Azza FHI 50 Posted December 1, 2015 Youll only get popup errors if u are not running -nologs... Share this post Link to post Share on other sites
magnetar 78 Posted December 1, 2015 Youll only get popup errors if u are not running -nologs... I can confirm this as well. Share this post Link to post Share on other sites
DaViSFiT 21 Posted December 1, 2015 Damn, even our server dont run after this patch with asr_ai. 'Script \userconfig\asr_ai3\asr_ai3_settings.sqf not found' 1 Share this post Link to post Share on other sites
jonpas 294 Posted December 1, 2015 Youll only get popup errors if u are not running -nologs... Bad assumption on your part, I am not running -noLogs, anywhere, at all. ;) Everyone, just add "-filePatching" to your server startup command line to make userconfig work as @mal7house said. 1 Share this post Link to post Share on other sites
steq 0 Posted December 1, 2015 Could we get an update so it works with the latest release? I love this mod Share this post Link to post Share on other sites
Bamse 223 Posted December 1, 2015 We just ran a co-op mission with some twenty guys and behavior didn't seem to have changed much after updating. What's not working? Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 1, 2015 We just ran a co-op mission with some twenty guys and behavior didn't seem to have changed much after updating. What's not working? So this is ok? Because this update seems to have broken everything! Dynasound,ACE,all unit addons...this is a massacre.I am not going back to vanilla units!I cant! They are hideous! Share this post Link to post Share on other sites
-poet- 98 Posted December 2, 2015 So this is ok? Because this update seems to have broken everything! Dynasound,ACE,all unit addons...this is a massacre.I am not going back to vanilla units!I cant! They are hideous! ACE3 just released update with massive changelog. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 2, 2015 ACE3 just released update with massive changelog. Sent from my iPhone using Tapatalk Downloading already :) Thanks mate Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted December 2, 2015 Perhaps I don't understand where I'm supposed to place -filePatching? That's in the startup parameters through the game launch options in Steam, correct. Where I place -nosplash, etc? I'm still getting a userconfig error. Share this post Link to post Share on other sites
Variable 322 Posted December 2, 2015 I had a player that said he can't connect to the server when he used -filePatching. If that player is gonna play Zeus, his settings will not be in effect, right? What can be done? Share this post Link to post Share on other sites
Moon_chilD 200 Posted December 2, 2015 I had a player that said he can't connect to the server when he used -filePatching. If that player is gonna play Zeus, his settings will not be in effect, right? What can be done? Does the server allow filepatching for clients? Share this post Link to post Share on other sites
Robalo 465 Posted December 2, 2015 I had a player that said he can't connect to the server when he used -filePatching. If that player is gonna play Zeus, his settings will not be in effect, right? What can be done? In multiplayer, settings from the server get applied to everyone, userconfig is ignored on clients so there is no reason to use filepatching on the clients. Even if he's Zeus and running the mod, he's still going to receive and use the settings from the server. Added filePatching info to Q&A section in first post. 1 Share this post Link to post Share on other sites
firefox1 12 Posted December 2, 2015 Actually play with vanilla units is the bad BIS once again managed to spoil our game. Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 2, 2015 So ASR_AI seems to be ok once you enable nofilepatching,but does anyone know if the file that removes fatigue for your ai squad is working? i use a fatigue removing mod and it seems to only work sometimes now Share this post Link to post Share on other sites
steq 0 Posted December 2, 2015 Im getting the Script \userconfig\asr_ai3\asr_ai3_settings.sqf not found error. And then the server dumps everyone back to the lobby. I will try the -filepatching flag. What does this do btw?> Share this post Link to post Share on other sites
SAS_Raptor 30 Posted December 2, 2015 -filepatching fixes the error. It allows the server to load certain files other than .pbos, which is a (small) security risk. Hence I'd like to see an ASR_AI hotfix soon. -nologs is not an option for me because we play with many mods including self-made ones, so we need the .rpt errors. Share this post Link to post Share on other sites
Robalo 465 Posted December 2, 2015 -filepatching fixes the error. It allows the server to load certain files other than .pbos, which is a (small) security risk. Hence I'd like to see an ASR_AI hotfix soon. -nologs is not an option for me because we play with many mods including self-made ones, so we need the .rpt errors. How would you see this fixed and why do you think there's a security risk ? Share this post Link to post Share on other sites
SAS_Raptor 30 Posted December 2, 2015 Well, BI disabled filepatching by default in v1.50 because of possible "exploits". See "Operations" in the according SITREP. And imho a mod should not force server admins to change that default setting for no (very) good reason. Unfortunately I'm not really familiar with modding so I'm not sure how exactly to fix the issue though. However the error just appeared after the latest Arma Update, so they must have changed something. Other mods like cTab and TFAR seem to use .hpp files instead of .sqf to store their settings, and they run fine. Or maybe there is a way to check whether the " \userconfig\asr_ai3\asr_ai3_settings.sqf" is accessible without causing an error? Share this post Link to post Share on other sites
Robalo 465 Posted December 2, 2015 Well, BI disabled filepatching by default in v1.50 because of possible "exploits". See "Operations" in the according SITREP. And imho a mod should not force server admins to change that default setting for no (very) good reason. Unfortunately I'm not really familiar with modding so I'm not sure how exactly to fix the issue though. However the error just appeared after the latest Arma Update, so they must have changed something. Other mods like cTab and TFAR seem to use .hpp files instead of .sqf to store their settings, and they run fine. Or maybe there is a way to check whether the " \userconfig\asr_ai3\asr_ai3_settings.sqf" is accessible without causing an error? Yep, it's quite clear from that SITREP what they changed. If you read a few posts back I actually recommended disabling filepatching on clients via server config. Allowing inclusion of hpp files would pose higher security risks. If anyone has a better way of providing easy config customization with settings enforced by server, without using sqf and (IMO, legitimate use of) filepatching, let me know. Share this post Link to post Share on other sites
jonpas 294 Posted December 2, 2015 If anyone has a better way of providing easy config customization with settings enforced by server, without using sqf and (IMO, legitimate use of) filepatching, let me know. I would only support mission settings (either init.sqf or description.ext) and maybe add a module, but that's probably just me. Either way, what would be nice is to add compatibility of ASR AI 3 without userconfig present, currently if you don't have it present it will error, would be nice if it would just assume defaults. 2 Share this post Link to post Share on other sites
Robalo 465 Posted December 2, 2015 I would only support mission settings (either init.sqf or description.ext) and maybe add a module, but that's probably just me. Either way, what would be nice is to add compatibility of ASR AI 3 without userconfig present, currently if you don't have it present it will error, would be nice if it would just assume defaults. I could add a check to see if filepatching is enabled and only then to load the userconfig but then I guess a lot of users will come and say their customization has no effect :D I don't know of any scripting command to check if a file exists. Share this post Link to post Share on other sites
SAS_Raptor 30 Posted December 2, 2015 Maybe a try-catch structure can help? https://community.bistudio.com/wiki/try Share this post Link to post Share on other sites
Azza FHI 50 Posted December 2, 2015 Ok so ASR is now broken and awaiting a fix? Or does it all run fine with -filepatching? Share this post Link to post Share on other sites
SAS_Raptor 30 Posted December 2, 2015 With -filepatching activated at the dedicated server ASR seems to run fine for my community. Share this post Link to post Share on other sites