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Caiden

Back To The Future - Delorean Mod

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So I thought it would be extremely funny to have an actual working delorean, as the one that's used in Back To The Future. I've worked on it the past few days and it's almost finished. This thing will probably be used for events/admins on our upcoming ArmA 3 Life Mod: ArmA 3 Life. Anyway I thought this might aswell be a good entry for the Make ArmA Not War contest. Tell me what you guys think and if there is still stuff to improve!

Caiden.

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this is fucking awesome!!! what map is that btw, is that going to come with the mod??

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this is fucking awesome!!! what map is that btw, is that going to come with the mod??

It's Lakeside Valley, our own version of the applegate map source files released a while ago. There is a new version of the map almost completed, we should be given a test copy of it soon from the developer in question:

http://makearmanotwar.com/entry/DO606DSLme#.U47FEvl_t8E

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Cool concept. Regarding the contest I would advise against it, using other company's property without consent is a very grey area, especially with cash prizes involved. Nice work on it though

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Wow the map looks incredible!!! Also nice Delorean, will be fun to play with :)

Edited by Nikiforos

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Are you making the second version with Mr Fusion?

mr_fusion.jpg

It was installed when Doc went to the future, along with a hover conversion (allowing it to fly).

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Ditto to the above...nice work!

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will you be releasing the map separately from your life mod?

i know many groups (including mine) would love to use that map in missions

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Although we have been working on the map for awhile it is still full of issues, we will be using a map that is currently in development and is almost finished.

Also, on the note of this topic... what features in the movie, is the shape of a skateboard and has no wheels?

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Very nice map!! Was this map initially created for Arma 2? I mean the quality is Arma 3 , for my taste.

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yes as I posted the code is posted for people to use and play with for A2 but can be used for A3 with a lot of bugs there team has converted it to A3.

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Eh eh, nice looking map there, our kid ! Man, you can't beat stereotypes.

Seriously though it does look great, and will be awesome in A3. Well done mate.

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awesome stuff there!

seriously, all I want in Arma 3 right now is a working hoverboard - SERIOUSLY!

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Unfortunately, todays uppdate breaks the mod :mad:

19-06-2014

EXE rev. 125317

Size: ~113 MB

DATA

Added: Controls action for locking turret on an object

Added: Turret locking ability for the UGV RCWS

Unused GameSpy IDCs removed

UAV terminals now have the correct author defined

Adjusted flare size, intensity and coloring of flashlight accessory

Fixed: Zone restriction module not working after respawn

ENGINE

Fixed: Traveling back to past

Footsteps alpha and the ability for config to enable footsteps / tracks / blood in world definitions

Fixed: CTD occurred when ejecting a dead unit from a car (Zeus)

Added: New script commands related to UAVs - connectability (isUAVConnectable, enableUAVConnectability, disableUAVConnectability)

Magazines slots should be highlighted the same way as other item types

Hotfixed: Duplicating items on direct / LAN through backpacks

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