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noubernou

ACRE2 Public Beta Release

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Well done on the release guys.

I remember reading somewhere a while ago about muting TS when JVON is activated, did this make it in anywhere so you can manage having TS running while not using it for ingame comms?

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Nice! Testing already inside our community! Will report any bugs. :)

Wysłane z mojego WT19i przy użyciu Tapatalka

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Does anybody have the same problems like me? When I use the radio, the "krrcht"-signal does not sound as before..

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Does anybody have the same problems like me? When I use the radio, the "krrcht"-signal does not sound as before..

See changelog:

Distortions and sounds have received an overhaul. You no longer hear incoming squawks, instead you hear clicks and static (per real radios)

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We're getting about 30+% FPS drop when receiveing transmissions on 152 & 117 and about 15% drop on 148 on the new 2.1 for TS3 on an mostly empty map. Hardware doesn't really matter, on good PC it drops from 60 to 50 (148) or 35fps (152&117), on mine it drops from 30 to ~20.

Let me know what you need for further troubleshooting so I can get you more info.

Also, are the plugins for VS2013 and 15 interchangable? For one of our guys the 2015 plugin crashes his TS instantly (does it need any additional software installed on PC?), on 2013 it launches but he gets an error at game launch and TS crash at first transmission, in and/or outcoming.

PS: We didn't have any issues with 2.0.3.

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First, congrats on all the hard work guys! At first, I dismissed ACRE2 simply because the server/mission was already configured to run TFR. However when I saw on REDDIT that you guys created a standalone version that works with ARMA VON I took a second look and I'm VERY impressed. I put in a request to BIS for something EXACTLY like this (if only the BIS launcher could auto load, auto install server mods). Since you guys seemed to have created what I've wanted for a long time, naturally I have some questions.

Questions regarding ACRE2 Ominbus.

  • Does it remove VON stuttering?
  • What are the steps required of CLIENTS to get this installed? (As the server admin I don't mind putting a lot of work to get it setup, but if it's not easy to setup for the players it will fail on my pub server)
  • How would this work on a public server where its a mix of users with the mod and users without it?
  • Are there different radios with different ranges?
  • Would I be able to use the class names of these radios so users could purchase them via our equipment menu? (we use an upgrade tier for equipment, I'd prefer to give the players the shit radios and as they upgrade they could purchase the better radios)
  • Is there a video demonstrating how this new system looks/behaves/works?

Thanks guys!

-SS

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;2853468']We're getting about 30+% FPS drop when receiveing transmissions on 152 & 117 and about 15% drop on 148 on the new 2.1 for TS3 on an mostly empty map. Hardware doesn't really matter' date=' on good PC it drops from 60 to 50 (148) or 35fps (152&117), on mine it drops from 30 to ~20.

Let me know what you need for further troubleshooting so I can get you more info.

Also, are the plugins for VS2013 and 15 interchangable? For one of our guys the 2015 plugin crashes his TS instantly (does it need any additional software installed on PC?), on 2013 it launches but he gets an error at game launch and TS crash at first transmission, in and/or outcoming.

PS: We didn't have any issues with 2.0.3.[/quote']

This may be due to the 2015 changes - we will investigate shortly and possibly push a runtime rollback if the issues persist.

EDIT:

After further investigating and debugging, we can't find any scenarios where there are FPS drops or stutters except in a large-player-in-one-area scenario; E.g. 10+ players all within a 2 meter radius with multiple radios on all of them. Can you confirm this was the kind of testing you were doing? That would generally cause some FPS drops no matter the circumstances, especially with an over-abundance of radios.

For every radio you have, its re-calculating the signals - so if your carrying 3+ radios on the same net, "your gonna have a bad time"

---------- Post added at 08:45 AM ---------- Previous post was at 08:21 AM ----------

First, congrats on all the hard work guys! At first, I dismissed ACRE2 simply because the server/mission was already configured to run TFR. However when I saw on REDDIT that you guys created a standalone version that works with ARMA VON I took a second look and I'm VERY impressed. I put in a request to BIS for something EXACTLY like this (if only the BIS launcher could auto load, auto install server mods). Since you guys seemed to have created what I've wanted for a long time, naturally I have some questions.

Please see http://gitlab.idi-systems.com/idi-systems/acre2-public/wikis/acre2-omnibus and http://acre.idi-systems.com/products/jvon/ for for details on JVON.

1. Yes, it is basically a teamspeak3/VON replacement; we have integrated it with A3 to feel seemless like VON.

2. Installing the mod. Thats it.

3. Players would require the mod, otherwise they would not near the Acre2 folks speaking.

4. ACRE_PRC343, ACRE_PRC148, ACRE_PRC152, ACRE_PRC117F are our current radios. See This blog post for details on ranges.

5. Yes, you can assign them radios based on the purchases.

6. We are waiting for the videos and material to come in now, but it operates exactly like ACRE from the end users perspective in game; just there is no additional TS3 requirement; it all integrates directly with the game. So the video evidence of such would look exactly the same.

Edited by jaynus

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We've just retested again, also with 2.0.3. Scenario is as follows:

2 players, Stratis Airfield with some additional buildings, each player with one radio, distance between players 2-50m, LOS not obstructed, FPS measurements taken on the better PC (i5-4670K, 8GB RAM, GTX770), we do have large modpack.

ACRE 2.0.3: FPS drop present from 50>40+

ACRE 2.1 with VS2013 plugin: 50>35 on all radios

ACRE 2.1 with VS2015 plugin: 50>30 with 152&117, 50>35 with 148

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The instructions for the volume says "Change the pre-mix and post-mix volumes until your sound is at a comfortable level." Can we get a better description of what pre-mix and post-mix are? I'm not sure if we're supposed to adjust both sliders equally or just one of them.

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The instructions for the volume says "Change the pre-mix and post-mix volumes until your sound is at a comfortable level." Can we get a better description of what pre-mix and post-mix are? I'm not sure if we're supposed to adjust both sliders equally or just one of them.

You can adjust both or only one; we provided them both because frankly, TS3 is broken in a few places for volume so we made sure to provide the ability to work around all issues.

PreMix - This amplifiers the volume from TS3 before ACRE2 does anything with it; it basically is amplifying the volumes of people speaking as you receive their packets off the network.

PostMix - This will amplifier the volumes after they have gone through the entire ACRE2 audio chain; so after 3d positioning, muting, in-game volumes modifications, and filters. The volume gets amplified basically right before it goes into your speakers.

EDIT: and to clarify, before anyone asks, this is because we do our own 3d mixing and do not use TS3's built in 3d mixing; they limit it to 500 meters, and their API does not provide all the functionality we need. So, because of this, TS3's API is broken in multiple places on certain hardware which caused the historical "Volume is real quiet" bug. These controls allow you to compensate for that bug in TS3.

Edited by jaynus

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About ACRE volume controls in TS3 : it seems like settings are not saved, it always go back to default.

Edited by Sparfell_19

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About ACRE volume controls in TS3, it seems like settings are not saved, it always go back to default.

Try adjusting your settings and then set the "TeamSpeak 3\acre2.ini" file to read-only. That will prevent TeamSpeak from changing the pre-mix and post-mix back to their default values.

You can adjust both or only one; we provided them both because frankly, TS3 is broken in a few places for volume so we made sure to provide the ability to work around all issues.

Thanks.

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At the moment we tested the TS version.

About the radio into the inventory, if I search ACRE2 radios with virtual arsenal I got them.

If I use the virtual ammobox I can't see any ACRE2 radios. Should I? or have I to change something/somewhere?

Has anyone experienced this?

Thanks in advance.

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1st of all Thanks for release. Id love to say good work but saddly we will stick on old old leaked acre for a3 :( and i hope it will change asap.

Major bugs:

- Masssssssssssive fps drops on transmiting.

- Unable to hear ppl that are outside ur vehicle (for example car)

Id love to switch into new acre :< but cant

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1st of all Thanks for release. Id love to say good work but saddly we will stick on old old leaked acre for a3 :( and i hope it will change asap.

Major bugs:

- Masssssssssssive fps drops on transmiting.

- Unable to hear ppl that are outside ur vehicle (for example car)

Id love to switch into new acre :< but cant

Please file a ticket with logs for the FPS drops, as well as modsets, we have not received any information on any FPS drops yet. http://tracker.idi-systems.com

I suspect something is conflicting with our PFH causing the drops.

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CBA + ACRE till tests, its the same problem we had on all prev versions.

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Myself and my group have been using ACRE2 since release and some of us have had a very annoying issue with it since then. After a few minutes of use in-game broadcasting causes Arma 3 to freeze and then crash. I've messed with it for a few weeks trying to pinpoint some other symptoms and fixes and found out that if I quickly alt-tab out of Arma and restart TS I will not crash. I've also noticed that it only happens if I'm using multiple radios. In a mission where I was constantly switching between a 343 and 148 I had this happen five times within maybe 10 minutes, while in a mission where I just had a 343 I did not freeze/crash at all.

Having similar issues, Arma 3 and Teamspeak 3 suddenly freezes while transmiting with radio. Force closing teamspeak makes Arma 3 resume as normal. Works fine for a while after restarting Teamspeak but happens from time to time, even after restart. Log from todays game session with latest ACRE 2 release

23:43:16 3150.93 ACRE: Server shutting down ping loop.
23:43:16 3150.93 ACRE PIPE ERROR: No ping return, attempting to reattach named pipe.
23:43:18 Pipe Error: Read CreateFileA WinErrCode: 2
23:43:23 3158.19 ACRE: Pipe opened. <---- After Teamspeak restart
23:47:27 3402.25 ACRE: Server shutting down ping loop.
23:47:27 3402.25 ACRE PIPE ERROR: No ping return, attempting to reattach named pipe.

Edited by ZiP

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As far as those weird crashes go, I've heard that they can be resolved by either getting rid of soundboards on Teamspeak or switching from VAD to PTT, something like that. I know this isn't worth much, but maybe it'll give a clue.

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As far as those weird crashes go, I've heard that they can be resolved by either getting rid of soundboards on Teamspeak or switching from VAD to PTT, something like that. I know this isn't worth much, but maybe it'll give a clue.

I'm using a soundboard and VAD so I'll give it a shot.

Edit: Deleted soundboard, kept VAD on and no crashes. My group also played a mission with about 20 people and didn't experience any framerate issues with the new version.

Edited by Bertram

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Yeah, it seems to have more to do with the soundboards than VAD. Someone in my group tried both and then switched VAD back on after deleting the soundboard, for whatever reason that messes with it and may crash your game.

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as clan we're interested in the JVON version of Acre2 so today we did some tests but without luck.

I have some questions:

1 - from your help pages " Start the game server, and ensure jnet.log is created in the servers "main" directory (next to the arma3server.exe) - this means that JNET has initialized and the server is ready for play. "

From our tests, the jnet.log is created only when a player connect to the game server. If I just start the game server, the jnet.log file is not created. I think it's not correct but if I look to the logs file inside the "logs" folder it seems that every .dll and system is working. I don't have any error.

Is there a way to check if the game server is really connected to the JVON server? In the JVON server window should I see something like " arma3server bla bla ... connected" ??

2 - from your help pages " When the client has reached the slotting screen, the client then launches JVON, auto-connecting to the settings specified by the server " . Nothing of this happen. Probably is related to the first problem...but I don't know. At the moment the Arma3 client is running as administrator due to the use of acre1... I don't if it's an helpful info.

3- the radios are not visible using the Virtual Ammobox System and using the Virtual Arsenal they are visible but I can't add to my inventory.

Again, I'm wrong with something or should I see them as other items?

Thanks in advance for your replies.

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