zooloo75 834 Posted June 23, 2014 (edited) Dynamic Cover SystemTake that, Battlefield 4! >.<Making cover more convenient.This mod allows players to take cover behind objects and automatically pop-out of cover when they aim down their sights. Once the player has left their sights, they will automatically pop back into cover. All stance adjustments are automated, removing the need for clunky key presses during combat. Last Update: June 24thDemonstration video by asuseroako Frequently Asked Questions Q: How do I use this thing? Can you answer it in 3 simple steps?A: 1) Get behind a piece of cover 2) Aim down sights 3) There you go...Q: Will this make me awesome?A: One could say such a thing.Q: Isn't this cover system from Battlefield 4?A: No. DICE time traveled into the future (current day) and stole the idea from my mod, causing some weird time warp that made it seem like they came up with it first. Don't let them trick you.Q: I popped back into cover and now I can't move... FIX YER DANG MUD N00B!A: Bugs are part of the ArmA experience... And part of BIS' problem.Q: Why am I not using this yet?A: You have to download it and install it into your ArmA directory. Enable it and all that jazz.Q: Can I stop asking questions now?A: Please. Download (From any of these fine sites)RequirementsCommunity Based AddonsCreditsBadBenson - Helping me with the lineIntersects command.Dynamic Cover System by Zooloo75 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Edited June 25, 2014 by zooloo75 Share this post Link to post Share on other sites
kgino1045 12 Posted June 23, 2014 Not quiet sure but i guess you are trying to make arma 3 to have cover system like bf4? whatever it is i'm exciting your great work. Share this post Link to post Share on other sites
snowingjimbob 34 Posted June 23, 2014 Sounds cool. Hope you can pull it off! Share this post Link to post Share on other sites
zooloo75 834 Posted June 23, 2014 Argh, I need to go to bed. Got work in a few hours >.< No fear, it must be done tomorrow after work! :D ---------- Post added at 05:21 AM ---------- Previous post was at 05:20 AM ---------- Sounds cool. Hope you can pull it off! I can. I just needed more time >.< Expect the release some time tomorrow afternoon :) ---------- Post added at 05:26 AM ---------- Previous post was at 05:21 AM ---------- When taking cover behind an object, you will remain in the normal state until you aim down your sights. Once ADS is toggled, you will enter the cover state. As soon as you enter the cover state, whichever position is open from your cover (above, left, right) is the position you will adjust your stance to. Once the player has left their sights, they will automatically re-adjust back to cover. Share this post Link to post Share on other sites
scorch_052 127 Posted June 23, 2014 Sounds awesome! Is it setup using the boundingBox command or some similar PhysX-related commands, meaning it will be functional on all objects? Share this post Link to post Share on other sites
zooloo75 834 Posted June 23, 2014 Sounds awesome! Is it setup using the boundingBox command or some similar PhysX-related commands, meaning it will be functional on all objects? It is functional behind anything/everything just as one would expect it :) Share this post Link to post Share on other sites
zooloo75 834 Posted June 23, 2014 Not quiet sure but i guess you are trying to make arma 3 to have cover system like bf4? whatever it is i'm exciting your great work. Yes, I'm emulating their cover system, and thanks :) Sent from my HTC One V using Tapatalk Share this post Link to post Share on other sites
Rydygier 1309 Posted June 23, 2014 Anyone could meanwhile describe, how bf4 cover system works? :) Share this post Link to post Share on other sites
scorch_052 127 Posted June 23, 2014 (edited) Anyone could meanwhile describe, how bf4 cover system works? :) In Battlefield 4, every time you are near the edge of a wall, or any other piece of cover, a small arrow appears on the respective side of your crosshair and, when you aim, you will peak out of cover in that direction. As a matter of fact, zooloo, are you planning on adding any kind of UI indication as to what direction the user will peak out? Edited June 23, 2014 by Scorch_052 muh punctuation Share this post Link to post Share on other sites
zooloo75 834 Posted June 23, 2014 In Battlefield 4, every time you are near the edge of a wall, or any other piece of cover, a small arrow appears on the respective side of your crosshair and, when you aim, you will peak out of cover in that direction. As a matter of fact, zooloo, are you planning on adding any kind of UI indication as to what direction the user will peak out? No plans on adding UI elements. It seems obvious as to where one will pop out of cover. Sent from my HTC One V using Tapatalk Share this post Link to post Share on other sites
zooloo75 834 Posted June 23, 2014 3.5 hours until I'm off work and can continue and finish this mod! :D Stay tuned! xD Got 4 hours of sleep last night. I guess that's what I get for being a programmer. Share this post Link to post Share on other sites
katipo66 94 Posted June 23, 2014 Hey man, this sounds very cool, I've never played bf4 but think I remember a similar system in red river or dragon rising where your character would adjust to the perfect height for firing over and obstacle when aiming down sights, look forward to seeing it, could you throw in weapon resting while your there :D Share this post Link to post Share on other sites
zooloo75 834 Posted June 23, 2014 Hey man, this sounds very cool, I've never played bf4 but think I remember a similar system in red river or dragon rising where your character would adjust to the perfect height for firing over and obstacle when aiming down sights, look forward to seeing it, could you throw in weapon resting while your there :D I could, but there are already plenty of mods available to add that functionality. ---------- Post added at 07:44 PM ---------- Previous post was at 07:44 PM ---------- I think I saw this kind of cover system in Farcry3 too. Share this post Link to post Share on other sites
kremator 1065 Posted June 23, 2014 Very nice indeed. Looking forward to playing with this ! Share this post Link to post Share on other sites
nikiforos 450 Posted June 23, 2014 Zooloo75 this is what I call an orgasmic creativity from your part :D Share this post Link to post Share on other sites
zooloo75 834 Posted June 23, 2014 Zooloo75 this is what I call an orgasmic creativity from your part :D LOL, that made my day xD Expect a release tonight! :) 5:30PM here right now. Share this post Link to post Share on other sites
zooloo75 834 Posted June 24, 2014 Release is imminent! Share this post Link to post Share on other sites
katipo66 94 Posted June 24, 2014 Lol, maybe release a video first, just to help with the build up :) Share this post Link to post Share on other sites
zooloo75 834 Posted June 24, 2014 Lol, maybe release a video first, just to help with the build up :) Too late! Download is available on the main post! Plus, I kinda suck at making vids xD Share this post Link to post Share on other sites
laxemann 1673 Posted June 24, 2014 Oh god I wanted to do just the same after finishing my climbing mod, but now I'm too late, haha! :D Very nice mate! Share this post Link to post Share on other sites
zooloo75 834 Posted June 24, 2014 Oh god I wanted to do just the same after finishing my climbing mod, but now I'm too late, haha! :DVery nice mate! lol, sorry xD Thanks :P Share this post Link to post Share on other sites
redarmy 422 Posted June 24, 2014 dropped the pbo into addons,but this aint working for me man. Nice mod tho Share this post Link to post Share on other sites
robowilso 40 Posted June 24, 2014 This will be a new gameplay staple all the way across the board! Thanks a ton for this contribution bro! **much needed Share this post Link to post Share on other sites
Drakenof 11 Posted June 24, 2014 (edited) - snip - Edited June 24, 2014 by Drakenof Share this post Link to post Share on other sites
chops 111 Posted June 24, 2014 Nice work! Any way the AI could be made to use this? Share this post Link to post Share on other sites