sjaba 19 Posted November 18, 2014 @Saul, thanks for the heads up, will make sure to test again and confirm if i can see/ hear impact. As for multiple JDAM drops, yes in DCS that is fully possible, but it does require quite some input and programing before you run in on target. Maybe it can be solved by simply cycling thru targets set by the GPS/INS function ( same way you would cycle other active targets now ) ? Would be awsome if we in the future could make a WP system on the MFCD, but again not sure how realistic it is. The UAV have this so you can click several WP for it to follow, and i have read somewhere that its in the works for players too, but not seen any news about it. Share this post Link to post Share on other sites
bladebow 10 Posted November 20, 2014 hey guys I love your fa18 mods now for the important request is there any way you guys would be willing to create a cbu for the weapons loadouts Share this post Link to post Share on other sites
Blastermike 10 Posted November 21, 2014 hello , great job with your f18 , if you can make a hud like in this video , and improve the speed of the cannon Share this post Link to post Share on other sites
Ketchup0434 13 Posted December 6, 2014 (edited) Well, time to retire the old F/A 18E and F and time to start training on the F/A18X! :) Just one question.....I can't locate the gun, where is it? Maybe since it is fictional you might add a Royal Navy/RAF skin? Edited December 6, 2014 by Jonathan0434 Share this post Link to post Share on other sites
hg2012trigger 13 Posted December 16, 2014 Any news about this Addon? GPS for AiA? Share this post Link to post Share on other sites
Ketchup0434 13 Posted January 5, 2015 Getting a error when using the FA18X, and ejection seat failure when bailing out. Requesting investigation and possible refit in the Spartan-Saul Factory :) Share this post Link to post Share on other sites
badlucky1776 3 Posted February 2, 2015 Is this mod going to be supported for future Arma 3 vers? I'm trying to put together a couple of A2A, CAS / SERE missions and am wanting to use the FA18X. The Wasp has been broken for about 1.5 mos, looks like a change with Arma 3 ver update broke the ejection system and it appears JDAM func screen (plot target in MFD GPS map...release weapon and it dumb falls to ground / no guidance). Also getting FA18X config error spam. Please let me know. Been on hold waiting for update...Noticed FA18 had received updates that fixed ejection issues. As it is now I cant get the Wasp to fulfill two of the mission reqs (JDAM CAS & Bailout). Don't want to build a whole lot more if I'm gonna need to redo with old FA18 or Wipeout (I hate running down all the addon dependency trails in the mission files. Thanks Guys, B Share this post Link to post Share on other sites
Wiki 1558 Posted February 4, 2015 Getting a error when using the FA18X, and ejection seat failure when bailing out. Requesting investigation and possible refit in the Spartan-Saul Factory :) +1 when I click "eject", the cockpit goes off but not the seat / pilot. Plus, when I play with this plane (in the editor for example), I got an error message popping up. Maybe due to 1.38 version? Share this post Link to post Share on other sites
saul 24 Posted February 4, 2015 @All - An update is coming which will fix most if not all errors with the black wasp and 1.38. Please be patient, this is not the only thing we are working on. Share this post Link to post Share on other sites
badlucky1776 3 Posted February 5, 2015 Cool cool. Tnx for the heads up. Will put my mission on the back burner for a bit. Thanks for the awesome work you guys! B Share this post Link to post Share on other sites
johnandrews 10 Posted February 11, 2015 I've never seen a plane - addon for ArmA 3 that I liked at first attempt as good as this. It fits perfectly in the timeline of ARMA 3, that there are errors in a beta is no problem for me. However, I would wish me a small thing, if this is possible. I do not know if that's even possible, but maybe you could use the surfacetextures with which BIS makes these refelctions, as for example, on the A-164 Wipeout ... It seems that, so far, no Addon maker was ever able to use these reflections to be transferred to mods ... I ask me why ... :confused: I hope I was able to express to some degree what I want to ask. :o Excuse my bad English, I speak only German and therefore, use a translation program ... :( Share this post Link to post Share on other sites
XToxicBarfX 1 Posted February 12, 2015 Hey, so the F/A-18X seems to do little more than explode when launched off of the USS Nimitz, is there any work around? Share this post Link to post Share on other sites
bojingles 10 Posted February 12, 2015 That's a problem with the Nimitz. It does it for almost everything I've tried flying off the deck. Share this post Link to post Share on other sites
XToxicBarfX 1 Posted February 13, 2015 Is there anyway around this? Or are they planing to make a new carrier soon? Share this post Link to post Share on other sites
GieNkoV 30 Posted February 13, 2015 @up yep: SIDE PROJECT - U.S.S. FREEDOM CVN-83 Aircraft Carrier I need it so bad :D. Share this post Link to post Share on other sites
jackgallows 12 Posted February 13, 2015 (edited) Is there anyway around this? Or are they planing to make a new carrier soon? Considering all the work they've put into the Black Wasp and the feature updates they have planned in addition to having other projects, with also building a carrier being a ton of work in itself, I'd say "soon" is extremely optimistic. That said, the mod team of the Nimitz is actively reworking Old Salty so I'm sure that once the rework is done John and Saul will have a fix for the current carrier issue (or maybe one beforehand in a soonish update.) @ John and Saul, this plane in game is lovely. The texture work and detail on the entire aircraft really make it stand out and it's functionality make it a staple for my unit's CAS/CAP operations. Great work and best of luck as a finalist in MANW. Edited February 13, 2015 by JackGallows Share this post Link to post Share on other sites
John Spartan 89 Posted February 17, 2015 @All F/A-18X Black Wasp version 0.99 available for download Changelog: - ARMA 3 version 1.38 compatibility patch Share this post Link to post Share on other sites
Guest Posted February 17, 2015 Thanks for sending us the newest release :cool: Release frontpaged on the Armaholic homepage. F/A-18 X Black Wasp v0.99 beta ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted February 17, 2015 Updated mod v0.99 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
anthariel 165 Posted February 17, 2015 New version 0.99 available on ArmA France. :) http://arma-france.com/fa-18-x-black-wasp/ Share this post Link to post Share on other sites
eran100 13 Posted February 19, 2015 (edited) What's the difference between, this and the normal E version? Also, can you make this jet compatible with USS Nimitz, the E version seems to work fine but the X does not. Is there anything to replace the USS Nimitz? Edited February 19, 2015 by eran100 Share this post Link to post Share on other sites
alexsegen 17 Posted February 19, 2015 Hi, why my mavericks don't lock ground vehicles? Or how can I make them get locked? Because I was pressing default key "T" and "R" and nothing happen. Is it because I was using RHS ground vehicles (BMP)? Thanks! Share this post Link to post Share on other sites
CyclonicTuna 87 Posted February 19, 2015 Hi, why my mavericks don't lock ground vehicles? Or how can I make them get locked? Because I was pressing default key "T" and "R" and nothing happen. Is it because I was using RHS ground vehicles (BMP)?Thanks! Perhaps, if RHS uses diffrent class names for its units besides the vanilla ones the game might nog recognize them as units. Share this post Link to post Share on other sites
eran100 13 Posted February 19, 2015 (edited) Nevermind, but yeah, how does the f18x improve on the normal f18? Edited February 19, 2015 by eran100 Share this post Link to post Share on other sites
saul 24 Posted February 23, 2015 @Eran - Read the first post :) Share this post Link to post Share on other sites