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evromalarkey

Army of the Czech Republic A3 - ACR_A3

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Great mod! Just started a new ALiVE campaign that I'm building and using these troops. Awesome stuff.

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Updated mod v1.2 available at withSIX. Download now by clicking:

banner-420x120.png

Hey EvroMalarkey , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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I have a problem i use ACR mod and CUP ACR weapons along with JSRS, ACE3, CBA, and RHS  and i have issue that if we play multiplayer and we use ACR weapons Sa58, CZ805, i can hear my own gunshots, but i dont hear any sound, and i dont see any muzzleflash of the other players using ACR weapons, and they say that they have same problem they can hear theyr own gunshots but cant hear each others.

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Version 0.9 released

 

Also ACR_A3_CUP updated to newest CUP_Weapons v1.4

Download: (572 MB)
GITHUB, STEAM WORKSHOP, GOOGLE DRIVE, WITHSIX

Dependencies:
@CBA_A3, @CUP_Weapons or @ACR_A3_CUP, @RHS_AFRF

Donate:
If you like our work, please consider donating ;)
btn_donateCC_LG.gif

Changelog:
Fixed: Vests and helmet protection to new A3 standarts
Added: NEW A2 ACR vests variants
Added: NEW A2 ACR helmet variants
Added: NEW A2 beret
Added: ACR_A3 logos to arsenal
Improved: various textures improvements
Improved: T72M4 improvements and fixes

and other minor improvements and fixes

Pictures:
7uj2TuA.jpg

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very good work!

question... how to add the kneepads on vanilla's pants?

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Great work! Thank you for bringing my favourite Amra 2 factions to Arma 3!

 

If you don't mind me asking, you're a member of the CUP team, right? Does this mean we'll see Czech units there sometime soon?

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New version frontpaged on the Armaholic homepage.

 

news_download_a3_3.png

Army of the Czech Republic A3 - ACR_A3 v0.8.1

required_addons.png

Community Base Addons A3

RHS: Armed Forces Of The Russian Federation

Community Upgrade Project - Weapon Pack

or

Community Upgrade Project - Weapon Pack - ACR_A3

** Armaholic now supports authors with donation button/links. When you have any donation/support links please contact me!

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very good work!

question... how to add the kneepads on vanilla's pants?

 

it's textures and rvmat on uniform

 

Great work! Thank you for bringing my favourite Amra 2 factions to Arma 3!

 

If you don't mind me asking, you're a member of the CUP team, right? Does this mean we'll see Czech units there sometime soon?

 

definitely, our plan is to switch to CUP Vehicles in the future and then discontinue this mod (with last version 1.0). And when the time comes, there will be czech units also in CUP.

 

 

@Foxhound thanks for mirrors!

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it's textures and rvmat on uniform

 

 

definitely, our plan is to switch to CUP Vehicles in the future and then discontinue this mod (with last version 1.0). And when the time comes, there will be czech units also in CUP.

 

 

@Foxhound thanks for mirrors!

Its a shame you haven't switched over to CUP Vehicles yet, as i don't use RHS :(.

 

Though it will be nice to see Czech content in CUP, as i have plans for the T72M4 with my Nogovan Armed Forces  ;)

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Its a shame you haven't switched over to CUP Vehicles yet, as i don't use RHS :(.

 

Though it will be nice to see Czech content in CUP, as i have plans for the T72M4 with my Nogovan Armed Forces  ;)

This mod is the only reason why I use RHS :P But yes, I hope a CUP version will come soon.

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I think these uniforms will be seeing a lot of use by me-I love the grey top variant with wood pants for Chernarus and the desert pants for...everywhere else ;) It's a nice variant not seen often-with the kneepads and stuff.

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Hi there :)

The question might seem a bit obsolete; but just out of cheer curiosity:
Somewhere in the updates I read that the T72M4 had been looked through by RedPhoenix,
who is, as far as I understood, with RHS as well, hence my question:

Has by any chance the T72M4 been configured to be compatible with the RHS/ RAM armour system?
Are effects dealt by RHS RPGs, for instance, as intended? Same goes to T72B variants vs. CZ version.
How would the czech ERA etc.(?), stack up against T72B variants anyhow?
And last but not least, does anybody here have further insight in what actual night fighting &
targeting capabilites the T72M4 has?

Very best regards,
and, something that is never going to be obsolete:
Thanks  a  lot  for your work ;)

~ Alessio

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Hi there :)

The question might seem a bit obsolete; but just out of cheer curiosity:

Somewhere in the updates I read that the T72M4 had been looked through by RedPhoenix,

who is, as far as I understood, with RHS as well, hence my question:

Has by any chance the T72M4 been configured to be compatible with the RHS/ RAM armour system?

Are effects dealt by RHS RPGs, for instance, as intended? Same goes to T72B variants vs. CZ version.

How would the czech ERA etc.(?), stack up against T72B variants anyhow?

And last but not least, does anybody here have further insight in what actual night fighting &

targeting capabilites the T72M4 has?

Very best regards,

and, something that is never going to be obsolete:

Thanks  a  lot  for your work ;)

~ Alessio

 

Hello,

 

I think I can answer some of your questions.

 

Yes, RedPhoenix is one of RHS developers.

 

And answer for some of remaining questions you can find here: http://forum.valka.cz/topic/view/12882/CZE-T-72M4-CZ.

 

Regards,

Redoper

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Respectfully, if I may suggest something. Shouldn't the non MOUT units also be using the BREN rifle instead of the Vz58V? From what I understand the BREN is the service rifle for all regular ACR units. 

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Final version 1.0 released

Also ACR_A3_CUP updated to newest CUP_Weapons  v1.6 & CUP_Vehicles 1.3

 

We're releasing one of the final release for this mod, further updates will be mainly of the ACR_A3_CUP package to update it everytime there is a major CUP release. (this means that T810 will be eventualy within CUP).

From now on CUP has priority over this mod and there will be ACR faction in there eventually, so it's pointless focus our power into two projects. We're really glad that we could push this mod so far and in this final release we think it's stable and enjoyable for all.

Also, we dropped requirement for RHS, deleted our vehicles from the mod and we switched completely to CUP Vehicles. Enjoy!

Download: (210 MB)
STEAM WORKSHOP, GOOGLE DRIVE, WITHSIX

Dependencies:
@CBA_A3, @ACR_A3_CUP or @CUP

Donate:
If you like our work, please consider donating ;)
btn_donateCC_LG.gif

 

Website:

https://gitlab.com/ascz/acr_a3

 

Changelog:
- Added: All vehicles replaced with CUP alternatives
- Added: New Beret variants from redoper
- Added: New logo for the mod
- Added: Support for EDEN editor
- Fixed: Most of the vehicles has fixes from CUP Vehicles
- Improved: overall structure, improvements and fixes

Gallery:

 

nvm0ENi.jpg

  • Like 5

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