EricJ 761 Posted October 26, 2014 A bit diffrent question, do you plan to do something similar with SU-35S FLANKER E? It would be nice to have counter part, also a russian carrier would be nice in far future as most os mod is focused on NATO/US forces and generaly there is lack of "good" other army (RHS and VTN soon) if you want to kick NATO etc. Not to steal their thunder but the Su-33 in the real world is being replaced by the Mig-29K/KUB next year so dezkit's Mig-29K will be more suitable than the Su-33, which currently is the Russian naval fighter. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 26, 2014 (edited) Darksidesixofficial here, and i'm here because of something i LOVE about this that should be in the Vanilla game. When you pull hard G turns, that vapor, is fucking PERFECT, and realistic. Please. After this competition, push tht on the Dev's. I want to see that in game, so bad. The Wasp itself though, as expected. Nice performance. Dog Fighting is almost TOO easy. Like it a lot. Great mod John/Saul. Edited October 26, 2014 by DarkSideSixOfficial Share this post Link to post Share on other sites
John Spartan 89 Posted October 26, 2014 (edited) @BFGfreak - deciding on futuristic squadron names/logos is one of the things we would like to get community involved, so if you have some cool ideas what in your opinion will fit in Arma 3 setting let us know. @All - the concept behind the visual customization will be simple. - Two base camo patterns [current Black camo and NAVY grey like on RL NAVY jets] - tails will have a choice of 6 - 10 fictional squadron logos - all hull numbers fully customizable - squad XML logo will be possible to apply to tails, to create a replacement to match your game clan/group - some of the cockpit light colours, glass colours [transparent/orange tint] and few small visual adjustments in cockpit With all that + arming interface player should be able to fully customize FA18X to it's mission needs and taste @DarksideSix - it's already in game, it's a vanilla feature, no external code here bro Edited October 26, 2014 by John_Spartan Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 26, 2014 My only complaint however, is that the jet's Engine sound is the one from Arma 2, which is quite horrific if you ask me, considering it's an Arma 3 mod, it should have... Arma 3 sounds, now... But that ca always be changed before the competition. That's the biggest downside of this mod. Sound. Love everything else though. Share this post Link to post Share on other sites
odie0351 67 Posted October 26, 2014 I'm pretty sure I've asked this before on the MANW section for this beauty but it was never answered, but do you guys intend to, or is it even reasonably possible to make it so additional weapon pods can be mounted on the inner most wing pylons? Although it would potentially make it a bit overpowered I'm fairly sure the real world advanced super hornet can do this. Also in regards to squadron insignia, please include the Jolly Rodgers, that skull and crossbones emblem is just too badass not to be included:cool: Share this post Link to post Share on other sites
John Spartan 89 Posted October 26, 2014 @Odie - we were looking thru such concept, and we decided to restrict the EWP to centre weapon station, for other wing pylons something like a JSOW would be a perfect fit, but that latter down the road. Share this post Link to post Share on other sites
Doomsta88 10 Posted October 26, 2014 for other wing pylons something like a JSOW would be a perfect fit A good idea.. love it to :) Share this post Link to post Share on other sites
Guest Posted October 27, 2014 Here is a video of your F/A-18 X Black Wasp addon by Swissmaverick for the Armaholic.com Youtube channel! :) Share this post Link to post Share on other sites
[styr]killswitch 10 Posted October 27, 2014 as usual: awesome work guys! this plane fits the setting so perfectly! short question though: have you thought about implementing Xendance's CCIP system (http://forums.bistudio.com/showthread.php?179025-CCIP-script-for-aircrafts)? Share this post Link to post Share on other sites
taro8 806 Posted October 27, 2014 (edited) Looks really cool, but not futuristic enough for my tastes. You could "futurize" the Hornet by adding one piece canopy (like in F-22) and thrust vectoring nozzles (F-22 or F-15 S/MTD or F-15 ACTIVE), you could try adding canards as well. Just to make it look a bit more then a simple reskin, Im aware that more work went into this, but that how it looks for me. Edited October 27, 2014 by Taro8 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 27, 2014 Here is a video of your F/A-18 X Black Wasp addon by Swissmaverick for the Armaholic.com Youtube channel! :) Gah! In the video, Its NOT fictional, it's a real aircraft. The name is just not the same. -.-# Share this post Link to post Share on other sites
John Spartan 89 Posted October 27, 2014 @DarksideSix - it's based on real, but if you look more carefully then you will find 10 things that are changed. It looks like Advanced Super Hornet but the same time it's not [the big B company and their copy right's would apply otherwise]. By making fictional unit, also allows us some freedom on design and concept in general. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 27, 2014 @DarksideSix - it's based on real, but if you look more carefully then you will find 10 things that are changed. It looks like Advanced Super Hornet but the same time it's not [the big B company and their copy right's would apply otherwise]. By making fictional unit, also allows us some freedom on design and concept in general. Hmmm... i see. Share this post Link to post Share on other sites
eduzumaki 12 Posted October 27, 2014 Mate i'm having a trouble i'm on the dev branch and using your mod but today i discovered that i can't eject,the protectiob of the pilor gets out but the pilot still inside the jet,but when i land i click "Get Out " then he ejects Share this post Link to post Share on other sites
John Spartan 89 Posted October 27, 2014 @Eduzumaki, sorry mate DEV BRANCH is not supported, mod is designed to work with STABLE 1.32 Share this post Link to post Share on other sites
eduzumaki 12 Posted October 27, 2014 Thank you very much,i don't want to change to stable until the dlc releases,shooting from vehicles is awesome,no problem your mod still great and i won't exclude the mod it'svery cool to hear all the sounds and jets in arma 3 sucks Share this post Link to post Share on other sites
John Spartan 89 Posted October 28, 2014 @All - new 0.92 version available via steam. Armaholic download version will be available next weekend due to our RL work schedule. What's new ? BRAND NEW DETAILED COCKPIT. Saul has been working really hard in last few days to create a HD model of the new cockpit. We are still in BETA with all the functions and cockpit animations. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted October 28, 2014 @All - new 0.92 version available via steam. Armaholic download version will be available next weekend due to our RL work schedule. What's new ? BRAND NEW DETAILED COCKPIT. Saul has been working really hard in last few days to create a HD model of the new cockpit. We are still in BETA with all the functions and cockpit animations. Damn! That was quick, I'm gonna check it out as soon as I'm off school ;) Share this post Link to post Share on other sites
saul 24 Posted October 28, 2014 6 Months worth of work, and now I can sleep peacefully. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted October 28, 2014 6 Months worth of work, and now I can sleep peacefully. I salute you sir, work like this is what keeps Arma alive. Share this post Link to post Share on other sites
Deathjagger 10 Posted October 28, 2014 Greetings, first of all respect for this impressiv work! One question. Is it possible that our team can make a future-looking MV-22 Osprey? I think it would fit very well because one of your side project is the U.S.S. Freedom. rgds Deathjagger Share this post Link to post Share on other sites
odie0351 67 Posted October 29, 2014 @Odie - we were looking thru such concept, and we decided to restrict the EWP to centre weapon station, for other wing pylons something like a JSOW would be a perfect fit, but that latter down the road. Fair enough, and the JSOW sounds great! One more question, have you guys put any more thought into other cluster munitions like the Mk-20? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 2, 2014 @All - new 0.92 version available via steam. Armaholic download version will be available next weekend due to our RL work schedule. What's new ? BRAND NEW DETAILED COCKPIT. Saul has been working really hard in last few days to create a HD model of the new cockpit. We are still in BETA with all the functions and cockpit animations. Hey John and Saul, the latest update on Black Wasp (v0.92) kinda disabled the afterburner toggle through "E" key (airplane fast forward/seagul fast forward button), but only on Black wasp, all other planes can toggle AFT with E key, just to let you guys know... The detailed cockpit is awesome, anxious to see the next improvements! cheers! Share this post Link to post Share on other sites
John Spartan 89 Posted November 2, 2014 @Cpl_Lib, please take a look at pilots manual [ingame, scroll action, and see setup tab] all user actions are mapped to keys Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 2, 2014 Yeah, I see now it is Custom User 1... but why change it from airplane fast forward? The E key is so much more ergonomic when your driving with WASD keys =) Couldn´t we have both? (custom user 1 and airplane fast forward/seagull fast forward)? cheers! Share this post Link to post Share on other sites