Jump to content

lebobo

Member
  • Content Count

    21
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About lebobo

  • Rank
    Private First Class
  1. awesome stuff there! seriously, all I want in Arma 3 right now is a working hoverboard - SERIOUSLY!
  2. Glad to hear you enjoyed it rfc. The server has a more updated version than what's described here. Players cycle through all day long with a few times as hotter than others. Keep checking in. Any feedback for improvements?
  3. good call, i left the steam ports default. the separation is more for organizational purposes. thanks for the tip! EDIT: the steam ports were the problem. thanks again!
  4. I've done some searching but haven't found much discussed on this. If I've just missed it please point me in the right direction. Basically, I'm trying to run multiple simultaneous Arma 3 servers on the same dedi box using TADST and have an issue when launching the 2nd, or more, instances. My setup is as follows: Each server instance is in its own separate folder each has their own mods, missions, configs, ports, and profiles each server instance runs successfully as intended on their own (if it's the only server running) After starting one of the servers I then start the other. The first one starts and players can load into the mission and play fine. The subsequent instances start and have their host identity created and successfully initialize. However, when joining the subsequent servers as a player it never loads or reads the mission file and allows the player to load and play. Has anybody gotten this to work successfully with multiple simultaneous servers on the same dedi box and know what hangups I may be overlooking? Any thoughts or help are highly appreciated. Thanks in advance!
  5. I've learned how to make a dialog box now and have placed Marshalls at each of my tracks with a scrollable option to "start race" which opens the dialog. The dialogs for each track are separate and thus called though separate folders in the mission file. For now all it says when the dialogs are opened is "RACES COMING SOON" with a close button that displays a hint when pressed and closes the dialog. It makes sense how to add a button to call a script. However, I'm no closer to a script that will actually start the race based on my needs. I'm diving in though!
  6. lebobo

    Blastcore: Phoenix 2

    Keep on keepin' on man! I love your work in its current state and i definitely understand the time it takes so rock on!
  7. Hi all I'm here to bring a short update to development progress. Note that no new version is currently available. Ballsinacan and I did a play test of his first track (Death Race) addition to Kart World and it's coming along nicely. Still to do: beautify the track's design through barrier & jump/ramp placement techniques add track to the BRS Race Track Selector remove entrance ramps to track to avoid non-racers interrupting Overall minor to dos: add BRS Race Track Selector to scrollable action menu - access anywhere without having to die or respawn fix custom map board image to fit better and load more quickly Remove early development - stolen from pcgn text at bottom of screen add custom GUI to show Kart World welcome, testing, and playing information add more custom billboards with varying community images (SWF clan, pcgntv, youtube, website) - these are all customizable for your own community
  8. let me approach this a little differently. 1-2-3. what scripting commands should i be looking at for getting a player's group and having the script run for only his group? 4. spawning vehicle and having the players in driver seat is not terrible difficult in the editor - any specific scripting commands different from in editor to do this? and what would prevent them from being able to operate it while they are in the driver seat? vehicle lock doesn't seem feasible to me. as for position to spawn them in the vehicle, i suppose invisible markers would be the best way. anything specific to ensure they are facing the correct ways? 5. what commands are available to help achieve a countdown? i suppose the reverse of locking vehicle usage (ie. a boolean true/false) would be triggered at end of countdown. 6. i don't even know where to position my thoughts for asking about this one lol 7. would i sleep the script until the end of #6 finishing? i gather i'd need to define variables for positions and rankings, and assign a numeric text value to them which i could call as a display for resulting points. somehow... 8. would this be similar to a respawn script, get/setpos? Once again thank you to anyone taking a look and willing to offer some guidance for a total beginner in the world of Arma scripting!
  9. First off - I am through and through an ideas man and a philosopher. My scripting/coding/programming skills are almost non-existent, however I have great need for some scripting to be done for a mission i'm building. I apologize for any negative connotations that come with asking for a script to be written. I hope one day to be able to learn how to do it myself from scratch. What i'm looking for is as follows: A script that accomplishes the following... 1. players will be able to create custom groups while in the mission 2. group leader will approach an NPC (AI) and scroll to an option "Organize Race" 3. menu appears for all group members to confirm joining race 4. then all confirmed group members will be placed in a vehicle unable to drive, in formation (configurable somehow) for the race start 5. then a countdown timer will go off, at which point group members will be able to drive the vehicle 6. some way to define end of race (certain amount of laps, or marker at end for a sprint type of race) 7. at end of race a menu appears showing race results: position, times per racer, and points distributed based on finishing position 8. group members can then close menu, then all be placed back on foot at the staging area around the NPC where they organized that race Preferably it's simple to configure this script in multiple places across the map, each for a different race. The races should operate independently of each other. It should work in MP for all players and any JIP players. Bonus for having an on-screen timer and dynamic position overlay during the race Endless thanks in advance for anyone willing to give this a shot! Also, if any other ideas or methods for achieving this come to mind please share those as well. I've been looking into what's been done here: http://forums.bistudio.com/showthread.php?161263-MP-RACE-Race-for-stratis-32 That's almost exactly what i'm looking for, but a bit more complex than what i'm needing and with some annoyances. Once again, thank you for taking a look!
  10. Changelog: v06-03-2014 Fixed lighting to it doesn't fall over when run into Custom billboards Custom Map Selector Board image showing location of all tracks Loading image other subtle changes, fixes, additions...
  11. Thanks for your interest in helping CptDutch! I'd love to meet up with you and see what we can do together. Frankly I'm flattered someone would steal it and run it on their server too. The way I see it is more exposure and more feedback the better. However, it'd be nice to ensure all proper credits are left in place including the other scripts i'm using the fine community has created. I'll be home from work in about 2 hours and will be available on teamspeak. I'll PM you the server address.
  12. do you have to synch the modules to "side" modules (kind of like the sector modules)? i haven't looked at these yet and i should...
  13. Hi all! I've put together a new Karts racing mission and so far it's been a big hit! I'd like to get your help testing to improve its functionality and purpose. PCGN Kart World by lebobo88 Description: Karts racing mission Features: 50 racer slots Vehicle respawn: 10 seconds after destroyed; 30 seconds after abandoned Respawn at the track Field repair your Kart 5 Tracks to race on (Airfield Track, Dome Track, Mud Track, Stadium Track, Derby Track) Insanely FUN! Download: https://db.tt/lPKg3d7r Armaholic: http://www.armaholic.com/page.php?id=25834 Installation: Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder. Immediate Plans: build up each of the 5 tracks with new functionality and objects (new barriers, flags, etc) create several custom tracks in flat areas (airfield, salt flats, etc) build up a purpose and objectives increased playability less opportunity for griefing and random asshats disrupting the fun Long-Term Plans: freely go to any race track across the Altis map join races cost money and higher tiers require more prestige start earning money at free novice race tracks create custom groups, approach race vender at each track, start race (script takes your group, places them on track, in karts, and automatic countdown to go) higher tier races earn you more and more prestige and higher amounts of money that unlock even higher tier races for more prestige Earn your way to purchasing a home on Altis, Billboards to increase your publicity, and other customization options be the highest ranked kart racer in PCGN Kart World! think gran turismo in a small-scale persistent mmo style within Arma Notes: Search PCGN in the server browser (gamespy) to try it out. Here's my livestream of the opening development process for an idea what it's like. http://www.twitch.tv/lebobo88/b/533490535 All community custom script credits left intact Changelog: v06-03-2014 Fixed lighting to it doesn't fall over when run into Custom billboards Custom Map Selector Board image showing location of all tracks Map Board track selector no longer can be moved around Loading image other subtle changes, fixes, additions... v06-02-2014 Night time lighting Race attire for Airfield Track Name Tags now showing after pressing "U" Several Jumps added Non-imposing revive script added (Far_Revive) ---------- Post added at 06:10 ---------- Previous post was at 06:07 ---------- can a mod please rename the thread to reflect "PCGN" rather than "PCGK"? Thanks!
  14. lebobo

    [MP] Kart Race Tracks

    look in the "modules" section in the editor and you should find them with information on their usage.
×