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[styr]killswitch

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About [styr]killswitch

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    Lance Corporal
  1. [styr]killswitch

    Vcom AI V2.0 - AI Overhaul

    awesome mod, but I got some problems while using Psycho's revive script (A3 wounding syystem) - while in revive state, my AI group members will start to move and crawl away - I disabled Vcom waypoints in the unit inits and the Vcom wounding in the missions init, but the problem seems to remain- anybody has the same issues or a solution? greez :)
  2. [styr]killswitch

    [OPEN BETA] [SP] bCombat infantry AI Mod

    the focus is SP at the moment as far as i know ! i personally couldnt get it running on dedicated, but I think there are several people who did- it should theoretically work as long as you only run it serverside and not on the clients (thats how fab explained it)
  3. You got pm! kernöl vuigas!
  4. guys I'm still experiencing problems with an stuck OPCOM ("maximum duration exceeded etc etc"). Since I've checked everything from missiondesign (I've already set a low amount of profiles/objectives) to mods, and due to the fact that it often occurs on certain times of the day, and sometimes not at all, I'm quite sure that it is a problem of my rented dedicated server (provider), which might be overchallenged in the gaming rush hours. So could you possibly tell me what part of the hardware is most important for these calculations, so in case of changing the server I would know which specifications to pay attention to! Thanks :)
  5. [styr]killswitch

    F/a-18x black wasp

    as usual: awesome work guys! this plane fits the setting so perfectly! short question though: have you thought about implementing Xendance's CCIP system (http://forums.bistudio.com/showthread.php?179025-CCIP-script-for-aircrafts)?
  6. [styr]killswitch

    ASR AI 3

    yes this mod i use has glasses that also have an "integrated" NVG-function^^... i dont use it but the glasses were removed... but it seems my userconfig wasnt updated correctly, now I have got the option to turn it off, i'm sorry! greets
  7. [styr]killswitch

    ASR AI 3

    is there a possibility to turn off the NVG-store-in-inventory feature? cause it is a little bit of a problem when using unit-mods that use the NVG slots for other items, which then are removed too i think^^
  8. [styr]killswitch

    TRYK's Multi-Play Uniforms

    very nice :)
  9. [styr]killswitch

    [OPEN BETA] [SP] bCombat infantry AI Mod

    Which errors occur when having clients also use it with player led AI?
  10. aaaand voted! very nice guys :D
  11. [styr]killswitch

    A3 Wounding System (AIS by Psycho)

    i think description.ext should look like this: #include "VAS\menu.hpp" class RscTitles { #include "ais_injury\dialogs\rscTitlesAIS.hpp" }; class CfgFunctions { #include "VAS\cfgfunctions.hpp" #include "ais_injury\cfgFunctionsAIS.hpp" };
  12. Though I understand that you dont like it, I cant say that it is unecessary - it is some kind of advertisment for the mod and its team. I dont pay for the mod, though it is a monstrous project these guys are realising, not to think of the hours of user support in this forum. So why dont let them implement their logo on the splash screen? Also I think other mod splashscreens wouldnt be a problem, cause only one splash screen can be shown at a time? (Correct me if I'm wrong)
  13. I've also always wondered why a splashscreen is bothering people? whats the reason behind this? (not kidding you, i'm really interested)
  14. I will examine it further and let you know about any usefull results! Kernige Grüße!
  15. i would absolutely not bet on it but it seems somehow that my erlier reported problem of not moving profiles/stuck opcom on dedicated server has something to do with a chosen memory allocator... is something like this possible?
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