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SAMstudios-3Dartist

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About SAMstudios-3Dartist

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    Sweden

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  1. SAMstudios-3Dartist

    Retro AR madness{WIP}

    Some problem I see is something with the cage. The black lines where the hard edges are you have proabably no "uv seem" there. they are proabably stiched together. Here is a real easy basic and explanations with most baking problems: http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html
  2. SAMstudios-3Dartist

    Retro AR madness{WIP}

    Yes. Can you give wireframe of the model? Always like to study other artist wireframe how they build their models.
  3. SAMstudios-3Dartist

    [Release] Injured Ai script/Mod

    Thanks for the info. I am new in scripting only do 3d works before. I take it that i will create 4 sqf-files and name them (init.sqf, initserver.sqf, injured.sqf and animation.sqf). Then copy paste the code into the different files? I tried do that and make that into a addon file (.pbo) but didn´t work so i think i miss something. Is´t even a way to make it effect all the AI instead of use either East/west? Sorry for stupid questions from a noob :P
  4. SAMstudios-3Dartist

    [Release] Injured Ai script/Mod

    Thanks for a great mod. Is there any way to only have the wounded animation on the ground (without the draging, smoke, sounds) I can try do it myself but not really god with scripting so I don´t delete anything importent. I using tha addon version.
  5. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    It´s a "easy" model and i had it laying around and other people want it too, so having it to try to get the feeling for vehicles in the Arma engine. The three real big ones is also laying around and waiting ;)
  6. SAMstudios-3Dartist

    [WIP] Terrain "X-Cam-Taunus"

    Wasn´t the new texture visals to make it more like "real life" to get "rid" of the game feeling?
  7. SAMstudios-3Dartist

    [WIP] Terrain "X-Cam-Taunus"

    I can understand this, As a Artist myself, if you have an idé on a project and a goal with it. And then the thing you work on and the Visual in your head got smashed to bits. Then the project will feel like a real bother to work on. And becuse they also do it for free.
  8. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    Time to make the game version :dance1:
  9. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    Some WIP, For armor test.
  10. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    change
  11. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    A little smal update after some vacation and travel in Asia. This is to all you guys that can´t hit your enemies with Iron sights and need some help. ;) And to all the Germans out there that has been begging me for it for like months :D The First view of the KSP94/MG3 Railsystem (WIP). Different colorversion will also be the next step. Other updats are animated GRT Lunchers, And Swedish UN. Also My version of the classic M45 Gustav.
  12. SAMstudios-3Dartist

    Swedish Army Mod 3 (SAM)

    Well it´s shorter then the KSP58/m240 from Bis and the Ksp94 ingame model is 1.3 Meters long. So like 8 cm longer then the real version. :)
  13. SAMstudios-3Dartist

    BloodLust (7-9-2017 v2.484)

    Well I think it is good that is a little more blood the "realistic" We have like never had blood in this game since OFP times. I like the current development :)
  14. SAMstudios-3Dartist

    BloodLust (7-9-2017 v2.484)

    Hey, trying out the new version 1.7c from armaholic. Like the new blood system but one thing, the other files were like 80MB and new one is like 8 Mb? Is this becuse of the improvment? And the other thing is that the "brain" texture dosént show up in the latest?
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