.kju 3244 Posted January 8, 2015 @ RX8Toxic AiA SA does not use "CUP units" - they are just dummy classes anyway. AiA SA units use CUP weapons by default now. Check the CUP thread for docu on classes. Share this post Link to post Share on other sites
baker1976 10 Posted January 8, 2015 Hi, is there a chance you will include the Phantom or the Tornado for AiA? Share this post Link to post Share on other sites
intox_z_z 11 Posted January 8, 2015 Please help:bored: This happens to all maps. Share this post Link to post Share on other sites
bardosy 158 Posted January 8, 2015 (edited) I know it's not too ontopic, but I wanted to download AiA SA from Mega yesterday. It show 78% but finally stop and no more percent. I had some business, so I just close the browser, because I found Mega didn't download anything to my PC. Now I wanted download again (from the begining) but Mega just show "starting" and never start counter. I try to download something else from Mega but it said an error message "getFile error"... Can anybody explain how Mega works? Is it download somewhere 11 GB to somewhere yesterday and now it want to continue, but it can't? How can I reset Mega to download AiA SA again or any other file? If there are somewhere a 11GB junk file, how can I delete it? Edit: I found a 9GB file under the Chrome folder. It's probably that. Can somehow force Mega to continue, or can I just delete this file? Edited January 8, 2015 by bardosy Share this post Link to post Share on other sites
.kju 3244 Posted January 8, 2015 @ bardosy Maybe try to install their browser extension. Otherwise try to google for it. Share this post Link to post Share on other sites
intox_z_z 11 Posted January 8, 2015 Sorry, this turned out to be a conflict of addons, I'm busy reconnect addons to identify the conflict. Thank you for AiA - looks perfectly!!! :inlove: Share this post Link to post Share on other sites
DaViSFiT 21 Posted January 8, 2015 (edited) Ehm i got the october version and now i put the 07.01. hotfix update over it, is this correct? having 494 files in the addon folder? Hope so, this full to patch to hotfix with all over the place different dates and names confuses. Would be cool to have a "Full Update" everytime there is a fix or whatever. I now have big problems with the serverkey/bisign files. Server dont load up, if i delete the serverkey AiA_TP_2015_01_01.bikey the server run, with it it crash. :( Someone with the same problem? Edited January 8, 2015 by Numrollen Share this post Link to post Share on other sites
galzohar 31 Posted January 8, 2015 (edited) -wrong thread, should have been AIA TP thread- Edited January 8, 2015 by galzohar Share this post Link to post Share on other sites
DaViSFiT 21 Posted January 9, 2015 thx, galzohar, didnt notice i was in the AiA thread. Share this post Link to post Share on other sites
.kju 3244 Posted January 13, 2015 ============================= = Note: This project is no longer maintained! = ============================= tl'dr Unfortunately I have to announce the end of development and support on my behalf for all AiA projects. If someone wants to take over, contact me/go for it (APL SA). Reasons I want to briefly outline the reasons in the following - mainly to give insights to those donated money to me to get to understand the decision and situation, as well as to those who care about the project and want to know what's going on. For more context and background check this and that post. In short it is simply financially not viable to continue - the various projects (working for BI (A3 Rearmed, DayZ SA), SIX networks (withSIX), the different AiA versions, Iron Front in Arma 2/3) were an attempt to fund the development of a complex game mode for Arma 3. Sadly all these attempts have been unsuccessful - by large margin. It was not even enough to sustain the work on these projects, let alone to generate a surplus of money to cross-finance the game mode. So I have no choice but to stop. More details for those interested: The effort behind all this is massive - even my deep insights into arma modding,my professional software engineering background, partial automation and use ofadvanced tools it still takes lots and lots of hours. While the modding alone takes much time due to the sub-bar level of the arma engineand tool set in regards to modding, there is also testing, release management, lots ofuser assistance, support and team communication.This is work for a regular full-time day job, which it has been for me for severalmonths; or actually something for a team of people/professional company with paidstaff. Unfortunately there was just limited progress at the end of the year.The background here is I invested almost two months to assist the CUP team toget the first release out, trying to improve the collaborative setup for the teamand to handle all the inquiries to join the project after Dslyecxi's promo video - meaning lots of 1-to-1 communication.As side note sadly not much has come out of this - partially due lack of leadership,giving people instructions or work to be done, yet overall its very challenging tofind dedicated people.. With BI shifting priorities during A3 development and as a result no longer improvingbackwards compatibility of the engine and the work on A3 Rearmed getting stopped,it made it very hard to make AiA an usable platform.As we can see over a year later since the source model release, its a very timeintensive progress with only very few people up for the challenge (major kudos toReyhard, Alwarren, Varanon, Chairborne and a few others).Sadly even despite fairly popular support BI could not get convinced to putmore resources into improving backwards compatibility of the engine. At leastmuch thanks to Dwarden and pettka trying their best! Donations and patreon didn't work out - you can read more about the outcome here. To do is a hobby is not longer viable for me - I have been modding ofp andarma for almost ten years; like many others, I have put many many thousands ofhours into promoting, playing, modding to improve this game and environmentaround it.With one difference - most people have moved on or have given up a long time ago.Only very few people remain by now - their dedication, skills, sharing and workis essential to this community. With more and more stopping the impact will befelt (actually is for quite some time if one looks closely or talks to peopleoutside this forum..).Arma is just too much of an obscure and poor environment for modding (officialtools, workflow, custom scripting language, engine limitations, etc) and the lackof backwards compatibility in A3 that makes most of the previous community madecontent obsolete or very labersome and tedious to port over. It seems mostpeople have not realized these effects, or have accepted to what is availableor the old crowd are no longer playing anyway..For me personally I haven't been playing Arma for over 3 years, except for a shorttime in some competitions during A3 alpha. This is mainly due to my arms injury and having to dedicate computer time tomodding over playing, yet also as the PvP scene broke down finally completelyafter A3 alpha and my team, as well as many others, are not happy with the A3gameplay and performance.. Future of the projects So what does this mean for the AiA projects - basically there are these options: As all projects are open source and APL SA someone else could take over.The complexity, scale and overall effort makes this quite a challenge though.In case someone is really up for it, I will try to upload all my WIP data to shared host. Eventually AiA might get superseded by CUP (or other projects) and become obsolete. AiA goes into hibernation eventually going defunct by one of the patches from BI(unless someone else makes a third party fix). Donations On a separate note I want to thank sincerely everyone having contributed via Patreon or PayPal! Unfortunately it didn't work out in the end, yet I hope you are happy with what I was able to achieve. Again my full appreciation to your support! Personal future I will keep this very brief. CUPThe current plan is to support them still until the end of the month to ensurea smooth transition.. IFA3Unless BI, X1 and DS get their act together to make a DLC for A3 possible,I will only be able to assist the IFA3 team by building the patches; other thanthat they are on their own from now on.. Game modeIn case I still find a way to fund the development, I might give it a final try.. Arma moddingAside from the above my time with arma has come to a close. Good times, bad times.Time for the next chapter. Acknowledgment Thank you everyone who assisted me with the projects the past years and showed his/her appreciation! Share this post Link to post Share on other sites
serjames 357 Posted January 13, 2015 Very sad to read :( Share this post Link to post Share on other sites
hannibal2210 1 Posted January 13, 2015 Very sad indeed to read through this, I hope all of your hard work and commitment to these projects does not go under-appreciated as they have been essential blocks of the modding community and for Arma's ongoing development. Thank you for all you have done so far with AiA and the CUP Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted January 13, 2015 Thx for AiA ! Without it, I would have quited A3 a long time ago. I wish you all the best for your future project, whatever it is. Share this post Link to post Share on other sites
nremik 10 Posted January 14, 2015 (edited) Hi all. Why in All in Arma Standalone don't use the Taviana map? Taviana map very big and in it is a lot of opportunities. Edited January 14, 2015 by Maio Share this post Link to post Share on other sites
das attorney 858 Posted January 14, 2015 Sorry to see you leaving kju - Thanks for the work you've done over the years and good luck for the future :) Share this post Link to post Share on other sites
teilx 4 Posted January 14, 2015 (edited) Hi all. Why in All in Arma Standalone don't use the Taviana map? Taviana map very big and in it is a lot of opportunities.big fail..read carefully!!!..is Tavi content from A1/A2/OA? & "= Note: This project is no longer maintained! =" Edited January 14, 2015 by TeilX Share this post Link to post Share on other sites
exevankeko 10 Posted January 21, 2015 This MOD ALLINARMA SA DONT WORK WITH THE LAST UPDATE ARMA 3 VERSION 1.38 any fix ? please? Share this post Link to post Share on other sites
audiocustoms 375 Posted January 21, 2015 This MOD ALLINARMA SA DONT WORK WITH THE LAST UPDATE ARMA 3 VERSION 1.38 any fix ? please? Go one page back and read kju's post... The one with the BIG RED HEADLINE Share this post Link to post Share on other sites
exevankeko 10 Posted January 22, 2015 I have to uninstall the mod???????? That no longer works .. and then will not see any patch to fix this little problem with the incompatibility with last update 1.38 RC? = ( It is an excellent mod! a shame! = ( Share this post Link to post Share on other sites
pawelkpl 29 Posted January 23, 2015 what is the error ? Share this post Link to post Share on other sites
serjames 357 Posted January 23, 2015 There is no incompatibility. Working perfectly on our dedicated. Sent from my KFTHWI using Tapatalk Share this post Link to post Share on other sites
exevankeko 10 Posted January 23, 2015 There is no incompatibility. Working perfectly on our dedicated. Sent from my KFTHWI using Tapatalk The game dont work.. have a bug in the menu arma 3 http://postimg.org/image/dp10ig6xt/ See the picture Not let me enter the multiplayer .. there is an incompatibility .. not pass you the same? You have AIA SA with Hight resolution ? Share this post Link to post Share on other sites
pawelkpl 29 Posted January 24, 2015 The game dont work.. have a bug in the menu arma 3 http://postimg.org/image/dp10ig6xt/ See the picture Not let me enter the multiplayer .. there is an incompatibility .. not pass you the same? You have AIA SA with Hight resolution ? Strange... I do not have such a bug you showed on screenshot, do you use other mods ? There are bugs like missing sounds, etc. Share this post Link to post Share on other sites
phxdefcon 36 Posted January 24, 2015 Hello, I have a probleme with AiA on my ARMA 3 server : I have upload on the server : @Sarugao-A3; @AllInArmaTerrainPack; If only @Sarugao-A3 is activate the server work's good but i need @AllInArmaTerrainPack; active for launch my mission. & If this two mods is active : @Sarugao-A3; @AllInArmaTerrainPack; I have this error into the logs : == D:\TCAFiles\Users\RomualdM\19256\arma3server_19256.exe == arma3server_19256.exe -mod=@Sarugao-A3;@AllInArmaTerrainPack;@A3MP;@AGM;@ARP2;@ascz_a2_map_fixes;@ascz_postprocess;@ASDG_Attachments;@ASDG_JR;@ASR_AI3;@Burnes_AAV;@C17A3;@CAF_AG;@CBA_A3;@Cha_Lav25;@CHO_LHD;@EBU_Mods;@EWK_HMMWV;@F16C_Standalone;@FA18X_Black_Wasp;@fhq_accessories;@hafm_hmmwv_a3;@kyo_MH47E;@LPD29;@MBG_killhouse;@mcc_sandbox;@mikes;@NatoRussianVehicules;@NatoRussianWeapon;@Nimitz;@RAV_Lifter_A3;@RDS;@RDS_A2_IslandFixes;@RDS_Civ;@RHSAFRF;@RHSUSF;@RKSL_attachments;@tacops;@task_force_radio;@TEC_CSAT;@US_MARINES_MARSOC;@USAF;@USSOCOM_DEVGRU;@Vcom_AI;@VTS_Gesture -name=DefaultServer -profiles=DefaultServer -config=DefaultServer\server.cfg -cfg=DefaultServer\basic.cfg -ip=94.23.38.191 -port=3302 -cpuCount=2 -exThreads=1 Original output filename: Arma3Retail_Server Exe timestamp: 2015/01/19 18:37:25 Current time: 2015/01/24 13:51:50 Type: Public Branch: Stable Version: 1.38.128937 ManagerConfig() 13:51:50 Error when creating WIC imaging factory: Error: 0x80040154 13:51:50 Splash window: Empty image - unable to draw the splash window 13:51:50 Splash window: Empty image - unable to draw the splash window 13:51:50 Splash window: Empty image - unable to draw the splash window 13:51:50 Splash window: Empty image - unable to draw the splash window 13:51:50 Splash window: Empty image - unable to draw the splash window 13:51:50 Splash window: Empty image - unable to draw the splash window 13:51:50 Splash window: Empty image - unable to draw the splash window So if All in Arma is active the server don't work, and if he is deactivated server works :/ List of all mods on the server : @Sarugao-A3;@AllInArmaTerrainPack;@A3MP;@AGM;@ARP2;@ascz_a2_map_fixes;@ascz_postprocess;@ASDG_Attachments;@ASDG_JR;@ASR_AI3;@Burnes_AAV;@C17A3;@CAF_AG;@CBA_A3;@Cha_Lav25;@CHO_LHD;@EBU_Mods;@EWK_HMMWV;@F16C_Standalone;@FA18X_Black_Wasp;@fhq_accessories;@hafm_hmmwv_a3;@kyo_MH47E;@LPD29;@MBG_killhouse;@mcc_sandbox;@mikes;@NatoRussianVehicules;@NatoRussianWeapon;@Nimitz;@RAV_Lifter_A3;@RDS;@RDS_A2_IslandFixes;@RDS_Civ;@RHSAFRF;@RHSUSF;@RKSL_attachments;@tacops;@task_force_radio;@TEC_CSAT;@US_MARINES_MARSOC;@USAF;@USSOCOM_DEVGRU;@Vcom_AI;@VTS_Gesture Share this post Link to post Share on other sites