't do anything. -
Virtual Arsenal: Loadouts restriction
champ-1 replied to aimgame's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You totally ignored that part about RPT error :D