UK_Apollo 476 Posted June 6, 2016 hello chaps found a small bug to do with the camera on the >>merlin,<< Thanks Roofie. Bug confirmed. We'll fix it in the next scheduled release. 1 Share this post Link to post Share on other sites
HillGamez 48 Posted June 6, 2016 Thanks Roofie. Bug confirmed. We'll fix it in the next scheduled release. smashing :D Share this post Link to post Share on other sites
HillGamez 48 Posted June 6, 2016 another bug rep. for u gents as i do enjoy your air frames alot the search light dont work as should they turn on but do not move. so about this lads but i now youd rather it be said then left to it Share this post Link to post Share on other sites
UK_Apollo 476 Posted June 6, 2016 another bug rep. for u gents as i do enjoy your air frames alot the search light dont work as should they turn on but do not move. so about this lads but i now youd rather it be said then left to it I suspect you are turning on the non-movable pilot's landing light (using the L key or "lights on"). The searchlight is available from the copilot's seat with the User Action "Searchlight On" and is definitely steerable. Having said that, I'm not seeing the searchlight beam at all right now, and wonder if the lighting update has broken it. Share this post Link to post Share on other sites
HillGamez 48 Posted June 6, 2016 I suspect you are turning on the non-movable pilot's landing light (using the L key or "lights on"). The searchlight is available from the copilot's seat with the User Action "Searchlight On" and is definitely steerable. Having said that, I'm not seeing the searchlight beam at all right now, and wonder if the lighting update has broken it. No im doing it from the copilot and the beam just heads straight out and doesnt steer. Share this post Link to post Share on other sites
UK_Apollo 476 Posted June 6, 2016 Which helicopter Roofie? 1 Share this post Link to post Share on other sites
HillGamez 48 Posted June 6, 2016 merlin atm i havent tested to see if it has affected the wildcat Share this post Link to post Share on other sites
HillGamez 48 Posted June 6, 2016 merlin atm i havent tested to see if it has affected the wildcat Okay its the same situation with the wildcat as on the merlin with regards to static searchlight Share this post Link to post Share on other sites
bl2ck dog 80 Posted June 6, 2016 changed: be aware that due to the above ammunition functionality improvements, class names for vehicle ammo have changed from v4 Disregard bug report about vehicle weapons not reloading - it was due to classnames change, loadout script used old one. Share this post Link to post Share on other sites
evrik 843 Posted June 6, 2016 Thanks for the update, bl2ck dog. The classname changes are in place ahead of the weapon update to make everything compatible in the near future. Share this post Link to post Share on other sites
the1krisrob 67 Posted June 6, 2016 Put them into the vehicles inventory then hit R when you're in the gun. It's like you're weapon when on the ground. Sent from my iPhone using Tapatalk Yeah just to confirm I was trying this a ton without any luck. Reload (for me at least) does nothing at the moment. I even tried the scrip Heros suggested and it rearmed the main gun but not the commanders, although I haven't tried to replicate that as yet Share this post Link to post Share on other sites
Nick Seafort 29 Posted June 12, 2016 Just to check, have you:1) Checked the inventory has at least one box of the correct ammo?2) Checked that you have the "Reload Vehicle Weapon" key bound in your Controls -> ConfigureAddons -> 3CB? 1 Share this post Link to post Share on other sites
the1krisrob 67 Posted June 12, 2016 1) Yes 2) the wait what now? Ok so I'm going to have to check that when I get home tonight. I didn't stop to think that they may have created a new keybind to do something that most vehicles do with the default reload. Share this post Link to post Share on other sites
Nick Seafort 29 Posted June 12, 2016 Actually, as far as I know no vehicles have manual reload. In the case of multiple mags etc you normally have to deplete the active before being able to load a new one. This is because unlike infantry ammo where it stores the ammo count of each magazine, for vehicles it only stores the total number of magazines and the ammocount of the active magazine. So yes, it's a new key but I thought I remembered it was bound to R by default. But it's not something that "most vehicles do with default reload", because most vehicles don't have triggerable reload :) 1 Share this post Link to post Share on other sites
scrombleboy 108 Posted June 15, 2016 a neat addition to the jackels and coyote's would be having the ability to add camo nets to the vehicles. Remember seeing an arma 2 addon from years ago which allowed you to do that, and I thought it was a great touch. Share this post Link to post Share on other sites
serjames 357 Posted June 15, 2016 You need some eggbeast magic for that.... I think he may have shared his files with the guys.. not sure if it's animated though... Will ASK. Nice idea btw 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted June 16, 2016 yeah i'm waiting for the guys to be ready to take my wmiks pook has updated his camo nets for A3. so they are ready to go 1 Share this post Link to post Share on other sites
evrik 843 Posted June 16, 2016 Excellent. As soon as we finish up the weapon / equipment pack updates, we'll be ready to look at the next project. Landies / Opfor are looking like a good options to focus on. 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted June 16, 2016 i have been porting stuff to A3 in unsung mod, and it's about a week's work per vehicle i reckon, except for physX, so that might be 2-3 weeks to do all of the landrovers as-is. Share this post Link to post Share on other sites
OrLoK 20 Posted July 13, 2016 --link removed-- hello there you guys are aware of this? rgds lok 1 Share this post Link to post Share on other sites
evrik 843 Posted July 13, 2016 No we weren't aware, and certainly weren't consulted about it. Thanks. 1 Share this post Link to post Share on other sites
OrLoK 20 Posted July 13, 2016 --snip-- steam link to current discussion. let me know if you want me to remove links from these two posts. l Share this post Link to post Share on other sites
serjames 357 Posted July 13, 2016 !!?? Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 13, 2016 LOL! Yeah that's what I was thinking. I'm kinda shocked you guys aren't involved with the project. Don't you like $$$$$$ and ££££££££???????? Apparently it's the next big thing and he seems like a nice and rational person. ;) 1 Share this post Link to post Share on other sites
OrLoK 20 Posted July 13, 2016 Hello there Well, he went mental, told me to kill myself and other pleasantries. I have the original unedited posts if anyone needs em in pdf. Want me to remove those links to save him any more embarrassment? Rgds LoK Share this post Link to post Share on other sites