jacobs 165 Posted June 24, 2019 Guys sorry if this has already been replied to, but I couldn't find it anywhere. How do I interact with my inventory? For example, how do I put ear protection? How do I interact with the medical system? Does VTN uses custom user actions? Which ones should I map on my keyboard to properly use VTN features? Thanks a lot. Share this post Link to post Share on other sites
b3lx 161 Posted June 24, 2019 @jacobsFor inventory press I or action menu as usual, to access backpacks you have to put them on the ground first. Ear protection is not used yet AFAIK. Some useful info here: https://steamcommunity.com/sharedfiles/filedetails/discussions/1774055232 2 Share this post Link to post Share on other sites
makkuranin 19 Posted June 28, 2019 Simple pso-1 scope and it's sand version not visible in 3Den's arsenal in attachements for svd and all AK's, only "camo" version and 1m2-1 is visible. As always vanilla game without mods, without GM DLC Share this post Link to post Share on other sites
Georg_Ravioli 46 Posted June 29, 2019 ^I haven't run into that bug, although it seems the camo PSO-1 scopes don't point to an existing string (their names are blank in Arsenal). Other bugs I've found are: AK103 BP magazine's name doesn't match other AKM/103 magazines (starts with "AK103", where all others start with "7.62") 6Sh104 SVD vests and Podsumok AK vests have too small capacity (containerClass) to carry the recommended combat load. SVD vests can carry about 4 SVD mags and 2 grenades, Podsumok AK vests can carry about 2 5.45 AK mags and 2 grenades. SNB Tigr 20rnd mags all show woodland camo. Tigr mags in other calibers show proper camo. Some magazines (namely RPK74M BS and AK74 Plum TM) show wrong ammo type in HUD (in pictures below) https://imgur.com/a/Jdo5i2U I'm getting really addicted to this mod, the lack of zoom and medical/inventory system are really refreshing and it's nice that the AI automatically assist their wounded. Particle effects are also super nice. It's really satisfying to see the puff of pink smoke when you nail an enemy from afar. 2 Share this post Link to post Share on other sites
AirShark 147 Posted June 29, 2019 is there any configurations for this mod ?? also, can you enable the zoom feature for the night vision binoculars? and how to put stuff inside the backpacks? Share this post Link to post Share on other sites
jacobs 165 Posted June 29, 2019 13 hours ago, Georg_Ravioli said: ^I haven't run into that bug, although it seems the camo PSO-1 scopes don't point to an existing string (their names are blank in Arsenal). Other bugs I've found are: AK103 BP magazine's name doesn't match other AKM/103 magazines (starts with "AK103", where all others start with "7.62") 6Sh104 SVD vests and Podsumok AK vests have too small capacity (containerClass) to carry the recommended combat load. SVD vests can carry about 4 SVD mags and 2 grenades, Podsumok AK vests can carry about 2 5.45 AK mags and 2 grenades. SNB Tigr 20rnd mags all show woodland camo. Tigr mags in other calibers show proper camo. Some magazines (namely RPK74M BS and AK74 Plum TM) show wrong ammo type in HUD (in pictures below) https://imgur.com/a/Jdo5i2U I'm getting really addicted to this mod, the lack of zoom and medical/inventory system are really refreshing and it's nice that the AI automatically assist their wounded. Particle effects are also super nice. It's really satisfying to see the puff of pink smoke when you nail an enemy from afar. The supression effect is excelent too! Love this mod. Share this post Link to post Share on other sites
DAP 619 Posted July 2, 2019 UPDATE VERSION 0.5.1 BUILD 4125 CHANGELOG: Spoiler Fixed: Water resistance for KamAZ-4350 Fixed: Water resistance for KamAZ-43501 AS-4350 Fixed: Water resistance for KamAZ-5350 Fixed: Water resistance for KamAZ-5350 (ZU-23-2) Fixed: Water resistance for KamAZ-5350 2B26 Fixed: Water resistance for KamAZ-5350 MTO-UB2 Fixed: Water resistance for KamAZ-5350 MTO-AM2.2 Fixed: Water resistance for KamAZ-5350 KMP-SN Fixed: Water resistance for KamAZ-5350 ATZ-7 Fixed: Water resistance for KamAZ-5350 ammo truck Fixed: Water resistance for KamAZ-53501 ammo truck Fixed: Water resistance for KamAZ-5350-379 Fixed: Water resistance for KamAZ-5350-379 (MM501) Fixed: Water resistance for KamAZ-5350-379 (ZU-23-2) Fixed: Water resistance for KamAZ-6350 Fixed: Water resistance for KamAZ-6350 KK6.2.32.1 Fixed: Water resistance for KamAZ-63501 Fixed: Water resistance for KamAZ-63501-AT Fixed: Water resistance for MTVR MK23 Fixed: Water resistance for MTVR MK23 ammo truck Fixed: Water resistance for MTVR MK23 refuel truck Fixed: Water resistance for MTVR MK23 repair truck Fixed: Land Cruiser KADDB (NSV) NSV reload animation Fixed: SV-98 lods Fixed: Missed PSO-1 sights in Arsenal Fixed: Too small capacity of 6SH104 SVD vest and podsumok AK vest Fixed: Wrong ammo type indication for RPK74M BS magazine and AK74 Plum TM magazine Fixed: AK103 BP magazine's name doesn't match other AKM/AK103 magazines Fixed: All SNB Tigr 20rnd mags in woodland camo Fixed: Wrong position of zeroing indicator on Land Cruiser KADDB (PKM) Fixed: Wrong position of zeroing indicator on Land Cruiser KADDB (NSV) Fixed: AI behaviour with M240G Fixed: AI behaviour with M249 SAW Fixed: AI behaviour with M249 Para Fixed: AI behaviour with RPK Fixed: AI behaviour with RPK74 Fixed: AI Behaviour with PKM Fixed: AI behaviour with PKP STEAM WORKSHOP ARMAHOLIC.COM NOTE: STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG 4 2 Share this post Link to post Share on other sites
DAP 619 Posted July 7, 2019 UPDATE VERSION 0.5.1 BUILD 4145 CHANGELOG: Spoiler Fixed: AI behaviour with various firearms STEAM WORKSHOP ARMAHOLIC.COM NOTE: STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG 2 2 Share this post Link to post Share on other sites
b3lx 161 Posted July 12, 2019 Hi, anyone willing to help here? On 5/19/2019 at 6:00 PM, b3lx said: Hi, I have two questions: 1- Does VTN break the use of groupchat and sidechat? 2- is it permissible to use your vehicles in my mod without any changes except the crew? I mean like this: class VTN_KAMAZ5350_ZU23_EMR ; class B_MIL_Truck_ZU23 : VTN_KAMAZ5350_ZU23_EMR { scope = 2; scopeCurator = 2; displayName = "Truck ZU-23"; side = 1; faction = "B_MIL"; crew = "B_MIL_Rifleman"; }; And if so, how can I import the use of the zoom optic? Like this it doesn't work. Share this post Link to post Share on other sites
DAP 619 Posted July 18, 2019 @b3lx 1. No. Just hides it. You still can use chat in lobby. But not in game. 2. For personal use only. 1 Share this post Link to post Share on other sites
DAP 619 Posted July 23, 2019 UPDATE VERSION 0.5.1 BUILD 4150 CHANGELOG: Spoiler Added: AK103 with MIL-STD-1913 rail and custom hand grip Added: AK104 with MIL-STD-1913 rail and custom hand grip Improved: Damage system and first aid system Improved: MagazineWells compatibility Fixed: M16A4 fire modes STEAM WORKSHOP ARMAHOLIC.COM NOTE: STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG 2 Share this post Link to post Share on other sites
b3lx 161 Posted July 23, 2019 I was planning to inform you about this, but you were quicker in releasing an update. Anyway in case you didn't correct this on the last version here are two glitches I found. Having an issue using rpk mags on akm's: Spoiler Also had a problem with VTN_TOYOTA_LC_HZJ79. It was showing a weird shadow at middle range but I can't reproduce it. Share this post Link to post Share on other sites
islesfan186 83 Posted July 23, 2019 Is doing a BMP-T in your future plans? I'm hoping one of RHS, CUP, Russia 2035 or you guys have one in the works. Also, any potential aircraft in the pipeline, rotary or fixed wing? Do you guys have a discord or anything just outta curiosity? Share this post Link to post Share on other sites
DAP 619 Posted July 23, 2019 36 minutes ago, b3lx said: Having an issue using rpk mags on akm's: Reveal hidden contents Classname? 25 minutes ago, islesfan186 said: Is doing a BMP-T in your future plans? I'm hoping one of RHS, CUP, Russia 2035 or you guys have one in the works. Maybe. 26 minutes ago, islesfan186 said: Also, any potential aircraft in the pipeline, rotary or fixed wing? All In progress. Planes, helicopters... all of this. 27 minutes ago, islesfan186 said: Do you guys have a discord or anything just outta curiosity? Not enough free time for this. 1 Share this post Link to post Share on other sites
b3lx 161 Posted July 23, 2019 2 hours ago, DAP said: Classname? tried all rpk mag classes, magazines and drums Share this post Link to post Share on other sites
DAP 619 Posted July 23, 2019 13 minutes ago, b3lx said: tried all rpk mag classes, magazines and drums I mean rifle classname. Not magazines. Share this post Link to post Share on other sites
b3lx 161 Posted July 23, 2019 7 minutes ago, DAP said: I mean rifle classname. Not magazines. "VTN_AKMS" "VTN_AKMS_1960" "VTN_AKMS_SAWEDOFF" "VTN_AMD63" "VTN_AKMSN" "VTN_AKMS_TUNED" "VTN_AKMS_TUNED_TACTICAL" "VTN_AKMS_GP25" "VTN_AKMSN_GP25" "VTN_AKM" "VTN_AKM_1962" "VTN_AKM_TUNED" "VTN_AKM_GP25" "VTN_AKMN" Share this post Link to post Share on other sites
jacobs 165 Posted July 24, 2019 Wow by far the best AK's of arma 3. Thanks a lot, this mod really grew on me. 1 Share this post Link to post Share on other sites
DAP 619 Posted July 24, 2019 16 hours ago, b3lx said: "VTN_AKMS" "VTN_AKMS_1960" "VTN_AKMS_SAWEDOFF" "VTN_AMD63" "VTN_AKMSN" "VTN_AKMS_TUNED" "VTN_AKMS_TUNED_TACTICAL" "VTN_AKMS_GP25" "VTN_AKMSN_GP25" "VTN_AKM" "VTN_AKM_1962" "VTN_AKM_TUNED" "VTN_AKM_GP25" "VTN_AKMN" Can't confirm. Spoiler Share this post Link to post Share on other sites
b3lx 161 Posted July 24, 2019 5 hours ago, DAP said: Can't confirm. Reveal hidden contents finally finished downloading. it's fixed in the last version, thanks! Share this post Link to post Share on other sites
General Yudenich 114 Posted July 25, 2019 On 1/21/2019 at 3:47 AM, b3lx said: I love RHS but if VTN brings me the dushka on high tripod, T55, T72, D30 and BMP I'm permanently sold. It's an awesome mod. I would just like to be able to use setobjecttexture on uniforms and vehicles publicly though We already have all this tanks, vehicles and guns in other mods. I think that Veteran mod need to focus on adding ARMA 3 what is the fact that it still has not been added by any mod. For example, the T-62, MT-12 rapier anti-tank gun (perhaps also more guntracks) would be much more interesting to see, since the T-62 in huge quantities has been used and is still used. But from these guys with their level of skill and quality I will be glad to any content! Share this post Link to post Share on other sites
b3lx 161 Posted July 25, 2019 5 hours ago, General Yudenich said: We already have all this tanks, vehicles and guns in other mods. I think that Veteran mod need to focus on adding ARMA 3 what is the fact that it still has not been added by any mod. For example, the T-62, MT-12 rapier anti-tank gun (perhaps also more guntracks) would be much more interesting to see, since the T-62 in huge quantities has been used and is still used. But from these guys with their level of skill and quality I will be glad to any content! If you mean CUP and RHS I disagree because they don't mix well with VTN in aesthetics or sound, and at least in case of RHS it's not even compatible. VTN, CUP and RHS are mutually exclusive. If you mean other mods besides CUP and RHS please say which ones, I don't know any others with the same type of basic content and amount of assets. Share this post Link to post Share on other sites
cpt.ghost 104 Posted July 25, 2019 2 hours ago, b3lx said: If you mean CUP and RHS I disagree because they don't mix well with VTN in aesthetics or sound, and at least in case of RHS it's not even compatible. VTN, CUP and RHS are mutually exclusive. If you mean other mods besides CUP and RHS please say which ones, I don't know any others with the same type of basic content and amount of assets. well i have them all installed and mixed with some editing for personal use only Share this post Link to post Share on other sites
b3lx 161 Posted July 25, 2019 40 minutes ago, cpt.ghost said: well i have them all installed and mixed with some editing for personal use only only "some editing"? I can barely imagine the amount of effort needed to make mags interchangeable, sounds consistent and damage systems compatible between those three AND adapting to each update AND in the end you can't even share it with people. But sometimes we just got to have exactly what we want 😁 Share this post Link to post Share on other sites