Guest Posted August 11, 2014 What mods are you guys using? Hhaha too many to list here i can assure you. many of which are in house creations too not released publically. Share this post Link to post Share on other sites
kecharles28 197 Posted August 12, 2014 New update v3.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
LoupVrt 14 Posted August 12, 2014 (edited) Don't want to look under your skirt Burnes, just trying to figure out what mods may influence the perceived damage levels so we, public folks, can enjoy your tanks as they are carefully designed to be. ;) Keep up the good work! Edited August 12, 2014 by Kawa Share this post Link to post Share on other sites
Guest Posted August 12, 2014 Thank you very much for sending us the release and sorry for the delay but I was on holiday :) Release frontpaged on the Armaholic homepage. Burnes Armories - M1A1 AIM/M1A2 TUSK Tanks v3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
DaViSFiT 21 Posted August 12, 2014 Hey, THX for this great tanks. This is how BI should made them! ;) My clan also need a signed addon for using it, would be cool if you can create bikeys for your mod! ;) Share this post Link to post Share on other sites
skuijs 17 Posted August 12, 2014 cool mod cant wait for the landing craft ! Share this post Link to post Share on other sites
twisted 128 Posted August 12, 2014 epic release and work man! Share this post Link to post Share on other sites
Guest Posted August 12, 2014 Thanks for all the support guys and for the constructive feedback. I will be updating the file to include a Bikey very soon. Source files and config instructions etc will be released shortly too. :) ---------- Post added at 14:22 ---------- Previous post was at 14:08 ---------- would you mind passing me the attachTo point for the light for your tanks and I'll add it to the public version UNLESS you intend to include it with the mod. I do intend to use it yes, I'm currently looking into why it isn't initializing in the init script i was using and should have this corrected by the next version. :) Share this post Link to post Share on other sites
xaneas 11 Posted August 12, 2014 Nice Interior. My feedback: (with AGM) Start with zeroing 0, ending with shooting under the Tank. Rear collision of the Tank not existing. Replacement wheels on the side of the Turret popup at ~10m. Logfile Errors: Warning: Convex component representing Slide not found Strange convex component14 in burnes_m1a2\meu_m1a2.p3d:geometryPhys Warning: Convex component representing Track_L not found Warning: Convex component representing Track_R not found Warning: Convex component representing Slide not found Array mat in config.bin/CfgVehicles/Burnes_M1A2_base/Damage/ not multiply of 3 Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1abrams_1_co.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1abrams_2_co.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1abrams_3_co.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\data\m1abrams_03_as.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\m1a2_tusk\m1a2_loader_nohq.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\destruct\damage_metal_tankarmor_dt.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\m1a2_tusk\m1a2_loader_as.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\m1a2_tusk\m1a2_loader_smdi.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\m1a2_tusk\m1a2_loader_nohq.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\destruct\destruct_plech_full_dt.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\destruct\destruct_plech_full_mc.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\m1a2_tusk\m1a2_loader_as.paa. Warning Message: Cannot load texture burnes_m1a2\m1a2\data\m1a2_tusk\m1a2_tusk\m1a2_loader_smdi.paa. Warning Message: Cannot open object a3\weapons\zasleh2_proxy.p3d Warning Message: Cannot open object a3\weapons\zasleh1_proxy.p3d Warning Message: Cannot open object zasleh2.p3d Warning Message: Cannot open object zasleh3.p3d Warning Message: Cannot open object otochlaven.p3d Warning Message: Cannot open object zasleh1.p3d Share this post Link to post Share on other sites
d3lta 10 Posted August 12, 2014 Awesome! Fantastic!! I Love!! Thanks Thanks !!! Share this post Link to post Share on other sites
JK88 10 Posted August 12, 2014 (edited) Great work and thanks for this release! Edited August 13, 2014 by JK88 Share this post Link to post Share on other sites
phronk 898 Posted August 12, 2014 Any chance you'll ever work on a Bradley or Striker? If not, I'm happy either way with just the Abrams. <3 Share this post Link to post Share on other sites
Guest Posted August 12, 2014 (edited) Nice Interior.My feedback: (with AGM) Start with zeroing 0 zeroing to 0 produces no projectile in my experience. the main gun needs to be on 100 for AGM FCS to be accurate. anything above this gets added to the zero point making roudns go high forget about the logfile errors, they will largely remain unfixed. If it doesn't prevent mission/server usage or have a majorly negative effect on gameplay I have other priorities. Thanks for providing feedback though. Could you give me more information on 'rear collision of the tank non existent' please? ---------- Post added at 20:31 ---------- Previous post was at 20:30 ---------- Any chance you'll ever work on a Bradley or Striker? If not, I'm happy either way with just the Abrams. <3 Bradley yes, as a promise to a friend I have plans to make one. Stryker probably not. I'm doing a LAV-25 though ---------- Post added at 20:34 ---------- Previous post was at 20:31 ---------- Thank you very much for sending us the release and sorry for the delay but I was on holiday :) Haha no worries hope it was a good holiday :) thanks for processing this ;) Edited August 12, 2014 by Guest Share this post Link to post Share on other sites
mistyronin 1181 Posted August 12, 2014 Any chance you'll ever work on a Bradley or Striker? If not, I'm happy either way with just the Abrams. <3 The Bradley would be really cool, as in RL it is used as the Abrams companion. So it would make sense. Share this post Link to post Share on other sites
JK88 10 Posted August 12, 2014 (edited) I'm doing a LAV-25 though Actually there is a great LAV-25 available http://www.armaholic.com/page.php?id=26184 So why double it? Maybe make something new. Like EFV. :) Edited August 13, 2014 by JK88 Share this post Link to post Share on other sites
deltagamer 612 Posted August 12, 2014 Actually there is a great LAV-25 availablehttp://www.armaholic.com/page.php?id=26184 So why double it? Maybe make something new. Like EFV. :) The more the better I suppose. Also that one doesn't have any interior for the driver, commander or gunner so you could imagine why he might want to make his own one if he was planning on adding an interior :) Share this post Link to post Share on other sites
LCpl Aaron 11 Posted August 12, 2014 i think the only thing that we use that would effect the masses would be AGM and i think a tank pack(RDS?) our pack has been pretty kenetic since the last arma update and our pack is pretty large(5-6 GB +) so it would be hard to pin point everything that could influence it but AGM being the major factor. Share this post Link to post Share on other sites
JK88 10 Posted August 12, 2014 (edited) The more the better I suppose. Also that one doesn't have any interior for the driver, commander or gunner so you could imagine why he might want to make his own one if he was planning on adding an interior :) That's right but how about cooperation in addonmaking? I mean make those already available addons better. Of course only if autors want it. Anyway after this first release it's sure that others addons released in this thread are going to be top quality. Edited August 13, 2014 by JK88 Share this post Link to post Share on other sites
Cristian1776 10 Posted August 12, 2014 Actually there is a great LAV-25 availablehttp://www.armaholic.com/page.php?id=26184 So why double it? Maybe make something new. Like EFV. :) To suite the needs of the 15TH MEU(SOC) unit. Share this post Link to post Share on other sites
Guest Posted August 12, 2014 To suite the needs of the 15TH MEU(SOC) unit. This. Our LAR guys want an LAV-25 in the same kind of immersion level as my tanks. My commitments to the 15th MEU always comes first. Share this post Link to post Share on other sites
abshire 2 Posted August 13, 2014 Finally...I have a reason to make my Tank Mission for my squad...been waiting for a good tank. Didn't expect...this...at...all...tears in my eyes. ---------- Post added at 19:01 ---------- Previous post was at 18:34 ---------- The only bug I have found is for some reason when you are inside the tank, and fire...you do not hear the shell casing eject...but you do hear it when turned out in 1st person. Also you should add the loader yelling UP! when the round reloads. And I thought the reload times were a tad slow...for realism sake. But my god this is some of the best tanks I have seen in ArmA. Share this post Link to post Share on other sites
Raid 18 Posted August 13, 2014 Finally...I have a reason to make my Tank Mission for my squad...been waiting for a good tank. Didn't expect...this...at...all...tears in my eyes.---------- Post added at 19:01 ---------- Previous post was at 18:34 ---------- The only bug I have found is for some reason when you are inside the tank, and fire...you do not hear the shell casing eject...but you do hear it when turned out in 1st person. Also you should add the loader yelling UP! when the round reloads. And I thought the reload times were a tad slow...for realism sake. But my god this is some of the best tanks I have seen in ArmA. Well then, I think he just unintentionally shat on me... Share this post Link to post Share on other sites
BlackViperGaming 3 Posted August 13, 2014 well then, i think he just unintentionally shat on me... rofl lawl Share this post Link to post Share on other sites
Guest Posted August 13, 2014 (edited) Well then, I think he just unintentionally shat on me... Yeah harsh man, Especially considering i probably would still be trying to figure out those damn PhysX settings if it hadn't been for your help ;) LCAC UPDATE: Deflation/Inflation now works. Yes that is a bit odd given it is still only water capable but it makes loading much easier as there is no steep ramp and all vehicles can use front and rear ramps Edited August 13, 2014 by Guest Share this post Link to post Share on other sites
JK88 10 Posted August 13, 2014 Question. Will AAV be able to float? I know there is a problem with making tracked vehicles amphibious in A3 (hope they will fix it) but You said in comment under one of Your YT videos that this AAV is amphibious because You made a script allowing that. Also You are making many addons so maybe You could make EFV? http://en.wikipedia.org/wiki/Expeditionary_Fighting_Vehicle It has been canceled but it would be great to have fast amphibious vehicle in game. It would fit other amphibious type addons that You are making. Share this post Link to post Share on other sites