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leonidmanylov

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Everything posted by leonidmanylov

  1. leonidmanylov

    AI Spawn Script Pack

    That's the kind of thing it gives out)) 22:35:37 Error in expression <select 1; _radius = _this select 2; if(_center in allMapMarkers)then{ _center0 > 22:35:37 Error position: <_center in allMapMarkers)then{ _center0 > 22:35:37 Error Undefined variable in expression: _center 22:35:37 Error in expression <> 1)then{ _buildings = ["all in radius",_center,_radius] call LV_nearestBuilding> 22:35:37 Error position: <_center,_radius] call LV_nearestBuilding> 22:35:37 Error Undefined variable in expression: _center 22:35:37 File mpmissions\__cur_mp.Belavezhsk\LV\fillHouse.sqf..., line 106 22:35:37 Error in expression < _houseObjects)<1)then{ _houseObjects = _center0 nearObjects ["Building", _radiu> 22:35:37 Error position: <_center0 nearObjects ["Building", _radiu> 22:35:37 Error Undefined variable in expression: _center0 22:35:37 Error in expression <dius":{ _houseObjects = nearestObjects [_center0, ["House","Building"], _radius]> 22:35:37 Error position: <_center0, ["House","Building"], _radius]> 22:35:37 Error Undefined variable in expression: _center0
  2. Hello comrades. I have my own server, the thermal imager is too bright, is there any information on how to fix the brightness?
  3. What is the idd's in the infistar? I will be very grateful)
  4. i server owner and I have this problem to, no server logs only freeze. I can open map, inventory, but ican't move.
  5. ZCP mission, any objects with parachute, has freeze loot ParaDrop, any idea?
  6. leonidmanylov

    CH View Distance Script

    This script need min distance. Because some objects are visible beyond the maximum range radius , for example put 10 m, put the box behind the wall, the wall disappears and the box is not
  7. leonidmanylov

    setOwner for ammobox

    before I published this post, I tried a lot of the information from the wiki and other resources on how to tie them never explain.
  8. Hello, do not speak English so I write through the translator. The essence of the question is: Have the box with the owner of the server. I need to create a condition for the transfer of the object (Box) to another owner, i.e. the player in the dialogue box. if bla-bla, then bla-bla, scriptophobia don't own, but really want to follow my dream. HELP ME PLEASE)))
  9. leonidmanylov

    setOwner for ammobox

    At this code, i need set boxes for player /** * ExileClient_gui_traderDialog_updateInventoryDropdown * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_dialog","_inventoryDropdown","_index","_nearVehicles"]; disableSerialization; _dialog = uiNameSpace getVariable ["RscExileTraderDialog", displayNull]; _inventoryDropdown = _dialog displayCtrl 4004; lbClear _inventoryDropdown; _index = _inventoryDropdown lbAdd "Equipment"; _inventoryDropdown lbSetValue [_index, 1]; _inventoryDropdown lbSetPicture [_index, "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\face_ca.paa"]; _inventoryDropdown lbSetCurSel 0; if !((uniform player) isEqualTo "") then { _index = _inventoryDropdown lbAdd "Uniform"; _inventoryDropdown lbSetPicture [_index, "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"]; _inventoryDropdown lbSetValue [_index, 2]; }; if !((vest player) isEqualTo "") then { _index = _inventoryDropdown lbAdd "Vest"; _inventoryDropdown lbSetPicture [_index, "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa"]; _inventoryDropdown lbSetValue [_index, 3]; }; if !((backpack player) isEqualTo "") then { _index = _inventoryDropdown lbAdd "Backpack"; _inventoryDropdown lbSetPicture [_index, "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa"]; _inventoryDropdown lbSetValue [_index, 4]; }; _nearVehicles = nearestObjects [player, ["LandVehicle", "Air", "Ship", "Exile_Container_SupplyBox","Box_NATO_AmmoVeh_F", "Box_NATO_Wps_F", "Box_East_AmmoVeh_F", "Box_IND_AmmoVeh_F", "Land_CargoBox_V1_F", "ASC_B_box", "I_CargoNet_01_ammo_F", "O_CargoNet_01_ammo_F", "B_CargoNet_01_ammo_F", "B_supplyCrate_F", "IG_supplyCrate_F", "O_supplyCrate_F", "I_supplyCrate_F", "C_supplyCrate_F", "Box_NATO_Wps_F", "Box_East_Wps_F", "Box_IND_Wps_F", "Box_East_WpsLaunch_F", "Box_NATO_WpsLaunch_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_East_WpsSpecial_F", "Box_NATO_WpsSpecial_F", "Box_NATO_AmmoOrd_F", "Box_East_AmmoOrd_F", "Box_IND_AmmoOrd_F", "Box_NATO_Grenades_F", "Box_East_Grenades_F", "Box_IND_Grenades_F", "Box_NATO_Ammo_F", "Box_East_Ammo_F", "Box_IND_Ammo_F", "Box_IND_Support_F", "Box_East_Support_F", "Box_NATO_Support_F"], 80]; { if (local _x) then { if (alive _x) then { _index = _inventoryDropdown lbAdd getText(configFile >> "CfgVehicles" >> (typeOf _x) >> "displayName"); _inventoryDropdown lbSetData [_index, netId _x]; _inventoryDropdown lbSetValue [_index, 5]; }; }; } forEach _nearVehicles; true and this code /** * ExileClient_gui_wasteDumpDialog_show * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_nearVehicles","_localVehicles","_display","_revenue","_sellButton","_dropdown","_vehicleObject","_vehicleName","_index"]; disableSerialization; _nearVehicles = nearestObjects [player, ["LandVehicle", "Air", "Ship", "Exile_Container_SupplyBox","Box_NATO_AmmoVeh_F", "Box_NATO_Wps_F", "Box_East_AmmoVeh_F", "Box_IND_AmmoVeh_F", "Land_CargoBox_V1_F", "ASC_B_box", "I_CargoNet_01_ammo_F", "O_CargoNet_01_ammo_F", "B_CargoNet_01_ammo_F", "B_supplyCrate_F", "IG_supplyCrate_F", "O_supplyCrate_F", "I_supplyCrate_F", "C_supplyCrate_F", "Box_NATO_Wps_F", "Box_East_Wps_F", "Box_IND_Wps_F", "Box_East_WpsLaunch_F", "Box_NATO_WpsLaunch_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_East_WpsSpecial_F", "Box_NATO_WpsSpecial_F", "Box_NATO_AmmoOrd_F", "Box_East_AmmoOrd_F", "Box_IND_AmmoOrd_F", "Box_NATO_Grenades_F", "Box_East_Grenades_F", "Box_IND_Grenades_F", "Box_NATO_Ammo_F", "Box_East_Ammo_F", "Box_IND_Ammo_F", "Box_IND_Support_F", "Box_East_Support_F", "Box_NATO_Support_F"], 150]; _localVehicles = []; { if (local _x) then { if if (alive _x) then { _localVehicles pushBack _x; }; }; } forEach _nearVehicles; if (_localVehicles isEqualTo []) exitWith { ["ErrorTitleAndText", ["Whoops!", "Park within 50m and get in as driver first."]] call ExileClient_gui_toaster_addTemplateToast; }; ExileClientCurrentTrader = _this; createDialog "RscExileWasteDumpDialog"; waitUntil { !isNull findDisplay 24011 }; _display = uiNameSpace getVariable ["RscExileWasteDumpDialog", displayNull]; _revenue = _display displayCtrl 4001; _revenue ctrlSetStructuredText (parseText "<t size='1.4'>0<img image='\exile_assets\texture\ui\poptab_notification_ca.paa' size='1' shadow='true' /></t>"); _sellButton = _display displayCtrl 4000; _sellButton ctrlEnable false; _dropdown = _display displayCtrl 4002; lbClear _dropdown; { _vehicleObject = _x; _vehicleName = getText(configFile >> "CfgVehicles" >> (typeOf _vehicleObject) >> "displayName"); _index = _dropdown lbAdd (format ["Cargo: %1", _vehicleName]); _dropdown lbSetData [_index, netId _vehicleObject]; _dropdown lbSetValue [_index, 1]; _index = _dropdown lbAdd (format ["Vehicle + Cargo: %1", _vehicleName]); _dropdown lbSetData [_index, netId _vehicleObject]; _dropdown lbSetValue [_index, 2]; } forEach _localVehicles; true call ExileClient_gui_postProcessing_toggleDialogBackgroundBlur; true
  10. leonidmanylov

    setOwner for ammobox

    I know this page, but _someObject setOwner 12; don't work
  11. Hello gentlemen, a new editor has very good production crew visualize the results. But there is no output in the format needed for the Addons server. And I was thinking, maybe we shouldn't invent the wheel anew, but to use the formula from 3D editor MACA134 ? Namely, 3D eden has a conclusion in terrain builder: "Map_altis_F";210119.390625;15894.543945;0;-1.75647;-1.06973;1;120.467705;"Compass_F";210119.203125;15893.938477;0;-1.75647;-1.06973;1;120.482971; "Truck_01_covered_F";210130.28125;15924.110352;195.043;-0.764;-1.298;1;119.149605; "BarGate_F";210120.140625;15907.850586;108.265;-0;-0;1;119.222244; "LampStreet_F";210123.234375;15912.606445;189.736;-0;-0;1;119.183304; "BagBunker_Small_F";210118.75;15900.03125;108.066;-1.60389;-0.840233;1;119.405296; "Wall_IndCnc_4_F";210123.421875;15916.704102;109.865;-0;-0;1;119.123772; "Wall_IndCnc_4_F";210125.484375;15922.316406;111.145;-0;-0;1;119.0652466; "Wall_IndCnc_4_F";210127.703125;15927.950195;111.145;-0;-0;1;119.0280914; "Crash_barrier_F";210110.171875;15904.380859;18.2583;-0;-0;1;119.216805; "Crash_barrier_F";210114.28125;15916.963867;197.112;-0;-0;1;118.987885; "Oil_spill";210125.484375;15917.262695;0;-0.916639;-1.68016;1;119.149681; "CargoNet_01_barrels_F";210125.5;15918.537109;0;-0.916639;-1.68016;1;119.128456; "LampStreet_F";210134.84375;15931.192383;160.36;-0;-0;1;119.0168457; "Wall_IndCnc_4_F";210131.4375;15932.163086;152.052;-0;-0;1;118.948097; "Wall_IndCnc_4_F";210136.90625;15933.0126953;191.284;-0;-0;1;119.817589; "CargoNet_01_barrels_F";210135.96875;15931.253906;0;-1.29845;-1.06936;1;119.0368195; "CanisterFuel_F";210138.640625;15931.0195313;0;-1.29845;-1.06936;1;119.0918121; "CanisterPlastic_F";210137.796875;15930.125977;0;-1.29845;-1.06936;1;119.0963516; "FireExtinguisher_F";210134.359375;15931.538086;0;-1.29845;-1.06936;1;118.999916; "Tyre_F";210132.9375;15931.90625;0;-1.29845;-1.06936;1;118.965118; "BarGate_F";210154.234375;15896.982422;107.228;-0;-0;1;120.49675; "BagBunker_Small_F";210149.03125;15889.494141;286.749;-2.36687;-1.22205;1;120.575836; "Mast_F";210148.75;15887.523438;0;-0;-0;1;120.63221; "TentA_F";210141.078125;15883.888672;199.092;-2.21435;-1.06936;1;120.523102; "GarbageBags_F";210145.515625;15882.791016;0;-1.37487;-1.90916;1;120.704918; "Garbage_square5_F";210142.953125;15887.544922;199.222;-2.74809;-1.90916;1;120.437065; "Crash_barrier_F";210169.4375;15898.962891;197.112;-0;-0;1;121.174301; "Crash_barrier_F";210165.953125;15886.341797;18.2583;-0;-0;1;121.392609; "Crash_barrier_F";210158.59375;15888.765625;18.2583;-0;-0;1;121.250389; "Garbage_line_F";210146.421875;15888.0605469;194.545;-2.36687;-2.29064;1;120.586464; "HBarrier_3_F";210149.140625;15885.209961;107.04;-2.36687;-1.22205;1;120.699287; "HBarrier_3_F";210148.046875;15881.975586;107.04;-1.37487;-0.840466;1;120.769691; "HBarrier_3_F";210146.3125;15879.797852;10.6959;-1.37487;-1.90916;1;120.754883; "HBarrier_3_F";210142.953125;15880.779297;19.9901;-2.21435;-1.06936;1;120.64563; "Bench_02_F";210147.703125;15885.873047;106.096;-0;-0;1;120.678391; "CanisterOil_F";210144.84375;15882.387695;0;-1.37487;-1.90916;1;120.684525; "LampStreet_F";210153.3125;15902.732422;189.736;-0;-0;1;120.353668; "LampStreet_F";210150.203125;15928.194336;189.736;-0;-0;1;119.927582; "dp_transformer_F";210157.640625;15911.169922;286.047;-0;-0;1;120.457443; "ScrapHeap_1_F";210141.53125;15929.755859;111.462;-1.98544;-4.11823;1;119.273567; "Crash_barrier_F";210162.21875;15901.161133;197.112;-0;-0;1;121.0529251; "Tyres_F";210152.34375;15927.371094;0;-359.389;-5.63492;1;120.126091; "HBarrier_3_F";210157.625;15906.758789;290.404;-0.382061;-2.4432;1;120.449066; "HBarrier_3_F";210156.578125;15903.694336;107.04;-0.840233;-1.98544;1;120.446129; "JunkPile_F";210154.53125;15906.811523;0;-0.840233;-1.90916;1;120.341919; "PaperBox_open_empty_F";210145.1875;15928.731445;0;-1.98544;-4.11823;1;119.559456; "CargoNet_01_barrels_F";210148.265625;15928.908203;0;-1.98544;-3.05281;1;119.760658; "GarbageBarrel_01_F";210156.265625;15923.897461;0;-359.389;-2.13817;1;120.40284; "FireExtinguisher_F";210149.796875;15929.34082;0;-359.389;-5.63492;1;119.903557; "MRAP_01_unarmed_F";210147.984375;15910.892578;67.51;-0.382;-1.909;1;120.0862122; "Wall_IndCnc_4_F";210148.453125;15930.743164;191.356;-0;-0;1;120.0948639; "Wall_IndCnc_4_F";210142.65625;15931.859375;191.284;-0;-0;1;119.975227; "Scrap_MRAP_01_F";210192.46875;15894.46582;101.656;-1.60389;-0;1;121.67778; "Crash_barrier_F";210173.46875;15883.829102;18.2583;-0;-0;1;121.467613; "Crash_barrier_F";210176.859375;15896.688477;197.112;-0;-0;1;121.415535; "SignM_WarningUnexplodedAmmo_F";210186.65625;15893.378906;288.862;-0;-0;1;121.668999; "LampStreet_F";210175.59375;15905.813477;17.179;-0;-0;1;121.329834; And there is a formula {private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); }; } foreach _objs; I'm not good in coding, but the thought is in the right direction, not to bother, and to use what is there already. If you have any ideas, add to my thoughts please.
  12. leonidmanylov

    Latest CBA_A3

    My server place on windows and has key at addon CBA_A3 folder and folder server part
  13. leonidmanylov

    Latest CBA_A3

    I have this problem, CBA_A3 is red red not specified by the client. On the server and on the client the same mod.
  14. The solution is found http://steamcommunity.com/sharedfiles/filedetails/?id=630702051&searchtext=E3DEN
  15. leonidmanylov

    3D->2D

    Just pile up without thinking about the consequences, the 3D editor is not able to export the objects in a clear manner for Arma3 server, the 3D structure does not translate in 2D, what's next?
  16. leonidmanylov

    Silent Map Converter

    As I understand the Converter for 2D editor, 3D editor output classes different?
  17. IF version from 3d editor MACA134 0 1 2 3 4 ["Land_ChairPlastic_F", [20793,7270.59,0],56.4546,[[0.833448,0.552598,0],[0,0,1]],false] {private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); }; } foreach _objs; else variable from me "BagBunker_Small_F"; 210118.75;15900.03125;108.066; -1.60389;-0.840233;1; 119.405296;false; object coordinates Dir And Up direction 0 1 2 3 4 5 6 7 {private ["_obj"]; _obj = createVehicle _x select 0;0;0;0;0;0;0; "CAN_COLLIDE"; if (_x select 7) then { _obj setDir (_x select 6); _obj setPos (_x select 1,2,3); } else { _obj setPosATL (_x select 1,2,3); _obj setVectorDirAndUp (_x select 4,5); }; } foreach _objs; maybe i'm right or not? correct me
  18. So many questions arise when you install the mods: The mods @Epoch;@EpochHive;@AllInArmaTerrainPack;@ASM; (standard Epoch), optionally delivered @WSRHS; and here begins dancing with a tambourine, the battleye filters refuse to work with this mod, the same error message popping up a few times per session, even after you restart the server and edit filters. What can be done to correct these mods together I'll never know, tell me if there is anyone experience joint installation of these mods and the correct battleye filters
  19. So many questions arise when you install the mods: The mods @Epoch;@EpochHive;@AllInArmaTerrainPack;@ASM; (standard Epoch), optionally delivered @WSRHS; and here begins dancing with a tambourine, the battleye filters refuse to work with this mod, the same error message popping up a few times per session, even after you restart the server and edit filters. What can be done to correct these mods together I'll never know, tell me if there is anyone experience joint installation of these mods and the correct battleye filters
  20. leonidmanylov

    RHS Escalation (AFRF and USAF)

    //doc.rhsmods.org// This link does not work, on the Internet there are no instructions for installing the mod RHS.
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