[KBS]snajdan 14 Posted October 15, 2014 you can create hills etc. or is this map groundbased of altis? It sounds serious if you can create a complete new world from scratch or something like that :O Share this post Link to post Share on other sites
frostwyrm333 1 Posted October 15, 2014 Sounds like Gmod for arma.:) Share this post Link to post Share on other sites
suds420 179 Posted October 15, 2014 you can create hills etc. or is this map groundbased of altis? It sounds serious if you can create a complete new world from scratch or something like that :O No, from what I understand it is just to place objects not build the actual terrain. Share this post Link to post Share on other sites
itsdonjon 25 Posted October 15, 2014 Question! Is it possible to place roads with XCam? Share this post Link to post Share on other sites
mcpxxl 2 Posted October 15, 2014 Normally yes but atm there is a problem with importing roadtype objects into TB But there is no Roadtool like in VBEDIT for VBS Share this post Link to post Share on other sites
luki 53 Posted October 16, 2014 No, from what I understand it is just to place objects not build the actual terrain. Correct. Someone still has to do the dirty work within vis/tb. I hope one day we get the ability for realtime terrain deforming in arma. Share this post Link to post Share on other sites
SAMstudios-3Dartist 45 Posted October 16, 2014 Nice as hell. Need more forrest maps. Share this post Link to post Share on other sites
Nexusmax 16 Posted October 16, 2014 This looks so good, nice work Share this post Link to post Share on other sites
Polygon 11 Posted October 17, 2014 What's the cell size of this map? Share this post Link to post Share on other sites
Night 1 Posted October 17, 2014 This map is so cool. I watched the video of the drive around and was like :O Its so much more detailed and how you would expect things to be then what Stratis and Altis are. I just wanna play on it! :D Great work! Share this post Link to post Share on other sites
luki 53 Posted October 17, 2014 What's the cell size of this map? 5 meter Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 17, 2014 It likely took some series time BIS put into making Altis/Stratis... But if they had this, we probably would have been so far ahead of where we are now. It looks like the X-Cam can do the job of object placement a ton faster and more neat. Not only that, but there's not even a tree or road sign in the road. BIS might as well use this to start creating the new map for the Expansion. XD Share this post Link to post Share on other sites
andersson 285 Posted October 17, 2014 BIS has to take performance into serious consideration. Share this post Link to post Share on other sites
silola 1086 Posted October 18, 2014 ... working on some details :) [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] Silola Share this post Link to post Share on other sites
serjames 357 Posted October 18, 2014 Blimey what you guys can do now, is nothing short of amazing. Any thoughts to a shared "library" of constructions you have created ? I.e. somewhere I can download a "Silola's-supermarket" to install in a mission or on a map ? SJ Share this post Link to post Share on other sites
silola 1086 Posted October 18, 2014 Not a bad idea to share some "constructions" with you, but all the object packs are "WorkInProgress" :-/ So, maybe later. Silola Share this post Link to post Share on other sites
itsdonjon 25 Posted October 18, 2014 Just be sure that we get them with X-Cam! ;D But it would be a really nice idea (for some day in the future) that X-Cam Users could exchange some cool structures they "invented" Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 18, 2014 ... working on some details :)http://i.imgur.com/4Z1volJ.jpg http://i.imgur.com/Y43zrvc.jpg http://i.imgur.com/wk6NOL7.jpg http://i.imgur.com/KsbcFdM.jpg http://i.imgur.com/ofAsl6T.jpg http://i.imgur.com/UBHDd2E.jpg http://i.imgur.com/UfAz63d.jpg http://i.imgur.com/ECuzDSN.jpg Silola What? DID YOU JUST BUILD THAT? Out of Objects? Like... Literally constructed that structure? Or am i interpreting this wrong... Amazing detailed building by the way. LOVE the creativity. Share this post Link to post Share on other sites
silola 1086 Posted October 18, 2014 Yes, these objects were assembled from individual parts. But not the trees ;) Share this post Link to post Share on other sites
andersson 285 Posted October 18, 2014 How is the AI on the map and also in constructions like that, do they have any pathfinding problems? Hope not :) Share this post Link to post Share on other sites
mcpxxl 2 Posted October 18, 2014 @andersson atm this map is not build with AI in mind --> Prototype Share this post Link to post Share on other sites
Raytesh 10 Posted October 18, 2014 If those constructions would work with AI imagine the time that could be saved by content creators building buildings out of objects instead of 3d modeling them and then texturing and then coding them in. Its literally like playing Arma erectors! You could build endless possibilities. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 18, 2014 Siola, you win the forums. Lol That's fucking amazing. Now maybe someone can finish that construction site that BIS ported from Arma 2 that's... still not an actual building. This is so cool, it might actually get me into making a mod. Maybe. Share this post Link to post Share on other sites
silola 1086 Posted October 18, 2014 LOL :D But at this point a special thanks @poolpunk for this amazing metal object pack, and I know it's not the end Share this post Link to post Share on other sites
itsdonjon 25 Posted October 18, 2014 Silola! Come to an end and give it to us! My floor has a waterdamage from all the drooling.. :D Share this post Link to post Share on other sites