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HorribleGoat

Lost Dragons - Total Modification Alpha

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On 3/3/2018 at 1:48 PM, HorribleGoat said:


Yes its big so it can carry all the DAKKA!

Ignorance goes a long way for me lol but is there a download somewhere? I might have missed it? Im not sure... If someone could point me to it (if there is of course) thatd be great thanks :D

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will the assets and the map be given separately or together? 

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On 3/19/2018 at 6:05 AM, socs said:

Ignorance goes a long way for me lol but is there a download somewhere? I might have missed it? Im not sure... If someone could point me to it (if there is of course) thatd be great thanks :D

 

The many years old first release is no longer available as it became so old that it did not represent the direction the mod is going properly. Still polishing things so that they work well enough before we can make a new release.

 

On 5/11/2018 at 11:50 PM, yatol said:

will the assets and the map be given separately or together? 

 

Well the assets will be packed into separate pbos but they are built just for our terrain and it is highly possible they dont fit any other terrain at all. (different lighting etc may not work nicely on them for example). Also they are likely not very well compatible with any other assets due to them being fitted for our needs.

We cant really take other user into consideration in this matter either as we have very specific needs from our assets. 

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Picture time!

Got the new Infrastructure blocks up and running in game. All collsions work on all pieces, they cast shadows and have roadways to walk on!!
 

New_InfrastructureBlocks_InGame_Wip_01.P

 

New_InfrastructureBlocks_InGame_Wip_02.p

 

New_InfrastructureBlocks_InGame_Wip_03.p

 

New_InfrastructureBlocks_InGame_Wip_04.p

 

New_InfrastructureBlocks_InGame_Wip_05.p

 

New_InfrastructureBlocks_InGame_Wip_06.P

 

New_InfrastructureBlocks_InGame_Wip_07.p

 

Stairs_Can_Be_Dangerous.png

 

Stairs can be dangerous though.. And there are a lot of stairs in here!

 

 

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4 minutes ago, HorribleGoat said:

Picture time!

Got the new Infrastructure blocks up and running in game. All collsions work on all pieces, they cast shadows and have roadways to walk on!!
 

New_InfrastructureBlocks_InGame_Wip_01.P

 

New_InfrastructureBlocks_InGame_Wip_02.p

 

New_InfrastructureBlocks_InGame_Wip_03.p

 

New_InfrastructureBlocks_InGame_Wip_04.p

 

New_InfrastructureBlocks_InGame_Wip_05.p

 

New_InfrastructureBlocks_InGame_Wip_06.P

 

New_InfrastructureBlocks_InGame_Wip_07.p

 

Stairs_Can_Be_Dangerous.png

 

Stairs can be dangerous though.. And there are a lot of stairs in here!

 

 

Good work! Really can't wait for this! Looks incredible !

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OUTSTANDING SIR 

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Modders Logbook - June 2018

Hello hello hello!

Time flies again and I thought maybe I'd take a moment to write stuff up since such an opportunity does not seem to naturally present itself.

Earlier I've posted a few shots of new city infrastructure blocks that have made their way in-game to be tested:


New_InfrastructureBlocks_InGame_Wip_01.PNew_InfrastructureBlocks_InGame_Wip_02.pNew_InfrastructureBlocks_InGame_Wip_03.pNew_InfrastructureBlocks_InGame_Wip_05.pNew_InfrastructureBlocks_InGame_Wip_07.pStairs_Can_Be_Dangerous.png
 

And The pieces so far have worked flawlessly collision vise. Which of course was a great victory since our whole concept relies on this stuff working.

Now testing these out also has already instigated lot of improvements:

 

New_InfrastructureBlocks_InGame_Wip_08.pNew_InfrastructureBlocks_InGame_Wip_09.p

 

 

Where the shape of the residential block was improved a lot. Most major change being the increase in floor height to make it less cramped. This of course give us less actual floors.. But that I think is also a good thing.

 

 

New_InfrastructureBlocks_InGame_Wip_10.p

 

Largest vehicles wont fit in there though but that is also not a bad thing since it is supposed to be a residential area, not a highway.

The floors are fully driveable though with smaller vehicles:

 

 

 

Older environment upgrades also include testing out the largest cliff elements:

 

Map_WIP_2018_01.pngMap_WIP_2018_02.png
 


Which have also worked very well despite their immense size (Arma has certain limits on object size vs workign collisions)


And of course the updated WK-209 stuff which Im pretty proud of. The new legs are sexy:
 

WK209_NewRun_06.gifWK209_NewWalk_13.gifWK209_NewWalk_10.gif



These have not however made their way into game yet as our teaser for 2018 shows. The old ones work though, the new ones area just a lot better. :D
 

 


Also we would like to invite everyone interested in Lost Dragons to our Discord channel to discuss the mod and Lost Dragons universe development:


LOST DRAGONS DISCORD
LOST DRAGONS DISCORD



Thats all for now and we'll be posting more new stuff when theres new stuff to show! Enjoy your summer!

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2 minutes ago, HorribleGoat said:

-------

You forgot to add the discord link lol XD

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3 minutes ago, socs said:

You forgot to add the discord link lol XD


No I accidentally managed to post the whole thing before I was finished. I dont  quite like the new forums text editor. xP

 

 

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Just now, HorribleGoat said:


No I accidentally managed to post the whole thing before I was finished. I dont 

Oh... Lol on my part then, sorry...

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5 minutes ago, socs said:

Oh... Lol on my part then, sorry...

Indeed ;D Youre too hasty!


Also fixed it.. 

And if anyone knows how to center videos in posts on this forum Im all ears!

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New blocks have made their way in game and I did some hit geometry testing and thought Id take a quick video with live FPS counter as well to give you guys some idea on how these highly unoptimized assets work in game.
 

 

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There aren'ty too many mods I'm really looking forward to. This one is top 3!

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On 12.7.2018 at 6:33 AM, bludski said:

There aren'ty too many mods I'm really looking forward to. This one is top 3!

 

what are the other two?! genuinely curious.

 

@HorribleGoat i hope there are some jetpacks planned or something similar. these giant complex strucutres scream for some tribes-like airborne gunfights.

 

 

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17 hours ago, bad benson said:

 

what are the other two?! genuinely curious.

 

 

One of them is that Global Germanization mod that my dude @mondkalb and his buddies are cooking up.. the other.. well. that's secret I guess.

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7 hours ago, bludski said:

One of them is that Global Germanization mod that my dude @mondkalb and his buddies are cooking up.. the other.. well. that's secret I guess.


Uuh we are in the big leagues! :D Thanks Blud!!

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On 7/16/2018 at 5:38 PM, bad benson said:

 

what are the other two?! genuinely curious.

 

@HorribleGoat i hope there are some jetpacks planned or something similar. these giant complex strucutres scream for some tribes-like airborne gunfights.

 

 

 

Well to be hones manportable jetpack is pretty much a suicide machine so while its very cool we might not implement such equipment. 

Climbing equipment is more likely to be implemented along with small flying personal transportation vehicles that are slightly less dangerous for their driver. :D

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Manportable jetpack with superntouchy heli flight model would be sweet though...,. Also with lasers..

 

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Heyaa! Teaser time again!

Progress on the terrain, 3 new trees generated on the map to form the bulk of the foresty areas.
 

Map_WIP_2018_03.png

 

Map_WIP_2018_04.png

 

Map_WIP_2018_05.png

 

Map_WIP_2018_06.png

 

Map_WIP_2018_07.png

 

Map_WIP_2018_08.png

 

Map_WIP_2018_09.png

 

Map_WIP_2018_10.png

 

Map_WIP_2018_11.png

 

Map_WIP_2018_12.png

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Also another as other news I managed to get the Blender Object composition export to work with all 3-axis rotations!!!

Blender_Export_Success_X.png

 

I dare you to do the same in Buldozer!

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Wow!....the landscape is beautifully outlandish.

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Dude, those landscapes are absolutely amazing!  <3

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