leet 24 Posted January 29, 2015 Well it's normal procedure that moders inform about the updates with a changelog. I guess you work differently which is perfectly fine with me. Good luck with your mod. Version 0.3.1 build 402Error #162: Fixed LPR-1/-2 mass Error #158: Deleted wrong classnames Error #132: Added PSO-1 illumination Error #91: Fixed radio backpacks Reworked: MCCUU textures Improved: 1PN93 sights family Improved: Body position of injured units Fixed: first aid Fixed: MBAV stringtable Fixed: AN/PVS-15 icon (placeholder) Version 0.3.1 build 387 Added: EOTech 553 reflex sight in black Added: 1PN93-2 night vision sight for AK74 Some improvements of injure system Fixed: Compatibility of Picatinny rail sights Version 0.3.1 build 376 Added: USMC AA units Fixed: FIM-92 Stinger Version 0.3.1 build 375 Added: M40A3 sniper rifle Added: 9A-91 submachine gun Added: VSK-94 automatic sniper rifle Added: AN/PVS-7 and AN/PVS-15 (placeholder) night vision goggles Added: PSO-1M2-1 9mm sniper rifle scope Added: 6Ch3 and 6h3-3 devices for night shooting Added: 1P78-2 and 1P78-3 LMG scopes Added: BN-1 and BN-3 night vision binoculars Added: New ammo crates incl. with medicaments Added: Sniper units and sniper teams for USMC Added: A few new units of russian police Fully reworked scripts Reworked: Particle effects Reworked: Icons of 5 round magazines for M40 and KO-44 Reworked: Night vision filters Fixed: Injure and sound system Fixed: 1P78 scope model Fixed: MARSOC units Fixed: ZSh-7, -7V and -7VS helmets Fixed: Wrong class name for TGP-A sound/flash supressor Fixed: Compatibility of Saiga MK-03 and AKM mags Fixed: Gaussian blur effects in optics Multiple stringtable fixes Version 0.3.1 build 302 Reworked: Combat boot model Error #131: Added safe mode on M9 Error #151: Fixed view pilot of radio Error #152: Fixed mounting dovetail sights Error #154: Fixed 6Sh11/12 backpacks Version 0.3.1 build 291 Added: FPS/3D view switch for dragging of the injured units Error #146: Fixed 6B34 goggles Error #149: Added all mounting dovetail sights to all supporting weapons Version 0.3 build 287 Fixed: Attachments on M249 Error #142 & #145: Added GL weapon for police Error #143: Fixed stringtable for police unit Error #144: Fixed M249 and Mk18 models Version 0.3 build 284 Fixed: DPM-7 flash supressor Fixed: KX3 flash supressor Fixed: Echo under water Added: RPG bags 6Sh11 and 6Sh12 Reworked: Injures system Added: Icons for AKS74U Fixed: SVD and SV-98 mags Renamed: Accesoirs for SV-98 Renewed: FX for 30 mm Fixed: Ballistic for 5.45x39 and 7.62x54 Reworked: Inventory Added: New flamethrower riflemans Fixed: Many stringtable errors Changed: Items on start Changed: Backpack load Error #123: Fixed mag change on AK105 with Picatinny rail Error #126: Fixed AKM muzzle compensator Error #129: Fixed ZEUS compatibility with VTN ammo crates Error #139: Fixed muzzles for SV-98 Error #141: Fixed ammo for air soft gun Version 0.22 hotfix build 244 Error #100: Zeus compatibility Error #115: VTN_SPPU_AT cshaed game Error #118: RGD-5 grenades kept falling out from soldiers equipment in version 0.21 Version 0.21 build 238 Issues from tracker: Error #13: issues with US MARCOS - AT4 rifleman Error #14: Injuries from firing RPG next to weapon crates Error #15: Zeroing on VTN_M249_200_SAW Error #23: Not visible silencers Error #24: Ability to attach silencers to handguns without thread for silencer Error #25: Problems with NVG Error #26: Issues with RPG-7 Error #27: Issues with silencers/flash hiders Error #28: Issues with rocket launchers Error #33: Weapon config missing mass Error #34: Weapon config required addons Error #78: Penetration of 7.62x54 rounds Error #79: Issues with PK-AT sight Error #80: Wrong sound with stock flash hider on AK-105 Error #84: MRO causes crash of the game Error #85: Hand grenades fall out from loading vests Error #89: Spawn of second set of equipment after wounding/recovering Error #90: Issues with ÐК-103 GP-30Ðœ Error #94: Missing sight animation on M240G Error #95: Multiple detonations of VOG-25/VOG-25P Error #101: Ammunition falls out from vests Error #103: Lose of control after respawn Error #105: Iron sights in AK family not functioning properly. Error #107: Units falling through textures on second floor during healing Error #108: Temporarily removed 1P69 Error #110: No flash on VTN_MUZZLE_KX3 flash hider Improvement #112: Incorrect volume of MBAV vest MG version Development: #68: Added M32 Improvement: #29: Tracers Improvement: #93: VFX scale Issues found by testers and players: Improvement: All unit(including stock BIS) carry medicine to provide first aid Improvement: Disabled not required buttons while dragging Improvement: Added missing icons for firearms Improvement: Russian AT soldiers now carry PG7VL instead PG7VM Improvement: Added tracers to SMAW rockets Improvement: only SD muzzle devices now affect round velocity Improvement: improved weight of some firearms Improvement: Radius of thermobaric ordnance Improvement: Improvements of wounding/healing system Issue: Mod wasn't compatible with Zeus Fixed: No entry 'bin\config.bin/CfgWeapons.VTN_C_M4A1_RCO_ANPEQ15D'. related to error #13 5chars Share this post Link to post Share on other sites
kasp 10 Posted January 30, 2015 Version 0.3.1 build 438 Error #173: Fixed sawed off AKMS safe animation Error #167: Fixed PKP sights compatibility New: Identification system Added: M249 with EOTech & ATPIAL Added: NSPD and NSP signal cartridges Reworked: Explosion effects Reworked: Injure system Fixed: 6B23 vest view pilot Fixed: EOTech 553 desert model Fixed: Magazine change in Arsenal Share this post Link to post Share on other sites
leet 24 Posted January 30, 2015 Identification works by right-click only if face is visible:) Share this post Link to post Share on other sites
nikiforos 450 Posted January 30, 2015 Thank you for the changelog. How can I download the mod? Armaholic? Share this post Link to post Share on other sites
leet 24 Posted January 30, 2015 Thank you for the changelog. How can I download the mod? Armaholic? Arma3Sync ftp://arma2.wogames.info/arma3sync/vtn/.a3s/autoconfig Yoma AddonSync ftp://arma2.wogames.info/vtn_updater/addons.7z Or you've to wait for armaholic or six to download and share it. Share this post Link to post Share on other sites
1stBattalionScotsGuards 10 Posted January 30, 2015 Pretty geid. Share this post Link to post Share on other sites
bilu90 10 Posted January 31, 2015 It tells me that :" the url is not reachable" (Arma3sync). Is it normal ? Share this post Link to post Share on other sites
leet 24 Posted January 31, 2015 FTPs are not available on Friday and Saturday from 6 till 10-11 GMT. Share this post Link to post Share on other sites
sonsalt6 105 Posted February 1, 2015 Updated mod v0.3.1.438 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
J. Baago 10 Posted February 2, 2015 How do i disable the wounding system, say i want to run AGM or CSE instead? Share this post Link to post Share on other sites
leet 24 Posted February 2, 2015 How do i disable the wounding system, say i want to run AGM or CSE instead? You can't at the moment. Share this post Link to post Share on other sites
Luka 10 Posted February 2, 2015 I love this mod but i can't put in my community because we don't have a way to disable/delete this medical system , can you please do this for us ( everyone )??? Share this post Link to post Share on other sites
Shep_FR 10 Posted February 2, 2015 I love this mod but i can't put in my community because we don't have a way to disable/delete this medical system , can you please do this for us ( everyone )??? You can't at the moment. I think they'll do it later. I guess they are pretty busy with vehicules implementation atm. Keep up your work, the units are really cool ! Can't wait to see what next ! Share this post Link to post Share on other sites
J. Baago 10 Posted February 3, 2015 Oh - damn. At the moment im in doubt to as if it is even running also as it works sometimes in the editor, but not on dedi-box at all. Share this post Link to post Share on other sites
GieNkoV 30 Posted February 3, 2015 Yeah, VTN + CSE will definitely make for ultra realistic milsim experience :). Share this post Link to post Share on other sites
leet 24 Posted February 3, 2015 I love this mod but i can't put in my community because we don't have a way to disable/delete this medical system , can you please do this for us ( everyone )??? Can you please clarify what is wrong with medical system, we are open for suggestions. Oh - damn.At the moment im in doubt to as if it is even running also as it works sometimes in the editor, but not on dedi-box at all. Everything works 100%. At WOG we play quite small missions ATM around 40+ players without lags or bugs related to medical system, on dedicated server of course. Share this post Link to post Share on other sites
haleks 8212 Posted February 3, 2015 Can you please clarify what is wrong with medical system, we are open for suggestions. I think it's just like Baagoe said; some people prefer to use other medical systems (or are simply used to their own). I reckon you guys have a solid vision for VTN gameplay-wise, and it's all up to you to make your mod a bit more modular, but still, people do love to make their own mixtures. ;) On a personnal note, I think mods are meant to complete the game, not to replace/handle everything on their own (unless, of course, VTN is to be considered a total modification). Share this post Link to post Share on other sites
leet 24 Posted February 3, 2015 Indeed it is a total modification 8) Share this post Link to post Share on other sites
srbknight 925 Posted February 4, 2015 Have to ask can't access to website on your twitter profile so i want to ask you when will be released things such as Mi-28 and Mig-29 that sorry if someone already asked i know you are working hard but any news will be nice ! Share this post Link to post Share on other sites
leet 24 Posted February 4, 2015 (edited) Have to ask can't access to website on your twitter profile so i want to ask you when will be released things such as Mi-28 and Mig-29 that sorry if someone already asked i know you are working hard but any news will be nice ! As usually I can't give any certain dates but MiG is pretty much ready, Mi still misses half of the cockpit. Edited February 4, 2015 by Leet Share this post Link to post Share on other sites
srbknight 925 Posted February 4, 2015 Thank you for this reply and wish you success to next work ! :D Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted February 4, 2015 As usually I can't give any certain dates but MiG is pretty much ready, Mi still misses half of the cockpit. Great, hope to see the Fulcrum ingame soon ;D Is it going to feature some modules to exchange loadout or at least 3 diferent configs/roles? (like CAP/CAS/AGM)? cheers/spasibo! Share this post Link to post Share on other sites
J. Baago 10 Posted February 4, 2015 Im up for trying your medical system, as far as i can read from the included readme it runs through the scroll-wheel action system. I'll make a video for you that explains and show's what is, and isnt happening in both dedicated and whilst in editor. But for now when i am running @VTN in the editor it appears only when a unit is wounded (you cant check or diagnose until then), further more the option to heal other AI's in editor is only working some of the time and not on all models. On dedicated server, the scrollwheel option to heal wounded players isnt there at all when you or others are shot. Can you tell me a bit about how the system handlers are working? Does it only apply for VTN units? Does it only apply for players? Does it only apply for wounded and others, or also can you heal yourself? At the moment its 50/50 working for me and others in my unit, but id love to get it to work due to the Russian feel of it all. Share this post Link to post Share on other sites
leet 24 Posted February 4, 2015 ;2874204']Great' date=' hope to see the Fulcrum ingame soon ;DIs it going to feature some modules to exchange loadout or at least 3 diferent configs/roles? (like CAP/CAS/AGM)? cheers/spasibo![/quote'] ATM those configs are kinda built-in - exactly CAS, AA and something third but we want to make them swappable in-game. Im up for trying your medical system, as far as i can read from the included readme it runs through the scroll-wheel action system.I'll make a video for you that explains and show's what is, and isnt happening in both dedicated and whilst in editor. But for now when i am running @VTN in the editor it appears only when a unit is wounded (you cant check or diagnose until then), further more the option to heal other AI's in editor is only working some of the time and not on all models. On dedicated server, the scrollwheel option to heal wounded players isnt there at all when you or others are shot. Can you tell me a bit about how the system handlers are working? Does it only apply for VTN units? Does it only apply for players? Does it only apply for wounded and others, or also can you heal yourself? At the moment its 50/50 working for me and others in my unit, but id love to get it to work due to the Russian feel of it all. Works on all units. Scroll is need only to open dialogue. You can heal yourself and others. To learn proper sequences play as medic/corpsman. Share this post Link to post Share on other sites
yurivieira 10 Posted February 5, 2015 I can not install the play wthiSIX, I'm having download failure in 3 here. "addons / vtn_amun_v_mtv_tx.pbo" "addons / vtn_amun_v_mbav_tx.pbo" "addons / vtn_bp_6sh104_tx.pbo". I tried several times, and other mods are not the same. My friend is also having the same. Could see it? Share this post Link to post Share on other sites