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12 GoodAbout leonidmanylov
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thermal vision It's time to upgrade Thermal Vision?
leonidmanylov replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
Hello comrades. I have my own server, the thermal imager is too bright, is there any information on how to fix the brightness?- 31 replies
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- thermal imager
- weather
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(and 2 more)
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Exile Install: DualArms - Two Primary Weapons
leonidmanylov replied to Andrew_S90's topic in Exilemod (Unofficial)'s Addons
What is the idd's in the infistar? I will be very grateful) -
leonidmanylov started following norrin's ArmA2 scripts ported to ArmA3
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leonidmanylov changed their profile photo
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"Freezing" when entering vehicles. [And how to fix it]
leonidmanylov replied to RagingGamer's topic in ARMA 3 - TROUBLESHOOTING
i server owner and I have this problem to, no server logs only freeze. I can open map, inventory, but ican't move. -
ZCP mission, any objects with parachute, has freeze loot ParaDrop, any idea?
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CH View Distance Script
leonidmanylov replied to champ-1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This script need min distance. Because some objects are visible beyond the maximum range radius , for example put 10 m, put the box behind the wall, the wall disappears and the box is not -
setOwner for ammobox
leonidmanylov replied to leonidmanylov's topic in ARMA 3 - MISSION EDITING & SCRIPTING
before I published this post, I tried a lot of the information from the wiki and other resources on how to tie them never explain. -
setOwner for ammobox
leonidmanylov replied to leonidmanylov's topic in ARMA 3 - MISSION EDITING & SCRIPTING
At this code, i need set boxes for player /** * ExileClient_gui_traderDialog_updateInventoryDropdown * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_dialog","_inventoryDropdown","_index","_nearVehicles"]; disableSerialization; _dialog = uiNameSpace getVariable ["RscExileTraderDialog", displayNull]; _inventoryDropdown = _dialog displayCtrl 4004; lbClear _inventoryDropdown; _index = _inventoryDropdown lbAdd "Equipment"; _inventoryDropdown lbSetValue [_index, 1]; _inventoryDropdown lbSetPicture [_index, "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\face_ca.paa"]; _inventoryDropdown lbSetCurSel 0; if !((uniform player) isEqualTo "") then { _index = _inventoryDropdown lbAdd "Uniform"; _inventoryDropdown lbSetPicture [_index, "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"]; _inventoryDropdown lbSetValue [_index, 2]; }; if !((vest player) isEqualTo "") then { _index = _inventoryDropdown lbAdd "Vest"; _inventoryDropdown lbSetPicture [_index, "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa"]; _inventoryDropdown lbSetValue [_index, 3]; }; if !((backpack player) isEqualTo "") then { _index = _inventoryDropdown lbAdd "Backpack"; _inventoryDropdown lbSetPicture [_index, "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa"]; _inventoryDropdown lbSetValue [_index, 4]; }; _nearVehicles = nearestObjects [player, ["LandVehicle", "Air", "Ship", "Exile_Container_SupplyBox","Box_NATO_AmmoVeh_F", "Box_NATO_Wps_F", "Box_East_AmmoVeh_F", "Box_IND_AmmoVeh_F", "Land_CargoBox_V1_F", "ASC_B_box", "I_CargoNet_01_ammo_F", "O_CargoNet_01_ammo_F", "B_CargoNet_01_ammo_F", "B_supplyCrate_F", "IG_supplyCrate_F", "O_supplyCrate_F", "I_supplyCrate_F", "C_supplyCrate_F", "Box_NATO_Wps_F", "Box_East_Wps_F", "Box_IND_Wps_F", "Box_East_WpsLaunch_F", "Box_NATO_WpsLaunch_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_East_WpsSpecial_F", "Box_NATO_WpsSpecial_F", "Box_NATO_AmmoOrd_F", "Box_East_AmmoOrd_F", "Box_IND_AmmoOrd_F", "Box_NATO_Grenades_F", "Box_East_Grenades_F", "Box_IND_Grenades_F", "Box_NATO_Ammo_F", "Box_East_Ammo_F", "Box_IND_Ammo_F", "Box_IND_Support_F", "Box_East_Support_F", "Box_NATO_Support_F"], 80]; { if (local _x) then { if (alive _x) then { _index = _inventoryDropdown lbAdd getText(configFile >> "CfgVehicles" >> (typeOf _x) >> "displayName"); _inventoryDropdown lbSetData [_index, netId _x]; _inventoryDropdown lbSetValue [_index, 5]; }; }; } forEach _nearVehicles; true and this code /** * ExileClient_gui_wasteDumpDialog_show * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_nearVehicles","_localVehicles","_display","_revenue","_sellButton","_dropdown","_vehicleObject","_vehicleName","_index"]; disableSerialization; _nearVehicles = nearestObjects [player, ["LandVehicle", "Air", "Ship", "Exile_Container_SupplyBox","Box_NATO_AmmoVeh_F", "Box_NATO_Wps_F", "Box_East_AmmoVeh_F", "Box_IND_AmmoVeh_F", "Land_CargoBox_V1_F", "ASC_B_box", "I_CargoNet_01_ammo_F", "O_CargoNet_01_ammo_F", "B_CargoNet_01_ammo_F", "B_supplyCrate_F", "IG_supplyCrate_F", "O_supplyCrate_F", "I_supplyCrate_F", "C_supplyCrate_F", "Box_NATO_Wps_F", "Box_East_Wps_F", "Box_IND_Wps_F", "Box_East_WpsLaunch_F", "Box_NATO_WpsLaunch_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_East_WpsSpecial_F", "Box_NATO_WpsSpecial_F", "Box_NATO_AmmoOrd_F", "Box_East_AmmoOrd_F", "Box_IND_AmmoOrd_F", "Box_NATO_Grenades_F", "Box_East_Grenades_F", "Box_IND_Grenades_F", "Box_NATO_Ammo_F", "Box_East_Ammo_F", "Box_IND_Ammo_F", "Box_IND_Support_F", "Box_East_Support_F", "Box_NATO_Support_F"], 150]; _localVehicles = []; { if (local _x) then { if if (alive _x) then { _localVehicles pushBack _x; }; }; } forEach _nearVehicles; if (_localVehicles isEqualTo []) exitWith { ["ErrorTitleAndText", ["Whoops!", "Park within 50m and get in as driver first."]] call ExileClient_gui_toaster_addTemplateToast; }; ExileClientCurrentTrader = _this; createDialog "RscExileWasteDumpDialog"; waitUntil { !isNull findDisplay 24011 }; _display = uiNameSpace getVariable ["RscExileWasteDumpDialog", displayNull]; _revenue = _display displayCtrl 4001; _revenue ctrlSetStructuredText (parseText "<t size='1.4'>0<img image='\exile_assets\texture\ui\poptab_notification_ca.paa' size='1' shadow='true' /></t>"); _sellButton = _display displayCtrl 4000; _sellButton ctrlEnable false; _dropdown = _display displayCtrl 4002; lbClear _dropdown; { _vehicleObject = _x; _vehicleName = getText(configFile >> "CfgVehicles" >> (typeOf _vehicleObject) >> "displayName"); _index = _dropdown lbAdd (format ["Cargo: %1", _vehicleName]); _dropdown lbSetData [_index, netId _vehicleObject]; _dropdown lbSetValue [_index, 1]; _index = _dropdown lbAdd (format ["Vehicle + Cargo: %1", _vehicleName]); _dropdown lbSetData [_index, netId _vehicleObject]; _dropdown lbSetValue [_index, 2]; } forEach _localVehicles; true call ExileClient_gui_postProcessing_toggleDialogBackgroundBlur; true -
setOwner for ammobox
leonidmanylov replied to leonidmanylov's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I know this page, but _someObject setOwner 12; don't work -
Hello, do not speak English so I write through the translator. The essence of the question is: Have the box with the owner of the server. I need to create a condition for the transfer of the object (Box) to another owner, i.e. the player in the dialogue box. if bla-bla, then bla-bla, scriptophobia don't own, but really want to follow my dream. HELP ME PLEASE)))
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My server place on windows and has key at addon CBA_A3 folder and folder server part
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I have this problem, CBA_A3 is red red not specified by the client. On the server and on the client the same mod.
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"3rd Person View in vehicle only" script broken with 1.58
leonidmanylov replied to FAILIX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where do I stick it? -
Eden 3d editor exporting objects SQF file in the server part
leonidmanylov replied to leonidmanylov's topic in ARMA 3 - EDEN EDITOR
The solution is found http://steamcommunity.com/sharedfiles/filedetails/?id=630702051&searchtext=E3DEN -
Just pile up without thinking about the consequences, the 3D editor is not able to export the objects in a clear manner for Arma3 server, the 3D structure does not translate in 2D, what's next?
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Silent Map Converter
leonidmanylov replied to SilentSpike's topic in ARMA 3 - COMMUNITY MADE UTILITIES
As I understand the Converter for 2D editor, 3D editor output classes different?