jtareb1 0 Posted October 25, 2017 using the latest cba 3.4.1 I'm trying to use the Alive open menu which is prebound to the right Win key. That key does not work on my keyboard so I rebinded it to shift+middle mouse button and get this error message. 23:52:22 [CBA] (keybinding) WARNING: Keybind alive$openmenu's default keybind is invalid [DIK: 4.87653e+008] x\cba\addons\keybinding\fnc_addKeybind.sqf:106 which I have no idea about what it means or what a solution is. Share this post Link to post Share on other sites
Moon_chilD 200 Posted November 26, 2017 Hey guys, I have a small problem. Right now I try to add a "Killed" Eventhandler to all units via a module. Since I also need to include "In mission created units" I got a hint to use ExtendedEventhandlers. This sort of works. When I test my ALiVE mission in the Editor (SP and MP) I do get my added action via the Eventhandler even on ALiVE spawned units. However, when I transfer that mission to my server it suddenly doesn't work anymore (not even with Editor spawned units). This is my function: ["CAManBase", "killed", { params["_unit"]; // Exit if unit is player if (isPlayer _unit) exitWith {}; _unit addAction ["Hide Body", { removeAllActions (_this select 0); hideBody (_this select 0); }]; }] call CBA_fnc_addClassEventHandler; Maybe you guys know why it doesn't work in MP. Many Greetings Moony Share this post Link to post Share on other sites
dave_beastttt 135 Posted November 30, 2017 Client error since Arma 3 1.78 update 16:25:34 Error in expression <f (!isClass _eventClass) then { { _unit addEventHandler [_x, format ['call cba_x> 16:25:34 Error position: <addEventHandler [_x, format ['call cba_x> 16:25:34 Error Foreign error: Unknown enum value: "FiredBis" 16:25:34 File \x\cba\addons\xeh\fnc_initEvents.sqf [CBA_fnc_initEvents], line 1946 Share this post Link to post Share on other sites
AmaZiinG1_1 1 Posted November 30, 2017 1 hour ago, dave_beastttt said: Client error since Arma 3 1.78 update 16:25:34 Error in expression <f (!isClass _eventClass) then { { _unit addEventHandler [_x, format ['call cba_x> 16:25:34 Error position: <addEventHandler [_x, format ['call cba_x> 16:25:34 Error Foreign error: Unknown enum value: "FiredBis" 16:25:34 File \x\cba\addons\xeh\fnc_initEvents.sqf [CBA_fnc_initEvents], line 1946 I have the error too 1 Share this post Link to post Share on other sites
Rich_R 1087 Posted November 30, 2017 The CBA modders just need some time to update the mod;) Share this post Link to post Share on other sites
AmaZiinG1_1 1 Posted December 2, 2017 Here is a fixed version from CBA: https://www.dropbox.com/s/oodtjrpmwpslwcs/%40CBA_A3.zip?dl=0 Share this post Link to post Share on other sites
dave_beastttt 135 Posted December 2, 2017 12 hours ago, Critical Valley said: Here is a fixed version from CBA: https://www.dropbox.com/s/oodtjrpmwpslwcs/%40CBA_A3.zip?dl=0 That's Community Base Addons v3.4.0 I posted the issue on their GitHub now https://github.com/CBATeam/CBA_A3/issues/812 1 Share this post Link to post Share on other sites
outlaw2101 28 Posted December 3, 2017 On 1/12/2017 at 12:26 AM, dave_beastttt said: 16:25:34 Error in expression <f (!isClass _eventClass) then { { _unit addEventHandler [_x, format ['call cba_x> 16:25:34 Error position: <addEventHandler [_x, format ['call cba_x> 16:25:34 Error Foreign error: Unknown enum value: "FiredBis" 16:25:34 File \x\cba\addons\xeh\fnc_initEvents.sqf [CBA_fnc_initEvents], line 1946 Yep - receiving a similar client error here too. 2 Share this post Link to post Share on other sites
J0K3R 5 93 Posted December 3, 2017 Getting bad module then game crashes Share this post Link to post Share on other sites
dave_beastttt 135 Posted December 3, 2017 ``` commy2 commented a day ago Already fixed in #811. Release candidate is currently being tested and if everything goes well the update will be released soon.```https://github.com/CBATeam/CBA_A3/issues/812 3 Share this post Link to post Share on other sites
badanov 116 Posted December 4, 2017 17 hours ago, outlaw2101 said: I get the same error in SP. Doesn't appear to affect anything though. Share this post Link to post Share on other sites
vipermaul 246 Posted December 5, 2017 CBA v3.5.0 Released This update contains Portuguese translations, improvements to the settings system and small code updates. CHANGE LOG SUMMARY: Github Link ADDED: Portuguese translation (#791) JuhBass ADDED: EnableTargetDebug support for addon config (#724) Dystopian ADDED: Parameters for CBA_fnc_randPos to generate a random position in an arc (#757) Vdauphin ADDED: Parameter for editbox setting to obscure passwords (#763, #802) commy2 ADDED: Parameter for editbox setting to filter incorrect input (#795, #805) commy2 ADDED: Show settings variable name in tooltip (#796, #804) PabstMirror ADDED: Setting name passed to setting script as _thisSetting (#801, #803) commy2 ADDED: Support for cba_settings_hasSettingsFile flag to description.ext (#807) commy2 ADDED: Changing a mission setting applies 'Overwrite Clients' automatically (#810) commy2 CHANGED: Update Japanese translation (#760) classicarma CHANGED: Code reformatting (#765 - #787, #798, #799) Neviothr commy2 CHANGED: Global settings no longer forced by mission automatically (#800) commy2 FIXED: Potential "enum" script error after v1.78 update (#811, #812) MGTDB commy2 FIXED: CBA_fnc_weaponComponents script error (#747) jonpas FIXED: CBA_fnc_removeMagazineCargo removes all magazines (#747, #756) jonpas ACyprus FIXED: Unable to select target in Debug Console (#752, #753) shukari PabstMirror FIXED: Stringtable syntax errors (#758) dedmen FIXED: CBA_fnc_hashCreate documentation (#759) Cuel FIXED: XEH compatibility for v1.78 (#808) PabstMirror FIXED: Old URL in CfgMods (#809) Dorbedo REMOVED: Obsolete entries in XEH config (#749, #750, #751) commy2 KNOWN ISSUES: There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247 Full Change log for CBA v3.5.0 _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github 6 2 Share this post Link to post Share on other sites
KrispyStream 1 Posted December 5, 2017 Could you please not release a new version in the middle of the night? It breaks all the servers using it while the admins are not even awake to update their servers. Thanks. 1 1 Share this post Link to post Share on other sites
Guest Posted December 5, 2017 The Armaholic mirror has been updated with the new version: Community Base addons A3 v3.5.0.171204 Share this post Link to post Share on other sites
pierremgi 4890 Posted December 5, 2017 57 minutes ago, KrispyStream said: Could you please not release a new version in the middle of the night? It breaks all the servers using it while the admins are not even awake to update their servers. Thanks. What is your middle of the night? mine occurs at 12 PM Hawaii time. Share this post Link to post Share on other sites
Dedmen 2714 Posted December 5, 2017 1 hour ago, KrispyStream said: Could you please not release a new version in the middle of the night? It breaks all the servers using it while the admins are not even awake to update their servers. Thanks. But... Aren't all players sleeping in the middle of the night too? But yeah.. I agree. I would recommend to release updates at 1 PM Sun-time in the future. It's always Day in Sun-time so that shouldn't cause any problems. 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 5, 2017 There are different timezones. Define middle of night :) Share this post Link to post Share on other sites
Drongo69 117 Posted December 5, 2017 Thanks for the update fellas, CBA is a crucial mod and the error messages were driving me crackers. Share this post Link to post Share on other sites
01UkAtO 1 Posted December 18, 2017 Hi. can anyone explain to me how to disable ace modules using cba settings? Ive been trying to follow this page. https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System But there is nothing in the dropdown box in the configure addons page. Share this post Link to post Share on other sites
pierremgi 4890 Posted December 18, 2017 discard ACE. Share this post Link to post Share on other sites
01UkAtO 1 Posted December 18, 2017 I would like to keep ace, just disable the medical and stamina systems. Share this post Link to post Share on other sites
dimon 32 Posted December 18, 2017 dont work cba_ui_fnc_removehttps://github.com/CBATeam/CBA_A3/pull/837 Share this post Link to post Share on other sites
sirPecka 4 Posted December 18, 2017 2 hours ago, 01UkAtO said: I would like to keep ace, just disable the medical and stamina systems. I'm using this mod for stamina https://steamcommunity.com/sharedfiles/filedetails/782415569 For medical system just remove all .pbos with medical in the name from the mod folder. Share this post Link to post Share on other sites
01UkAtO 1 Posted December 18, 2017 13 hours ago, sirPecka said: I'm using this mod for stamina https://steamcommunity.com/sharedfiles/filedetails/782415569 For medical system just remove all .pbos with medical in the name from the mod folder. Im using a dedicated server and having every client delete pbo's is unfeasible, especially for workshop content. I was looking at this. https://ace3mod.com/wiki/framework/settings-framework.html but it says at the top to use cba instead, hence why im asking here. Share this post Link to post Share on other sites
01UkAtO 1 Posted December 20, 2017 So no one can help me? Share this post Link to post Share on other sites