TheRed343 10 Posted July 28, 2014 Awesome!!! I had no idea an Alpha was out for this! Share this post Link to post Share on other sites
wansec_6 200 Posted July 28, 2014 Bad news about your PC. Hope you can get it rectified soon. We need your female warriors in combat! Share this post Link to post Share on other sites
zeealex 2029 Posted August 5, 2014 incase nobody here saw it there's a new release available now... Charging on ahead. seeing as the computer was behaving itself today, I've been able to virtually complete the uniform and get it ready for Arma 3. It needs boots, hands, texture updates, and I need to plug it into mudbox to sort out the Normal maps. it also needs a bit of polishing off here and there, probably going to make the chest slightly smaller, and make the belt line bigger. the chest is smaller than the A3 sample chest, so it will work fine with vests, if perhaps a little small. it stands at 4,000 polys, as I add more detail, that number will grow to about 8,000, which is a healthier number for A3 don't worry, the shoulders just look broad because of the posing, once in game they shouldn't be too bad. I hate it, simply because it LOOKS out of proportion, but according to the arma 3 sample model, it's perfectly fine, I think it's down to the lack of feet. Share this post Link to post Share on other sites
tpw 2315 Posted August 5, 2014 Hi zeealex. I had a bit of a play with alpha 2 and things are really coming along nicely. The toned down makeup and less shiny skin are a massive improvement. I have a couple of comments and observations that you can take on board or ignore at will! 1 - The heads actually seem physically smaller than the male ones, so that if I have 2 identical bodies, one with a male had and one with one of yours, the female head seems slightly too small for the body. Even in your picture above this post the head seems ever so slightly too small (not just because of the lack of hair). 2 - The eyelids aren't animated, so unless you put glasses on them they have a slightly un-nerving stare! Thanks again for all your work on this, you're doing fantastic work under difficult circumstances. Share this post Link to post Share on other sites
zeealex 2029 Posted August 5, 2014 (edited) Yeah, I noticed the head sizing thing myself, I think they are smaller, but at the same time, they are the correct size, I know when I was sizing them up, when at eye level the chin is higher, but everything else is the same size as the BIS default head. Unfortunately I cant resize them without a) them looking strange or b) the head clipping through headgear and glasses. which is annoying. I know that Mason(headgear) is tiny, that was my bad, but seeing as i'm in the process of adding newer heads, It shouldn't be a big deal for me to replace that head with a newer version with the same model, just a different size. It doesnt really help when the male physique would dwarf a female one. But the body model has to be the same size spec too I could make my own skeleton but setting it up would be WAY over my head. I had a look at the female coverall model that was around here at some point, and the female head looked massive on it, so it's really finding a happy medium, I'll see if i can make any adjustments to the model while keeping it within the A3 skeleton's range. Dont worry, i'll be adding an eyelid rig in the next version, it creeps me out too :P they dont seem as 'alive' either, when I did the on Oakes she looked a lot more lively than her unrigged self, but alas, the weights were all over the place and verts were shooting off in any old direction they pleased, rather annoying. I think now that I'm used to O2 a bit more, weighting the model should come a little easier. Edited August 5, 2014 by zeealex Share this post Link to post Share on other sites
sorophx 25 Posted August 5, 2014 I'm looking at her and can't help but think she would look a bit more natural with slightly larger hips Share this post Link to post Share on other sites
zeealex 2029 Posted August 10, 2014 hmm... I agree, shouldn't be too hard to change ;) Share this post Link to post Share on other sites
zeealex 2029 Posted August 17, 2014 Changed the pants over for an Arma version, the pants I did just didn't fit. they looked really quite strange when footwear was added, I'll refine them and use them somewhere else. increased the size of the hips, only a little bit, didn't want them too big. the new pants suit the shirt alot better, and looks more like the modern day military idea I had, rather than baggy cargo pants that looked more like fashion wear than practical gear. it boasts a higher resolution texture and bump map I'll start weighting this up later today and if it works, I'll let you know. The Uniforms.pbo of Beta 1 will be fully open source, due to use of BIS models, and I wanted to keep the uniforms Open Source anyway, that way people can tamper away! :D I did attempt to tackle the eyelids, but it was just too complex to do in O2, verts were all over the place. I have an idea, but it will mean reimporting all of the models again :P Share this post Link to post Share on other sites
sorophx 25 Posted August 17, 2014 (edited) her buttocks are somewhat lacking (actually, not the buttocks themselves, but the curved transition from the back to the butt, afaik it's specific to women, so making the butt a bit bigger could give an illusion of a female skeleton) EDIT: looking at the picture on the previous page I notice that it looks a bit different by the way. you definitely did something with her butt :rolleyes: Edited August 17, 2014 by sorophx Share this post Link to post Share on other sites
3p0x1 74 Posted August 17, 2014 Looks great! I can see how getting the female form to be seen as female in the uniform will be abit tricky for you to tackle. The females I served with always complained how the uniform was never really flattering to their figures so I believe that you're on the right track in portraying that (not having a uniform painted in a curvaceous figure for example). Though there were girls in our unit whose figures did....dominate the uniforms fit, if I can say that without sounding too crude lol. Maybe make a couple different body types in the long run? Can't wait to see what you cook up next! Share this post Link to post Share on other sites
zeealex 2029 Posted August 21, 2014 (edited) Thanks for the feedback guys! The DPM soldier 95 gear wasnt brilliant for my figure either, made me look like a giant ball of greens, but I did have a shirt that was HUGE on me. Not to mention incredibly uncomfortable! but hey ho, it's no fashion parade! :D even though I frankly find the US army Class A blues to be quite good to look at. Don't female US army soldiers have a female spec ACU uniform now? better? I pulled in the chest a little too, it looked too barrelled and big to possibly be proportionate, the result is, at the moment, a more squared front, but it's easily remedied. fixed the crotch area too, to say the least now it's slightly more feminine. If you think this is good enough once I've fixed up the front a bit, I'll give the shirt textures a new lick of paint, and get the normal maps set up properly a first beta could be here sooner than expected o.O Different body types would be fun, it all depends on whether they'll still fit into Arma 3's model specs, it needs to be able to work under a vest with minimal/no clipping. Edited August 21, 2014 by zeealex Share this post Link to post Share on other sites
Rich_R 1087 Posted August 21, 2014 Nice work and great effort...looking forward to this! Share this post Link to post Share on other sites
dragon01 902 Posted August 21, 2014 Thanks for the feedback guys! The DPM soldier 95 gear wasnt brilliant for my figure either, made me look like a giant ball of greens, but I did have a shirt that was HUGE on me. Well, the "great big ball of green" part is kinda the point of camouflage, isn't it? :) A full MARPAT uniform is downright dazzling to stare at for long periods of time, especially if you turn up the collar (though it does have an advantage of looking much more badass than DPM). Regarding the size, let's say it's not an uncommon issue... http://terminallance.com/2013/07/30/terminal-lance-282-size-matters/ Also explains why it's easiest to obtain good cammies for ASG purposes either in huge or dinky size. :) Anyway, I love the latest progress, looking forward to the beta. Share this post Link to post Share on other sites
sorophx 25 Posted August 22, 2014 Different body types would be fun, it all depends on whether they'll still fit into Arma 3's model specs, it needs to be able to work under a vest with minimal/no clipping. different body types would be awesome :o Share this post Link to post Share on other sites
zeealex 2029 Posted August 22, 2014 Well, the "great big ball of green" part is kinda the point of camouflage, isn't it? :) A full MARPAT uniform is downright dazzling to stare at for long periods of time, especially if you turn up the collar (though it does have an advantage of looking much more badass than DPM). Regarding the size, let's say it's not an uncommon issue... http://terminallance.com/2013/07/30/terminal-lance-282-size-matters/Also explains why it's easiest to obtain good cammies for ASG purposes either in huge or dinky size. :) Anyway, I love the latest progress, looking forward to the beta. XD yeah, that's true, as a camo though, I didn't find DPM all that effective to be honest, it was way too dark to suit any environment, even British ones. I do prefer MARPAT over DPM and MTP, it does look pretty cool, and the Desert version does work pretty well, but I think ATACS and Possibly Pencott trumps it. I'm surprised people aren't gravitating towards ATACS, considering how effective it is. As for the size thing, I bought my size, soldier 95 I'm a 160/88 (small short). I got a medium reg, by the time I got it, it was too late to be piddling about with sending it back and getting the small short like I asked, the sleeves were going to be rolled up and the shirt was tucked in anyway it didn't look too bad but it felt horrible. The only thing I liked about my Cammies was my boots, I was good with boots, Magnum all the way! :D I'll try out different body types, it'll be fun nevertheless XD Got the model weighted up, just need to export the textures and code it in, then we'll see if it works. I have a sneaky suspicion it won't work as well as I'd hoped, but we'll see. Share this post Link to post Share on other sites
miketim 20 Posted August 22, 2014 I dont know if this falls within the scope of your mod, but I would love to see the old babushka ladies from arma 2. There was one with like trackpants and a head cloth, it was pretty much czech village simulator. Share this post Link to post Share on other sites
zeealex 2029 Posted August 22, 2014 I think I know the one you mean, it's possible to Port them in with a bit of fiddling around. I tried doing it with the Takistani woman, the hands were a bit mucked up, but If I do the port differently it might work out better. I can definitely give it a go, civvies are on my list of things to add. Share this post Link to post Share on other sites
Nocturnal_fox 10 Posted August 24, 2014 So how far are you from a clothing alpha? Share this post Link to post Share on other sites
zeealex 2029 Posted August 28, 2014 so far, quite far. this keeps happening: from previous experience, this would be a rigging issue, but the model's been checked over more than enough times. so it leaves it down to either a config error or a general error with the models. I need to do it all over again anyway, because silly me over here forgot to combine the UVs, meaning there are separate textures for all four main components... bit of a handful me thinks. once i've figured out what's actually up with this bug, it'll just be a case of reimporting a newer model with a new UVW that'll take a couple of days in itself as I have to take frequent breaks from Object Builder to prevent frustration and or internal death. Share this post Link to post Share on other sites
dragon01 902 Posted August 29, 2014 Hope you'll get this worked out. I'm really looking forward to this. :) Share this post Link to post Share on other sites
zeealex 2029 Posted August 29, 2014 (edited) well, if there's any positive to come out of it, it's that it looks great in game lighting XD I might see if adding it to a completely separate, unbinarized PBO will do the trick, currently its riding on the back of the core PBO, it could be a bug with binarizing the model. it needs to go in its own PBO anyway, just wanted everything in one place while I tested it. UPDATE: I've found the problem... I think... *sigh* one of these days I won't stare at problems with my mods for long periods of time wondering what the hell is wrong with it, only to spot the issue doing something COMPLETELY unrelated. Edited August 29, 2014 by zeealex Share this post Link to post Share on other sites
Maria-Vivekaviarti 10 Posted October 18, 2014 omfg this is what i'm looking for! female soldier! <3 this totally fits a girl like me :D keep up the good work! i'm waiting for this ;) Share this post Link to post Share on other sites
h a w a i i a n 511 Posted October 18, 2014 Yea my friend will like this so much, you're doing awesome. Remember there are many good men on the forums willing to help, I would but modeling is not my field. Share this post Link to post Share on other sites
ironmentalist 10 Posted November 14, 2014 Cant wait this come out:) gd work Share this post Link to post Share on other sites
dragon01 902 Posted November 22, 2014 It already did, look in the releases board. Share this post Link to post Share on other sites