acoustic 82 Posted March 25, 2014 Do you just install playwithsix on the server or do most of you manually update mods? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 26, 2014 Manually update them through the ftp, only way that i know works without issues most times. Share this post Link to post Share on other sites
kremator 1065 Posted March 26, 2014 Manual updating all the way. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 26, 2014 Six-Updater all the way :p Even with multiple servers I find it easiest and quickest to use. Share this post Link to post Share on other sites
sebj 10 Posted March 27, 2014 On our side it is manual updates too (via SSH) To dispatch the mods for all clients we use Arma3sync on server side and clients to maintain a synchronisation of the mods for all our clan (works fine on WINE). Share this post Link to post Share on other sites
gavc 28 Posted March 27, 2014 manually... pain in the ass. G Share this post Link to post Share on other sites
=[TTK]= memphis007 10 Posted March 27, 2014 You can also use : http://www.armaholic.com/page.php?id=22199 Share this post Link to post Share on other sites
alexharvey52 11 Posted March 27, 2014 TIB runs its own launcher/patcher we created :) http://i.imgur.com/j0rKIAJ.png (558 kB) Share this post Link to post Share on other sites
acoustic 82 Posted March 28, 2014 Why not use playwithsix if your clients use it? is it even possible? Share this post Link to post Share on other sites
friznit2 350 Posted March 28, 2014 It's possible to use PWS and get everyone to use the same mod list. However you can't make custom repos (yet) and so hosting in house mods/configs isn't possible. Also you can't manage change - usually we don't want to update mods until we know the new release is stable. We use ArmA3Sync to host a custom repo (using Filezilla FTP Server) and all server and clients update off that. Simple, straight forward and it works. Share this post Link to post Share on other sites
spanishsurfer 58 Posted March 28, 2014 Manual updates Share this post Link to post Share on other sites
jeroenV1982 1 Posted January 24, 2020 Hi all, this is quite an old topic but still I haven't found a tool to update my Steam Workshop mods on my server. So I'm running a .PBO with server tool TADS on a dedicated server. I copy pasted my @MODS from my gaming PC to my Arma3Server folder (The server from Steam) and use TADS to start it. All works fine but the problem is that my mods run out of date at some point. Did anyone found a tool after all these years to keep everything up to date? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted January 24, 2020 1 hour ago, jeroenV1982 said: Did anyone found a tool after all these years to keep everything up to date? Normally with a GSP which i had rented in the past, it had a steam workshop section where you can update, most times i would do it manually, for you you could try Armasync ----> http://www.armaholic.com/page.php?id=22199 Not only is it a good alternative for the arma3 launcher but its also for servers, server synchronization, you can setup a repository and update your mods through that i dont know the details of it all as i only use it for the launcher and mod configuration myself, but that tool is the only one i can think of offhand: Ask the guys on the Armasync thread on how to use it and if you can update and or keep up to date your mods for your server, their thread is here: https://forums.bohemia.net/forums/topic/152942-arma3sync-launcher-and-addons-synchronization-software-for-arma-3/ They do have a wiki for it http://www.sonsofexiled.fr/wiki/index.php/1._ArmA3Sync Other then armasync you can take a look at my Tools & Utilities Compilation list linked in my sig to see if anything catches your eye. Hope that helps. Share this post Link to post Share on other sites
CW4 Carrera 31 Posted January 24, 2020 I use FASTER its the best tool that I have found and is still being maintained. I used it to replace TADST. Keeping mods up to date is as easy as a few mouse clicks and a server cycle. 1 Share this post Link to post Share on other sites