koffeinflummi 96 Posted March 8, 2015 Version 0.95.3 released Download & Changelog: https://github.com/KoffeinFlummi/AGM/releases/tag/v0.95.3 Share this post Link to post Share on other sites
sjaba 19 Posted March 8, 2015 Seems like helicopters are still affected. Tried the wildcat and it results in the same error as before ( Cannot open object bmp.p3d) . Also makes game crash. Share this post Link to post Share on other sites
Belbo 462 Posted March 8, 2015 I wonder which pbos have been altered for this update? I made some changes to the agm_medical.pbo to better suit my needs and I'm quite reluctant to reimplement all these changes. ;) Share this post Link to post Share on other sites
jonpas 294 Posted March 8, 2015 thanks Jonpas :)edit: how can i use those commands? i see that with the setvehiclelock / Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too Yes it does exactly that, it's a workaround. Share this post Link to post Share on other sites
koffeinflummi 96 Posted March 8, 2015 I wonder which pbos have been altered for this update? I made some changes to the agm_medical.pbo to better suit my needs and I'm quite reluctant to reimplement all these changes. ;) These are the changes made in Medical: https://gist.github.com/KoffeinFlummi/b32c1a7eae1360876174 I'd recommend that you track your changes using git, that way you can easily merge upstream changes. Also, you should really upload your changes if you haven't already (you know, GPL and all). Share this post Link to post Share on other sites
dragonsyr 21 Posted March 8, 2015 (edited) Yes it does exactly that, it's a workaround. so if i lock the heli from config.cpp , how can enter the players in? is something that i cant understand? can you give me the command? ---------- Post added at 17:38 ---------- Previous post was at 17:35 ---------- Another thing i found is that if you cut the ropes and go near them on ground , then you get an option "Getin ar-2 darter as gunner" is this correct? Edited March 8, 2015 by dragonsyr Share this post Link to post Share on other sites
Jackal326 1181 Posted March 8, 2015 ...if you cut the ropes and go near them on ground , then you get an option "Getin ar-2 darter as gunner" is this correct? I very much doubt this is correct functionality. Also, is it 100% confirmed the BMP error is still present? Share this post Link to post Share on other sites
dragonsyr 21 Posted March 8, 2015 I very much doubt this is correct functionality. Also, is it 100% confirmed the BMP error is still present? i m waiting playwithsix to make for me the update of agm mod .... i dont have the new version installed . Share this post Link to post Share on other sites
sonsalt6 105 Posted March 8, 2015 New version incoming, stand by :) Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted March 8, 2015 Seems like helicopters are still affected. Tried the wildcat and it results in the same error as before ( Cannot open object bmp.p3d) . Also makes game crash. You have to test with nothing but CBA and AGM enabled. Any other mod might have the same issue, because the changed inheritance is a global issue of the new version of the arma. Share this post Link to post Share on other sites
serjames 357 Posted March 8, 2015 We have a modded Wildcat - is anyone able to point me to documentation about what has changed or what the correct fix should be ? Cheers SJ Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted March 8, 2015 We have a modded Wildcat - is anyone able to point me to documentation about what has changed or what the correct fix should be ? There is no guide on Arma config class inheritance afaik. It's basically bad C++. Here are the diffs. Armed Wildcat: - class I_Heli_light_03_base_F: Helicopter_Base_F {}; - class I_Heli_light_03_F: I_Heli_light_03_base_F {}; + class Heli_light_03_base_F: Helicopter_Base_F {}; + class I_Heli_light_03_F: Heli_light_03_base_F {}; Unarmed Wildcat: - class I_Heli_light_03_base_F: Helicopter_Base_F {}; - class I_Heli_light_03_unarmed_base_F: I_Heli_light_03_base_F {}; - class I_Heli_light_03_unarmed_F: I_Heli_light_03_unarmed_base_F {}; + class Heli_light_03_base_F: Helicopter_Base_F {}; + class Heli_light_03_unarmed_base_F: Heli_light_03_base_F {}; + class I_Heli_light_03_unarmed_F: Heli_light_03_unarmed_base_F {}; Share this post Link to post Share on other sites
killaway 10 Posted March 8, 2015 Has the update fixed the chopper issues? :) Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted March 8, 2015 Has the update fixed the chopper issues? :) Yes. But other mods might have the same issue, so be aware of that when testing. Share this post Link to post Share on other sites
killaway 10 Posted March 8, 2015 All problems seemed to have gone for me :) yayy! got my lynx back Share this post Link to post Share on other sites
haleks 8212 Posted March 8, 2015 commy2;2895692']There is no guide on Arma config class inheritance afaik. It's basically bad C++.Here are the diffs. Armed Wildcat: - class I_Heli_light_03_base_F: Helicopter_Base_F {}; - class I_Heli_light_03_F: I_Heli_light_03_base_F {}; + class Heli_light_03_base_F: Helicopter_Base_F {}; + class I_Heli_light_03_F: Heli_light_03_base_F {}; Unarmed Wildcat: - class I_Heli_light_03_base_F: Helicopter_Base_F {}; - class I_Heli_light_03_unarmed_base_F: I_Heli_light_03_base_F {}; - class I_Heli_light_03_unarmed_F: I_Heli_light_03_unarmed_base_F {}; + class Heli_light_03_base_F: Helicopter_Base_F {}; + class Heli_light_03_unarmed_base_F: Heli_light_03_base_F {}; + class I_Heli_light_03_unarmed_F: Heli_light_03_unarmed_base_F {}; Thanks for the info! Share this post Link to post Share on other sites
serjames 357 Posted March 9, 2015 commy2;2895692']There is no guide on Arma config class inheritance afaik. It's basically bad C++.Here are the diffs. Armed Wildcat: - class I_Heli_light_03_base_F: Helicopter_Base_F {}; - class I_Heli_light_03_F: I_Heli_light_03_base_F {}; + class Heli_light_03_base_F: Helicopter_Base_F {}; + class I_Heli_light_03_F: Heli_light_03_base_F {}; Unarmed Wildcat: - class I_Heli_light_03_base_F: Helicopter_Base_F {}; - class I_Heli_light_03_unarmed_base_F: I_Heli_light_03_base_F {}; - class I_Heli_light_03_unarmed_F: I_Heli_light_03_unarmed_base_F {}; + class Heli_light_03_base_F: Helicopter_Base_F {}; + class Heli_light_03_unarmed_base_F: Heli_light_03_base_F {}; + class I_Heli_light_03_unarmed_F: Heli_light_03_unarmed_base_F {}; Cheers ! Share this post Link to post Share on other sites
hydrobull3t 13 Posted March 9, 2015 (edited) There was an error with the NV_GEN1 (I think its called like that), so when i was deploying the mission and everyone got in their roles, i launched the mission once, everybody took an error NV_GEN1.PBO I think, the mission rolled back to mission selecting, and when I tried to launch the mission at my 2nd time, it proceeded fine. But because of this error I was not able to load any mission on the first time.. Can someone check it??? (Sorry for the bad grammar [Had worst night] XD) EDIT: The two common errors that are available are: "No entry 'bin\config.bin/CfgWeapons/AGM_NVG_Gen1.sounds'. "No entry 'bin\config.bin/CfgVehicles/AGM_ModuleMedical/Arguments/AllowNonmedics/values/yes.default'. Edited March 9, 2015 by HydroBull3T Share this post Link to post Share on other sites
sjaba 19 Posted March 9, 2015 @ [PzGrenBrig37]commy2 Thx for answer, i tested with our standard preset, so must find the culprit somewhere else then :) Share this post Link to post Share on other sites
Guest Posted March 9, 2015 New version frontpaged on the Armaholic homepage. Authentic Gameplay Modification v0.95.3Community Base addons A3 ================================================ We have also "connected" these pages to your account (KoffeinFlummi) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
-fusion- 10 Posted March 9, 2015 Hello there. My clan is using the Bradly (M2A3) from RHS mod. On our last mission we lost the left track of our Bradly.. but there was not repair option from the AGM menu,Just unload the Spare Track and check the status of the veh. Can you add the option for that? Share this post Link to post Share on other sites
Jackal326 1181 Posted March 9, 2015 Hello there.My clan is using the Bradly (M2A3) from RHS mod. On our last mission we lost the left track of our Bradly.. but there was not repair option from the AGM menu,Just unload the Spare Track and check the status of the veh. Can you add the option for that? Wouldn't it be up to RHS to add AGM compatibility? (Which I doubt they will, they've always been very 'independent' when it comes to suggesting mod-compatibility). Share this post Link to post Share on other sites
serjames 357 Posted March 9, 2015 You would likely have to create a Clan Config script that adds that functionality in... Share this post Link to post Share on other sites