Jump to content

killaway

Member
  • Content Count

    79
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

1 Follower

About killaway

  • Rank
    Corporal
  1. Hey, just quick question. When i try to refuel the plane it says its stopped due to a leak, which is great. However, when i try to repair it, it says all the resources are busy. Is there anything I need to do? Do i need multiple Hemmit trucks around? EDIT: Just added two containers with [this,10000] call GOM_fnc_setAmmoCargo; and fuel and repair too and that has given me more resources and appears to fix the issue... i think
  2. Hi could someone please tell me how to make vehicles persistent? I have everything set up, player position is the same when I rejoin server, vehicle position is same, my ammo etc is the same all apart from the vehicle damage. When I load the mission back up everything is how I left it apart from vehicle damage. How can I change this? Thanks
  3. Hi, where would I enter this for the servertime to be same as game time? [] call ALiVE_fnc_getServerTime
  4. killaway

    ASR AI 3

    Lordprimate, could you send me a copy of your userconfig so I can just copy + paste it into mine? :)
  5. Thanks Tupolov, do I just put [] call ALiVE_fnc_getServerTime in the description.ext?
  6. killaway

    ASR AI 3

    So could I not change some settings in that userconfig? I think they are really really good AI, I also want to keep the ingame setting to elite for more realism
  7. killaway

    ASR AI 3

    Hi, how do I actually tone down the enemies abit? Im unsure how to mess with the userconfig settings. These are the settings I have at the min, also im using the Russian rhs enemies, do I need to put their class name somewhere in the config file too? asr_ai3_main_sets = [ // for each level: skilltype, [<min value>, <random value added to min>] [ "general",[1.00,0.0], "aiming",[1.00,0.0], "spotting",[1.00,0.0] ], // 0: super-AI (only used for testing) [ "general",[0.90,0.1], "aiming",[0.40,0.2], "spotting",[0.40,0.1] ], // 1: sf 1 [ "general",[0.85,0.1], "aiming",[0.35,0.2], "spotting",[0.35,0.1] ], // 2: sf 2 (recon units, divers and spotters) [ "general",[0.80,0.1], "aiming",[0.30,0.2], "spotting",[0.30,0.1] ], // 3: regular 1 (regular army leaders, marksmen) [ "general",[0.75,0.1], "aiming",[0.25,0.2], "spotting",[0.25,0.1] ], // 4: regular 2 (regulars) [ "general",[0.70,0.1], "aiming",[0.20,0.2], "spotting",[0.20,0.1] ], // 5: militia or trained insurgents, former regulars (insurgent leaders, marksmen) [ "general",[0.65,0.1], "aiming",[0.15,0.2], "spotting",[0.15,0.1] ], // 6: some military training (insurgents) [ "general",[0.60,0.1], "aiming",[0.10,0.2], "spotting",[0.10,0.1] ], // 7: no military training [ "general",[0.80,0.1], "aiming",[0.25,0.2], "spotting",[0.35,0.1] ], // 8: pilot 1 (regular) [ "general",[0.70,0.1], "aiming",[0.20,0.2], "spotting",[0.30,0.1] ], // 9: pilot 2 (insurgent) [ "general",[0.90,0.1], "aiming",[0.60,0.4], "spotting",[0.90,0.1] ] // 10: sniper They are the default settings but how would I tone them down a little bit? Also, do I need to input something here? asr_ai3_main_levels_units = [ [], // 0: super-AI (only used for testing) [], // 1: sf 1 [], // 2: sf 2 (recon units, divers and spotters) [], // 3: regular 1 (regular army leaders, marksmen) [], // 4: regular 2 (regulars) [], // 5: militia or trained insurgents, former regulars (insurgent leaders, marksmen) [], // 6: civilians with some military training (insurgents) [], // 7: civilians without military training [], // 8: pilot 1 (regular) [], // 9: pilot 2 (insurgent) [] // 10: sniper Thanks, great mod btw! Wouldn't play arma without this mod and alive.
  8. Thanks so much! Ok just tried this. Would I need to change the time everytime I do a new mission then? Also maquez, could I edit the description.ext to say like "1:00", "1:15", "1:30" and so on? If so, would I need to change anything else in the description? E.g. the values from 1-24? Thanks again
  9. Ah right so if i start the game on the dedicated server that will work fine? I just basically want the mission on the server to just run all the time. Just so that the time carries on even when i am not playing on the server Thanks
  10. Is there any way I can set the time to be the same time as real life time? I set the time to 20.30 in the editor but came on about 5 mins later and it hardly moved. Its just so that if we do a mission at say 10pm it will be dark, or if I come on at 11am it will be light. Is this possible?
  11. thanks a lot that worked fine. appreciate it
  12. No, I just upload the folder, there isn't actually a .pbo in that folder. So do I change the name of it on the server or on my machine and re upload it? Ive done custom lea scripts for loadouts so would I loose all them if I change the name of the folder? Thanks for the reply btw and sorry to be a pain
  13. Thanks a lot, but Im not actually sure how I change the pbo name? Is that just basically save it as something else? In my description.ext I only have respawn = base; respawndelay = 10; for the respawn, nothing else. And I upload the mission folder to the server not the pbo.
  14. Ok so finally got the persistence working, but now how do I reset the mission back to the start? I set up a small mission just to test and it worked but now I want to restart it fully and edit it even more because it works
  15. Yeah sorry for not stating that and being a pain but I have entered all the details. I think either something is in the wrong place on the website or some details are wrong on the website. But I have checked and double checked about 10 times and I just cannot see what the problem is :( I have followed all instructions and the video tutorial and still nothing
×