HazJ 1289 Posted December 3, 2014 Hey IceBreakr, is this error related to your island? If so, can it be fixed? :) Dirty Haz Share this post Link to post Share on other sites
icebreakr 3159 Posted December 3, 2014 Dirty Haz ughh, good question. I have mapSize = 10240; set the same way as BIS did with Altis. But it looks it's set outside of island params, right at the beginning of CfgWorlds class. Wierd... Share this post Link to post Share on other sites
phxdefcon 36 Posted December 3, 2014 Hi ! I have a question about you'r awesome map !!!! (Panthera Park <3) Were i can find the model of you'r " lab " in the editor / zeus ? Because i don't find him, i find the Military, Medical version but not you'r :s Can you tell me were i can find him ? Thanck's guy's ! Share this post Link to post Share on other sites
HazJ 1289 Posted December 3, 2014 IceBreakr, I have no clue how to fix it... Hopefully you do. All I know is that it's caused by BIS_fnc_worldArea (I think). :) Dirty Haz Share this post Link to post Share on other sites
beazley 34 Posted December 4, 2014 (edited) Excellent, thank you very much for your continued work on Panthera IceBreakr. She truly is a fantastic map. I was admiring the attention to detail with a friend yesterday; we noticed the bit at Arnoldstein airfield where you've placed stands for spectators, a path there from a car park and a ticket booth en route. Props for sticking to when you said you'd release it as well! Is the floating Lada still about? :p Edited December 4, 2014 by Beazley Share this post Link to post Share on other sites
Von Quest 1163 Posted December 10, 2014 Olms in hidden caves? Creepy and cool. Please? Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted December 18, 2014 I was playing around on Panthera's Isla Nubla yesterday when I was saddened to find out I could not drive through the Dino perimeter fence with a RHS HMMV, Soon RHS will be adding FFV to vehicles and I was hoping to be able to bash around the Isla Nubla plains shooting raptors. I made a little video with me trying to drive a range of different vehicles through the gates. I'm not sure if this is easily fixable or maybe something wrong with RHS but I wanted top point it out anyways. Share this post Link to post Share on other sites
lordprimate 159 Posted December 19, 2014 PENGUIN, just an fyi im pretty sure it was stated that the offroad is the largest thats suppose to fit threw "by design". so to have gotten those though is good to note, and good video too Share this post Link to post Share on other sites
seba1976 98 Posted December 19, 2014 The designer is a dynosaur protectionist. You should bomb them. Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted December 20, 2014 PENGUIN, just an fyi im pretty sure it was stated that the off road is the largest that's suppose to fit threw "by design". so to have gotten those though is good to note, and good video too Oh ok I was a little thrown of by the fact I could get some quite large vehicles through the gate, But I would still love to see the RHS open top Humvees get though I will post about it in the RHS thread and see if they can adjust the vehicles to have the correct sizes IE Humvee should get through but BM-21 should not. Share this post Link to post Share on other sites
old_painless 182 Posted December 20, 2014 Strange that size of vehicle vs. size of gate opening is not a factor .... Share this post Link to post Share on other sites
icebreakr 3159 Posted December 21, 2014 Well, collision lods are probably the cause for that ;) Share this post Link to post Share on other sites
sjaba 19 Posted December 22, 2014 Finally i got around to start making missions on Panthera !! But i ran into one little issue that makes my MM days a bit frustrating. Its regarding the script HOUSEPATROL by Thope, which is i have used quite a lot for previous arma maps/ islands and lately on Altis. However, on Panthera the inserted units beceom invisable when the line for executing the script for housepatrol is placed in the units init ? Its really strange as i can see the marker "rifleman" in front of me where the unit was placed, but for some reason its invisable and also not moved into the buliding. If i take out the init execution the unit is there as any other editor placed unit would be. Have any others tried using this script on pantherea or elsewhere getting the same odd behaviour ? I also noted that some the scrpits creating civ ambience also not seem to work on Panthera, but this is not fully tested so i can not confirm this yet. I just thought it may be related. Share this post Link to post Share on other sites
seba1976 98 Posted December 22, 2014 on Panthera the inserted units beceom invisable when the line for executing the script for housepatrol is placed in the units init ? If you provide a simple repro mission, I would look into it. I've been looking the script you mention, and there's no code to make units invisible, but it lacks enough defensive code, and a unit "might" be teleported to position [0,0,0], under very rare situations. Panthera tends to stress test those types of scrits :). Share this post Link to post Share on other sites
Ketchup0434 13 Posted December 24, 2014 I'm just wondering, will running A3MP instead of AiA work? Share this post Link to post Share on other sites
hotzenplotz 138 Posted December 24, 2014 Amazing work, nice to see your Islands in Arma3. Merry Christmas. Share this post Link to post Share on other sites
icebreakr 3159 Posted December 24, 2014 Gleichweis ;) Share this post Link to post Share on other sites
ei8ght 11 Posted December 25, 2014 (edited) congratulations for the release!!!!:) Edited December 25, 2014 by Ei8ght Share this post Link to post Share on other sites
icebreakr 3159 Posted December 31, 2014 Tnx. Expect some cool updates, too ;) Share this post Link to post Share on other sites
warlord554 2065 Posted January 5, 2015 finally got to play around on both your islands. Very nice balance between quality and framerates. They are great, nice work as always Share this post Link to post Share on other sites
serjames 357 Posted January 30, 2015 Just a heads up Ice - got your great map running as our current deployment http://www.3commandobrigade.com/viewtopic.php?f=5&t=3828 Share this post Link to post Share on other sites
icebreakr 3159 Posted January 31, 2015 Wow nice serjames! Add me up on Skype, I should add you to A3 Squad C/Os & X/Os group so we can do some joint ops. Share this post Link to post Share on other sites
--mastermind-- 10 Posted January 31, 2015 (edited) actually i was wondering...the textures at distance...can we adjust them to give better detail at distance? im getting amazing framerates and impressed by the terrain design...but the mid and far textures are pretty much blurs? or am i missing a config/pbo or something? Edited January 31, 2015 by --mastermind-- Share this post Link to post Share on other sites
warlord554 2065 Posted January 31, 2015 Probably your personal ingame settings. Put simply, the lower the setting, the lower the ingame detail Share this post Link to post Share on other sites
dcal 16 Posted February 5, 2015 A tour of Icebreakr's stunning Island Panthera. Of all the islands made for the Arma series Island Panthera has always been my favorite and I was glad to see him port it over to Arma 3 with some nice additions to the island. Great work Icebreakr! Share this post Link to post Share on other sites