Mladja-ArmASerbia 3 Posted July 24, 2014 Well, I dont know what is problem. I follow tutorial that Kiory made, also used skeleton made by him. Tried many many times from begining and nothing, always same problem. I compared sections of skeleton with BIS and they all are same. All A2 animations work well. Share this post Link to post Share on other sites
Varanon 892 Posted August 20, 2014 I constantly get crashes from Game Updater. Has anyone had similar experiences, or is it just me ? If it's a common problem, I'll make a ticket Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 20, 2014 Can you run GameUpdater.exe -debug, this will allocate a console on startup, then tell me what's in the console until it crashes. Also, when does it crash? (on startup, during the update process?) Share this post Link to post Share on other sites
Greenfist 1863 Posted August 20, 2014 I constantly get crashes from Game Updater. Has anyone had similar experiences, or is it just me ? If it's a common problem, I'll make a ticket I tried it twice, crashed both times. Share this post Link to post Share on other sites
PuFu 4591 Posted August 20, 2014 What is it suppose to do in the first place? Update the game? Why would you use this and not steam? Or is it here to keep 2 separate branches installed? I also have experienced crashes each time i tried using it EDIT: Since my game (via steam) is set to development, i have tried switching from Arma3 [development] (default in GU settings) to Arma3 [stable]. It run indeed without a crash Share this post Link to post Share on other sites
evromalarkey 150 Posted August 20, 2014 does anyone have problems with P drive on latest version of tools? Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 20, 2014 (edited) What is it suppose to do in the first place? Update the game? Why would you use this and not steam? Or is it here to keep 2 separate branches installed?I also have experienced crashes each time i tried using it EDIT: Since my game (via steam) is set to development, i have tried switching from Arma3 [development] (default in GU settings) to Arma3 [stable]. It run indeed without a crash That's interesting, could you send me your logs in private (PM)?does anyone have problems with P drive on latest version of tools?Define your issue, what's going wrong? (dev or stable branch?)Edit: It seems there are "again" remaining problems with some OS. For what I know at the moment, the issue occurs on Windows 7. If mapDisk doesn't mount your P, I urge you to consult these links: /* Link removed, see next message */ Edited August 20, 2014 by tom_48_97 Issue fixed, see next message Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 20, 2014 Update regarding P drive issue: With the help of Hellborn (2017 team) who played the tester, I was able to fix the issue This hot fix will be available on Steam tomorrow, but to let work on your creations, you will find the hot fix here: http://tom4897.info/?attachment_id=2574 Share this post Link to post Share on other sites
evromalarkey 150 Posted August 20, 2014 Thanks! It's working now Share this post Link to post Share on other sites
Varanon 892 Posted August 21, 2014 Can you run GameUpdater.exe -debug, this will allocate a console on startup, then tell me what's in the console until it crashes. Also, when does it crash? (on startup, during the update process?) sent via private message Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 21, 2014 GameUpdater and MapDisk (including DevP) have been updated in the development branch (0.73.1 Change log). Regarding GameUpdater, I strongly recommend a clean install (remove everything except gameUpdater_files.zip, then, extract it in the GameUpdater directory) Share this post Link to post Share on other sites
papy.rabbit.08 0 Posted August 23, 2014 I created a new ticket on the feedback tracker related to the Game Updater: http://feedback.arma3.com/view.php?id=20420 There's no way getting a second game version anymore since a crash with my internet connexion while trying to install the dev branch with the game updater... It used to work before. Share this post Link to post Share on other sites
EricJ 727 Posted August 24, 2014 Noticed when reinistalling the dev version of the Tools it doesn't clean out the registry entries, so when I reinstalled it opening Object Builder gives me registry warnings even though I cleansed my registry anyway. Share this post Link to post Share on other sites
EricJ 727 Posted August 24, 2014 Restarted computer and still get the error warning: "HKEY_LOCAL_MACHINE/Software\BIStudio\TextureConvert" is the string that I get in the window. This happens repeatedly when I open Object Builder and able to use regardless of error. But I can't open TexView after Okaying the error message. Share this post Link to post Share on other sites
EricJ 727 Posted August 24, 2014 And this issue prevents loading of textures in Object Builder as well, but you can still manipulate and edit 3D objects, you can't apply ANY texture to it. Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 25, 2014 Restarted computer and still get the error warning:"HKEY_LOCAL_MACHINE/Software\BIStudio\TextureConvert" is the string that I get in the window. This happens repeatedly when I open Object Builder and able to use regardless of error. But I can't open TexView after Okaying the error message. What is the exact error?And this issue prevents loading of textures in Object Builder as well, but you can still manipulate and edit 3D objects, you can't apply ANY texture to it.Did you run Arma 3 Tools from Steam after the update (once is required)?Can you run a diagnostic and send me the report? Share this post Link to post Share on other sites
EricJ 727 Posted August 25, 2014 "HKEY_LOCAL_MACHINE/Software\BIStudio\TextureConvert" WAS the error, going through Steam cleared the issue, thanks! Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 25, 2014 Then, the error was: "missing registry entry..." :) Share this post Link to post Share on other sites
EricJ 727 Posted August 25, 2014 Yeah I normally don't go through Steam or the Launcher, preferring to use a Taskbar Shortcut instead (Windows 8) so it works as it should :) Share this post Link to post Share on other sites
Varanon 892 Posted August 25, 2014 By the way, any ETA on a release of the FSM editor ? Share this post Link to post Share on other sites
EricJ 727 Posted August 29, 2014 Also a request, could you put the machinegun entries for a weapon with a feedtray cover in the sample model.cfg or have a sample mk200 so I can fix the now seemingly defunct animation as before 1.26 the animation worked fine, now it's spamming the .rpt files and not working. Share this post Link to post Share on other sites
EricJ 727 Posted August 31, 2014 Another request, a rifle as a sample is cool and dandy but you should also think about Rocket Launchers, machineguns, and other related material for A3 since well... people like me who need that information would like it... just saying. Share this post Link to post Share on other sites
bigpickle 0 Posted September 3, 2014 Build virtual P drive has gone from tools! Share this post Link to post Share on other sites
Tom_48_97 523 Posted September 3, 2014 Build virtual P drive has gone from tools!Indeed, this was in the latest update, I should have written something about that in the "Status". This action can be performed from Arma3Tools.exe.We made this decision because running DevP can alter the work space and I believe this should not be possible to do it as it was, without any warning. When this has been added, the goal was to provide a quick method to mount P, but, it was the initial design. I think that a later version could offer the ability to mount P directly from Steam (with the starter, used to run Object & Terrain Builder) ;) Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 3, 2014 How are you configuring the campaign? You've mentioned \Arma 3\Campaigns, which I assume means your campaign is not a traditional add-on, but a campaign PBO. If you can try to set it up as an add-on with CfgPatches and CfgMissions, it should work on Workshop and be listed as campaign (it's how the official campaigns work). The other type of PBO might get supported later via Gekon and his team :) Are there any news on the marked part? Any chance to see the support of campaign PBOs in the steam workshop soon? Thanks in advance! Share this post Link to post Share on other sites