serjames 357 Posted September 6, 2015 combination of both... Original Models with lots of tweaks and upgrades Share this post Link to post Share on other sites
bagpiperguy 74 Posted September 6, 2015 The coyote looks amazing, nice work :D Share this post Link to post Share on other sites
Guest Posted September 6, 2015 New version frontpaged on the Armaholic homepage. 3CB BAF Vehicles v3.01 Share this post Link to post Share on other sites
jordanbache97 47 Posted September 6, 2015 Just tried this out and it is outstanding, with the function that you have in the equipment pack where you can "Don" your helmet to your backpack would you in the future be able to put your backpack on the side of the Coyote/Jackal? Share this post Link to post Share on other sites
smokedog3para 365 Posted September 6, 2015 Guys if you are going to use and release the coyote I adapted and gave 16aa and they gave vcb and you guys don't you think I should be told and credited befor you release my work or even ask permission from me. Share this post Link to post Share on other sites
soldierman 16 Posted September 6, 2015 I made the Coyote that the 16AA uses, it was not made from anyone's Coyote model, it was adapted from the Jackal 2 ported by Alpion. I shared this version with 3CB and i believe they used my source files as a basis for their Coyote. So check your facts before you get pissy. Share this post Link to post Share on other sites
smokedog3para 365 Posted September 6, 2015 I will be checking them buddy when I speak to fields later, apologise if it's not. Share this post Link to post Share on other sites
UK_Apollo 476 Posted September 6, 2015 This pack uses Soldierman's Coyote model, with his permission, as noted in the Readme Credits. As he mentions, and as far as we are aware, it is all his own work (based on released BIS content). We never knowingly use a 3rd parties work without their express consent, we document our content provenance and always credit authors that have given permission in the Readme. smokedog3para, if you're still concerned about this we'll be very happy to discuss it with you to resolve any concerns you have - PM one of us 3CB mod-team members on here (myself, lifetap, serjames, evrik or the 3cb account). From the readme: Very special thanks go to our external content providers for allowing us to modify their work for this pack:-Aplion: open-source release of the BIS ArmA 2 Jackal converted to ArmA 3Soldierman (16AA) - Coyote chassis and headlight high beam conceptRedders (VCB) - GPMG and HMG modelsLAxemann - vehicle weapon sounds Share this post Link to post Share on other sites
lifetap 188 Posted September 6, 2015 Smokedog3para, I can confirm that we used Soldierman's model as the base for our Coyote. Share this post Link to post Share on other sites
Redders 15 Posted September 6, 2015 gave 16aa and they gave vcb and you guys Smoke, our Coyote in VCB was made in house from the A2 source files, we didn't get it from 16AA. 3CB, cheers for the mention in the credits however it's Redders, not Reddars ;) Share this post Link to post Share on other sites
UK_Apollo 476 Posted September 6, 2015 3CB, cheers for the mention in the credits however it's Redders, not Reddars ;) Sorry mate! I've corrected it on these forums and PwS info. Regards, Appiloow :P Share this post Link to post Share on other sites
Stoltzy 10 Posted September 7, 2015 Great work guys, keep it up.Looking at the new theatre coming soon have you made any plans for a Jungle skin for vehicle and uniforms. Just an idea.Love playing with your mods. Share this post Link to post Share on other sites
lifetap 188 Posted September 7, 2015 Some suitable for Tanoa is on the list, but the list is very long ...... and there's only so many hours in the day. Share this post Link to post Share on other sites
Stoltzy 10 Posted September 7, 2015 great thanx for letting me know, been watching some of your vids, i'm in the UK what days do you play mostly? i'm free most weekends and day time in the week. Share this post Link to post Share on other sites
serjames 357 Posted September 7, 2015 The public is up and running 24/7 - normally has a rotation of 8 or 9 ALiVE style maps. Currently static on Reshmaan vs RHS Russians while we benchmark an ACE setting. We run a big op 40-60 players on Sunday Nights. And a Mid Week mini op with Zeus help on a wednesday - we get a good 20+ at that. We're coming into the busy season as the evenings draw in we get busier - always welcome to come and check us out. Share this post Link to post Share on other sites
p_siddy 58 Posted September 7, 2015 Really nice job on the Jackals and Coyote! I have noticed a small insignificant bug for you. When sat in the rear right seat of the Jackal (and maybe Coyote[haven't tested]) and click Dismount Right, the left door opens :P Share this post Link to post Share on other sites
serjames 357 Posted September 7, 2015 You know you're not the first to spot this... Very annoying - but we cannot seem to repeat it under controlled circumstances. There is a script that fires to check the location of the player and move him to the right seat before exiting by the selected door. It's possible there is some lag or delay preventing it from working properly. Were you doing this on SP or with a multiplayer environment... ? Lifetap will be along shortly with much more sensible questions I'm sure. P.s. thanks for the feedback - means a lot coming from other units ! Share this post Link to post Share on other sites
p_siddy 58 Posted September 8, 2015 Okay, so I fired up ArmA and OBS to record it for you. But its now not doing it for me either! I was in the editor when it was doing it for me the first time. The only other thing I noticed is that the drivers side door pocket in the desert variants is still Green. But i'm sure you already know that lol Nice touches in throwing your backpacks over the side as well! Share this post Link to post Share on other sites
serjames 357 Posted September 8, 2015 The only other thing I noticed is that the drivers side door pocket in the desert variants is still Green. But i'm sure you already know that lol !! er... Share this post Link to post Share on other sites
lifetap 188 Posted September 8, 2015 That one slipped by QA, thanks Siddy Share this post Link to post Share on other sites
commandouksf 14 Posted September 8, 2015 Well, what can I say but a brilliant Mod and very kindly released by you for us all to use. As you know I've been following this particular Mod with great interest and using it now is so much fun. Congrats to everyone who worked on it, Some very innovative new features. :) The Coyote really looks the part, too and 11 occupants, wow.......... Happy days......have been all over the Bovington map looking for that concrete knife edge from your unit's screenshot, guess that must be your own work too? Or have I simply just not looked hard enough? Share this post Link to post Share on other sites
lifetap 188 Posted September 8, 2015 We needed something to put the suspension and gearbox change through their paces, so SJ put together a rather nice assault course on the Bovington map. Share this post Link to post Share on other sites
commandouksf 14 Posted September 8, 2015 We needed something to put the suspension and gearbox change through their paces, so SJ put together a rather nice assault course on the Bovington map. He certainly did, thanks for the confirmation, I can stop looking now....lol Share this post Link to post Share on other sites
p_siddy 58 Posted September 8, 2015 That one slipped by QA, thanks Siddy No probs ;) I normally charge but that ones on the house :P Share this post Link to post Share on other sites