acta13 10 Posted December 22, 2014 Its only me impossible to kill Crew of KORD or static MG Via Gunship? Also ZPU's firing sounds gone again Share this post Link to post Share on other sites
Pakislav 10 Posted January 4, 2015 I can't find western static weapons anywhere? They aren't available in under any faction neither in the editor nor zeus. Share this post Link to post Share on other sites
reyhard 2082 Posted January 4, 2015 Update time! RDS Tank Pack 1.3 04.01.2015 Changelog: 1.3 -tweaked t72b & ZSU physx -added compatibility with RHS damage system -added few muzzle flashes here & there (main cannons still lacks it) -some other small tweaks here & there RDS East Static Weapons Pack 1.2 04.01.2015 Changelog: 1.2 *added A3 muzzle flashes *tweaked AGS30 recoil *tweaked belt animations *fixed missing west statics in Zeus *fixed artillery elevation bug *tweaked Mk19 model *added compatibility with RHS damage system RDS RHS Compatibility Patch 1.0 - comp 04.01.2015 This addon adds RDS Static Weapons to RHS Russian & American factions avaiable in editor. Enjoy! Share this post Link to post Share on other sites
Raytesh 10 Posted January 4, 2015 Update time!RDS Tank Pack 1.3 04.01.2015 Changelog: 1.3 -tweaked t72b & ZSU physx -added compatibility with RHS damage system -added few muzzle flashes here & there (main cannons still lacks it) -some other small tweaks here & there RDS East Static Weapons Pack 1.2 04.01.2015 Changelog: 1.2 *added A3 muzzle flashes *tweaked AGS30 recoil *tweaked belt animations *fixed missing west statics in Zeus *fixed artillery elevation bug *tweaked Mk19 model *added compatibility with RHS damage system RDS RHS Compatibility Patch 1.0 - comp 04.01.2015 This addon adds RDS Static Weapons to RHS Russian & American factions avaiable in editor. Enjoy! Share this post Link to post Share on other sites
DGeorge85 10 Posted January 4, 2015 I'm not sure if you use ALIVE, but maybe you know- will it (ALIVE) actually spawn these units used by AI when using the RHS compatibility patch? Share this post Link to post Share on other sites
Guest Posted January 5, 2015 (edited) Release frontpaged on the Armaholic homepage. RDS Static Weapons Pack v1.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Release frontpaged on the Armaholic homepage. RDS East Tank Pack v1.3RDS East Static Weapons Pack ================================================== We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Release frontpaged on the Armaholic homepage. RDS RHS Compatibility Patch v1.0RDS Static Weapons PackRHS: Escalation ================================================== We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited January 5, 2015 by Guest Share this post Link to post Share on other sites
kecharles28 197 Posted January 5, 2015 Updated mod 1.12 available at withSIX. Download now by clicking: ---------- Post added at 18:04 ---------- Previous post was at 17:49 ---------- Updated mod 1.30 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
thearies 12 Posted January 6, 2015 the tow atgm is not adjusted, it needs up to 4 rounds for a rhs bmp1 ;) Share this post Link to post Share on other sites
LDU30 5 Posted January 7, 2015 (edited) Hi Reyhard you can make your mod compatible with this one ??http://forums.bistudio.com/showthread.php?168779-Fire-For-Effect-The-God-of-War-smart-amp-simple-AI-artillery You can contact with the author Rydygier?, I would love the guns and mortars worked With this mod together.. Thanks! Edited January 7, 2015 by LDU30 Share this post Link to post Share on other sites
Araknid 10 Posted January 9, 2015 Having a bit of trouble with shells not making any impact/explosion when rounds hit the ground or buildings when using blastcore Share this post Link to post Share on other sites
ffactor 12 Posted January 11, 2015 hi may i know how do i dissemble the d30 and tow it? Share this post Link to post Share on other sites
Gorogon 10 Posted January 11, 2015 (edited) AI in Some RDS Static weapons do not attack RHS tanks and AI in some RHS tanks do not attack RDS statics weapons. JUST CHECKED M119 vs t-72B3. When will yopu fix it? Edited January 11, 2015 by Gorogon Share this post Link to post Share on other sites
reyhard 2082 Posted January 12, 2015 @ffactor - you can only disassembly d30 but can't tow it now. check readme for script command @Gorogon - just checked it and M119 was destroyed by T72B3 without problem. M119 shouldnt fire at t72b3 as it's artillery gun Share this post Link to post Share on other sites
kecharles28 197 Posted January 12, 2015 Updated mod v1.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Andrew-Voodoo- 10 Posted February 4, 2015 For the RDS Tank Pack, it would be great if it were compatible with the Realistic Armor Mod. Cheers! Share this post Link to post Share on other sites
twisted 128 Posted February 14, 2015 great pack, but i cannot find a classname list in the download. Im probably not looking in the right place. any guidance as to where I'd find the classname list for the tanks? Share this post Link to post Share on other sites
Dr3adn0ught35 1 Posted February 19, 2015 I am not sure whether you have talked with 'Coding' and look into making his mod (http://www.armaholic.com/page.php?id=27995) compatible with yours, but I think all of us Gunners would love to see something close to a real fire mission for the M252 and M119 (and all the RDS artillery). I hate the "point-an-click" artillery computer so much. I noticed someone asked Coding if he would include other guns, he responding with saying but RDS because, "RDS static weapons I will not support until they use a hud that displays shootingangles." If I am not too naive saying it shouldn't be too hard to make the adjustments to allow the two mods to work. It just sucks that Coding is restricted to vanilla artillery. The thought of having a 105mm raining steel onto a enemy with actual pinpoint accuracy makes me excited, and it bugs me that the only barrier to it is that one line from Coding. Share this post Link to post Share on other sites
UK_Apollo 476 Posted March 11, 2015 Apologies if this has been posted previously somewhere in this thread - there are a few minor errors popping up in the RPT's for @rds (Static Weapons) v1.12 RDS_D30_AAF: artillery_muzzle_flash - unknown animation source muzzle_hide_arty RDS_D30_CSAT: artillery_muzzle_flash - unknown animation source muzzle_hide_arty RDS_D30_FIA: artillery_muzzle_flash - unknown animation source muzzle_hide_arty Warning Message: Cannot open object rds_staticw\spg9\og9.p3d Warning Message: Cannot open object rds_staticw\spg9\pg9.p3d Share this post Link to post Share on other sites
ruPal 143 Posted April 20, 2015 Is CBA needed for this addon? Is it working with new CBA? Share this post Link to post Share on other sites
mac1 1 Posted April 28, 2015 noob question! just downloaded (the static weapon pack) but how exactly do you use them? I assume you can put download the guns/emplacements in the mission editor but how? Also what are the other packs - just downloaded the static weapons at the moment.... Share this post Link to post Share on other sites
zukov 490 Posted April 28, 2015 you find them in static section on relative faction with the crew and all in static on empty section Share this post Link to post Share on other sites
mac1 1 Posted May 4, 2015 (edited) zukov thanks for the reply.......just to clarify in the editor you can select a static section and you can select them from there (noob question - what are the factions?) note of the static and tank mods.... UPDATE - think I got it working but a bit confused in the NATO static I want to add mortars (not sure if this is part of the pack) - but I have 2 options static and static (old) - if I select mk6 mortar they just spawn and immediately destroy themselves but the m252 81mm seem to work ok and attach themselves to my squad (unsure if they move with the squad) - sorry these are noob questions but never used static weapons before! - can you also confirm what I get with the mod and what factions they use? Edited May 4, 2015 by mac1 Share this post Link to post Share on other sites
zukov 490 Posted May 4, 2015 factions: blufor NATO FIA ind: AAF opfor : CSAT for each faction you have a several sections air, cars , armour etc and naturally static after you deploy a unit like a player (you) unlock the "empty section" "yellow" button Share this post Link to post Share on other sites
mac1 1 Posted May 5, 2015 zukov thanks think I got it working..... couple more questions under static there appear 2 static and static (old) what are the differences? also what are weapons that come with the pack where can you find the list? and finally not sure what you mean by the yellow button - I can select say the mk6 mortar as a static and I can then select it as playable or not playable interestingly it also seems to "attach" itself to a group of soldiers if they are near my and also with the mk6 when the missions starts they seem to bounce around and kill the operators - I can still take them over if their near by.......? Share this post Link to post Share on other sites
pulstar 55 Posted May 22, 2015 Is it me or do the tanks require some PhysX reworking? Granted, RHS has superseded the Russian armor found in this pack, but sometimes it's better to have more options. Share this post Link to post Share on other sites