teddymosart1 40 Posted April 8, 2016 Could we be so bold as to ask for a Sig-320? Like those .... Share this post Link to post Share on other sites
chrys 20 Posted April 8, 2016 Thanks for the update. The new weapons and the new weapon variants are awesome. Unfortunatelly most of the new ones aren't avialable as objects in the editor. Would be pretty cool if you could add them too. :) Share this post Link to post Share on other sites
twisted 128 Posted April 9, 2016 thanks for this release! epic work as always. one small thing is that I'm finding it tricky to keep track of all the changed weapons and not changed weapons. especially with the new naming convention inside the files. Probably me being dozy. Is there a central place to get them all other than steam workshop (which would be fine but i cant tell is up to date or not. The dates on the mods are all over the place.)? Share this post Link to post Share on other sites
zukov 490 Posted April 9, 2016 the G3 family is fantastic! Share this post Link to post Share on other sites
GamerOnkel 100 Posted April 9, 2016 it would be very cool if the g36a2 version still comes with Picatinny rail Share this post Link to post Share on other sites
war_lord 934 Posted April 9, 2016 it would be very cool if the g36a2 version still comes with Picatinny rail This has been explained already, Arma 3 can't combine a rail mounted Optic with an integral optic. So the G36A2 is impossible to represent properly in Arma 3 without doing something crazy like modeling every possible combination of the hensoldt optic and a backup sight. Someone else is going to have to do that if they want the A2 optic so bad. Share this post Link to post Share on other sites
toadie2k 799 Posted April 9, 2016 thanks for this release! epic work as always. one small thing is that I'm finding it tricky to keep track of all the changed weapons and not changed weapons. especially with the new naming convention inside the files. Probably me being dozy. Is there a central place to get them all other than steam workshop (which would be fine but i cant tell is up to date or not. The dates on the mods are all over the place.)? SW isn't currently up to date, nor, TECHNICALLY, is the first post in the thread. I was hoping to keep the links lowkey until I had both updated, and I was going to have a link-through to a site I've got mostly set up that was going to be a unifying resource for stuff, but word gets around I guess and none of that is ready :P 1 Share this post Link to post Share on other sites
war_lord 934 Posted April 9, 2016 If you're trying to keep things on the Down Low, posting it on Twitter is probably sub-optimal, nice MP5 handguard light, BTW. :P 1 Share this post Link to post Share on other sites
toadie2k 799 Posted April 9, 2016 If you're trying to keep things on the Down Low, posting it on Twitter is probably sub-optimal, nice MP5 handguard light, BTW. :P mm. Apparently my twitter is more watched than I originally thought. Lessons learned the hard way. Will have all that sorted by the end of the weekend. Share this post Link to post Share on other sites
armilio 14 Posted April 9, 2016 Hi toadie, sadly i'm here for another bug report. I have not had time to test it again after the updates, but if you didn't fix this, at least the 5.56 nato subsonic ammo is not... subsonic, it makes the supersonic crack. But probably also others subsonic ammunitions. P.s: The compatibility bug with RHS AK is still there. 1 Share this post Link to post Share on other sites
lolkij 21 Posted April 9, 2016 Thanks for the update. My small bug report: Saiga-12k and its pop-up error Share this post Link to post Share on other sites
toadie2k 799 Posted April 9, 2016 Subsonics and the Saiga Buckshot error will be fixed when Core gets the patch up, which is tomorrow on twitter, and.. probably later tomorrow on here. 2 Share this post Link to post Share on other sites
ark_gamer 14 Posted April 9, 2016 Still curious about tracer mags for the G36 series. Share this post Link to post Share on other sites
irving_mainway 105 Posted April 10, 2016 Hey, just wanted to report an issue with the SAWs. I've not gone through all of them yet but at least on the FN Minimis and some of the 249s the trigger, one leg of the bi-pod and the belt pouch are pulled up through the receiver of the gun while the reload animation is playing / the top cover is opened. Share this post Link to post Share on other sites
drachentoter6160 16 Posted April 10, 2016 Hi Toadie! Do you plan to release the update on Steam Workshop as well? Share this post Link to post Share on other sites
SAS_Master 10 Posted April 10, 2016 Is it possible to add some kind of 'night sight' for the steyr aug a1 variants? Night operations with it are pretty impossible because of the black scope reticle. Would it also be possible to add the Irish Defence Forces variant of the steyr aug that had the 'ALO' or 'Automatic LockOut' feature for switching between auto and semi? Share this post Link to post Share on other sites
war_lord 934 Posted April 10, 2016 Is it possible to add some kind of 'night sight' for the steyr aug a1 variants? Night operations with it are pretty impossible because of the black scope reticle. Just use the A2, when the A1 AUG came out, night vision devices still weren't practical for weapon mounting. Share this post Link to post Share on other sites
SAS_Master 10 Posted April 10, 2016 Just use the A2, when the A1 AUG came out, night vision devices still weren't practical for weapon mounting. Oh ok, cool. Thanks for this! Share this post Link to post Share on other sites
war_lord 934 Posted April 10, 2016 Even regular Defense Forces AUG are starting to get retrofitted with rail sets. The original Swarovski Scope is simply outdated. Share this post Link to post Share on other sites
toadie2k 799 Posted April 10, 2016 Hi Toadie! Do you plan to release the update on Steam Workshop as well? Yes Hey, just wanted to report an issue with the SAWs. I've not gone through all of them yet but at least on the FN Minimis and some of the 249s the trigger, one leg of the bi-pod and the belt pouch are pulled up through the receiver of the gun while the reload animation is playing / the top cover is opened. Can't reproduce. Possibly RHS, CUP or something else interfering. Still curious about tracer mags for the G36 series. They're in. Is it possible to add some kind of 'night sight' for the steyr aug a1 variants? Night operations with it are pretty impossible because of the black scope reticle. Would it also be possible to add the Irish Defence Forces variant of the steyr aug that had the 'ALO' or 'Automatic LockOut' feature for switching between auto and semi? Considered it, yeah. I figure later one, killing two birds with one stone and doing the F88/F90 (the latter seems like a popular ask) 3 Share this post Link to post Share on other sites
war_lord 934 Posted April 10, 2016 How come you've put in the older MK. 48 Mod 0 instead of the newer Mod 1? The gun is also held way higher then it should be. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 10, 2016 Considered it, yeah. I figure later one, killing two birds with one stone and doing the F88/F90 (the latter seems like a popular ask) Excellent. The former is far more prevalent, however. :D Share this post Link to post Share on other sites
StationMax 13 Posted April 10, 2016 Hey Toadie can you answer my questions on this post please: https://forums.bistudio.com/topic/163106-toadies-smallarms-and-animations-for-arma3/page-112#entry3006386 Its very important for me because i always use your weapon and i cant use them with that bug.. just let me know what you think about it thanks :) Share this post Link to post Share on other sites
Mauler 17 Posted April 10, 2016 Is it possible to add some kind of 'night sight' for the steyr aug a1 variants? Night operations with it are pretty impossible because of the black scope reticle. Would it also be possible to add the Irish Defence Forces variant of the steyr aug that had the 'ALO' or 'Automatic LockOut' feature for switching between auto and semi? The actual sight picture for the A1 is not correct. Out of all of Toadies superb efforts this is about the only thing that I feel needs changing. That wide black border around the sight picture does not exist, at all, sorry to say - just fact. The sight is so much more usable than it is now, bit of a shame really. Don't take it the wrong way I very much rock with HLC. It really is on top, along with SMA, of the weapon addon mods. Nothing beats it and I back that opinion up with $! Toadie, when you've got some time, in say, the next five years ;) - you reckon you could have a look at it? Your schedule being what it is ... ;) PM me if you need some pics of the sight picture. Should clear things up somewhat. Share this post Link to post Share on other sites
rasdenfasden 12 Posted April 10, 2016 Just thought I'd jump in to say what everyone's been saying: awesome update! I especially dig the HK-33. I thought I'd point out though that some guns still have the old ironsight FOV values, including all G3s (not the 33). Still, awesome job. Hyped as fuck for the SIG SG 550 pack, for which I have two suggestions: 1: make a 550 variant with a 20rnd mag on the model as they're still used rather often. It would be a sort of Swiss grunt edition with no rails, able to mount a Kern scope and not much else. 2: I bet you already know/did this, but most games (including Arma 3!) forget that SIG rifles lock open on an empty mag and have a bolt release on the left side. It makes more sense to use that instead of the charging handle. Share this post Link to post Share on other sites