RabidStoat 39 Posted January 15, 2015 Toadie even explained this in his burlb about the new addon guys.. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 15, 2015 Aussie Digger is probably basing his assertion based on the F88x series, courtesy of the single shot lockout stud in the trigger, which makes automatic fire impossible. But yeah, these non-Australian Steyrs are correct as they are. You will stutter shot your first few attempts to semi-auto on this mode, but I am reliably informed this is true to the real thing and it's a matter practise. Heh, very true. Always funny when it happens on the range/WTSS and blows the firer's groups out. Share this post Link to post Share on other sites
Linkage 10 Posted January 15, 2015 yes, there is a single shot lockout but if you're still using it to fire semi-auto once you've left Kapooka, you don't deserve to carry a rifle. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 15, 2015 yes, there is a single shot lockout but if you're still using it to fire semi-auto once you've left Kapooka, you don't deserve to carry a rifle. ...or CSS is your primary business. Share this post Link to post Share on other sites
goldtoaster 20 Posted January 15, 2015 Just a reminder. An old issue but penetration is still broke for most of the AK's and probably some other weapons. I noticed 7.62 barely pierces any wooden objects. Doesn't pierce any of the thin metal sheds ingame, any houses or any targets. I've only tested with 7.62. I'm sure it's just as bad with 5.56 and 5.45. I'm not sure how difficult it is to change the penetration values, it's not that big of a deal but it does get kind of annoying how I can't blast somebody behind a thin wall. Share this post Link to post Share on other sites
gobi42 15 Posted January 15, 2015 So has anyone played with retexturing the Aug's yet? Would gladly check it for my self but you how real life gets in the way some times :-) Share this post Link to post Share on other sites
Spartan0536 189 Posted January 15, 2015 Just a reminder. An old issue but penetration is still broke for most of the AK's and probably some other weapons. I noticed 7.62 barely pierces any wooden objects. Doesn't pierce any of the thin metal sheds ingame, any houses or any targets. I've only tested with 7.62. I'm sure it's just as bad with 5.56 and 5.45. I'm not sure how difficult it is to change the penetration values, it's not that big of a deal but it does get kind of annoying how I can't blast somebody behind a thin wall. If you are referring to 7.62x39mm Soviet then I have not put my ballistics code out there for Toadie2k to use yet, if you are referring to the new 7.62x51mm NATO and 5.56x45mm NATO, if he implemented my ballistics which I believe he did then the penetration is correct. The most difficult thing I have to deal with in ArmA is the RVMAT's which dictate what a surface is comprised of and how dense it is. Share this post Link to post Share on other sites
kecharles28 197 Posted January 15, 2015 Updated mod v1.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
R3vo 2654 Posted January 15, 2015 Just wondering, do we still need the JSRS soundfix pbos ? Share this post Link to post Share on other sites
Crierd 24 Posted January 15, 2015 Just wondering, do we still need the JSRS soundfix pbos ? What is this fix? The reason I ask is because I was just about to post and inquire if HLC AR15s will be made compatible with JSRS 3 so that you hear the echo and improve sounds from the weapons. Thanks so much for the M203 version btw. Share this post Link to post Share on other sites
goldtoaster 20 Posted January 15, 2015 If you are referring to 7.62x39mm Soviet then I have not put my ballistics code out there for Toadie2k to use yet, if you are referring to the new 7.62x51mm NATO and 5.56x45mm NATO, if he implemented my ballistics which I believe he did then the penetration is correct. The most difficult thing I have to deal with in ArmA is the RVMAT's which dictate what a surface is comprised of and how dense it is. 7.62x39 and 5.45x39 are the types I tested so far. Only using the AK pack atm. Share this post Link to post Share on other sites
gobi42 15 Posted January 16, 2015 Hey found a couple bugs with the aug a3's. First they have no reload animation. bullet counter resets but no animation to speak of. The second is the UBGL sight is messed up. Great addition to your weapons pack man. Keep up the great work. Share this post Link to post Share on other sites
toadie2k 799 Posted January 16, 2015 Hey found a couple bugs with the aug a3's. First they have no reload animation. bullet counter resets but no animation to speak of. Both bugs suggest that your HLC Core isn't the newest one. Update that and you should be fine. Share this post Link to post Share on other sites
gobi42 15 Posted January 16, 2015 (edited) Both bugs suggest that your HLC Core isn't the newest one. Update that and you should be fine. Guess I gotta wait for play with six to update then :-) Edit: So i have hlc core 0.86 installed with play with six. Download from armaholics is also at 0.86. However, that fixed the reload but the sight problem is still there. Edited January 16, 2015 by gobi42 Share this post Link to post Share on other sites
Piligrim_RND 10 Posted January 16, 2015 Toadie, in your plans include the addition of tactical AK74M in camouflage? Share this post Link to post Share on other sites
ripppe 16 Posted January 16, 2015 I can confirm gobi42's problem regarding missing GL sights with HLC Core downloaded from the initial link provided by Toadie a few pages back. Share this post Link to post Share on other sites
TWRoach 15 Posted January 16, 2015 There are plans to be g36? Share this post Link to post Share on other sites
samatra 85 Posted January 16, 2015 Any plans to update RHS-HLC compatibility addon for both new RHS and HLC versions? Thanks. Share this post Link to post Share on other sites
Robalo 465 Posted January 16, 2015 (edited) Useless class reference in the G3 pack: class CfgMagazines { class hlc_20Rnd_762x51_B_fal; It's causing RPT warnings about class inheritances being redefined because the addon where that class originates is not listed in requiredaddons. Same problem in HLC core: class hlc_20rnd_762x51_b_fal; class hlc_20rnd_762x51_t_fal; class hlc_20rnd_762x51_s_fal; Here there's no way to put the FAL cfgpatches class name in requiredaddons because it would create circular dependency. So those SCAR mag classes may need to be adjusted. Relevant RPT spam: 21:20:03 Updating base class ->30Rnd_556x45_Stanag, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_B_fal/ 21:20:03 Updating base class ->hlc_20rnd_762x51_b_fal, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_T_fal/ 21:20:03 Updating base class ->hlc_20rnd_762x51_b_fal, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_S_fal/ Don't beat yourself up too hard over this though :D Edited January 16, 2015 by Robalo Share this post Link to post Share on other sites
kukaracho 10 Posted January 16, 2015 Toadie you said that you will add HK33 to G3`s pack,where is it? P.S I found a placeholder as clip for Carcano rifle. Share this post Link to post Share on other sites
Spartan0536 189 Posted January 17, 2015 Useless class reference in the G3 pack: class CfgMagazines { class hlc_20Rnd_762x51_B_fal; It's causing RPT warnings about class inheritances being redefined because the addon where that class originates is not listed in requiredaddons. Same problem in HLC core: class hlc_20rnd_762x51_b_fal; class hlc_20rnd_762x51_t_fal; class hlc_20rnd_762x51_s_fal; Here there's no way to put the FAL cfgpatches class name in requiredaddons because it would create circular dependency. So those SCAR mag classes may need to be adjusted. Relevant RPT spam: 21:20:03 Updating base class ->30Rnd_556x45_Stanag, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_B_fal/ 21:20:03 Updating base class ->hlc_20rnd_762x51_b_fal, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_T_fal/ 21:20:03 Updating base class ->hlc_20rnd_762x51_b_fal, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_S_fal/ Don't beat yourself up too hard over this though :D I can confirm this issue in Virtual Arsenal, some weapons in that pack can not use magazines due to invalid configuration. Share this post Link to post Share on other sites
brandokid25 1 Posted January 17, 2015 I'd like to report a bug for the AUG Pack you've recently released. This happens when I give a unit a AUG 9mm, when I load the mission i get the popup: Cannot open object hlp_wp_aug\mesh\auga1\reticle_a1.p3d Just thought I'd like to help out! Thank you for providing us with such great content for Arma 3! Share this post Link to post Share on other sites
Guest HellGhost Posted January 17, 2015 (edited) Hi Toadie. First of all, thanks you for your great work. I largely prefer it to other mods like CUP or NATO SF and Russian Weapons because your mod is the better quality. I use your mod since the beginning, and I must say that I notice a little problem while selecting the AR15 in the Virtual Arsenal. This error message say that "cannot load default texture.paa". I have all the weapons pack, and the HLC Core updated. Maybe it can coming from my side, because visibly, nobody else report this problem. How do you think about this ? Thanks a lot, and I hope that you released many others pack like this. And maybe a pack similar to CUP but with the quality of your own pack. This is, for me, THE point that make me choose your pack instead of those who set portage from previous ArmA games. Thanks ! Edited January 18, 2015 by HellGhost Share this post Link to post Share on other sites
toadie2k 799 Posted January 17, 2015 Useless class reference in the G3 pack: class CfgMagazines { class hlc_20Rnd_762x51_B_fal; It's causing RPT warnings about class inheritances being redefined because the addon where that class originates is not listed in requiredaddons. Same problem in HLC core: class hlc_20rnd_762x51_b_fal; class hlc_20rnd_762x51_t_fal; class hlc_20rnd_762x51_s_fal; Here there's no way to put the FAL cfgpatches class name in requiredaddons because it would create circular dependency. So those SCAR mag classes may need to be adjusted. Relevant RPT spam: 21:20:03 Updating base class ->30Rnd_556x45_Stanag, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_B_fal/ 21:20:03 Updating base class ->hlc_20rnd_762x51_b_fal, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_T_fal/ 21:20:03 Updating base class ->hlc_20rnd_762x51_b_fal, by hlc_WP_FAL\config.bin/CfgMagazines/hlc_20Rnd_762x51_S_fal/ Don't beat yourself up too hard over this though :D Easy solution for the circular dependancy- SCAR mags aren't in use, so I commented out. Don't think it's worth putting out even a hotfix for it (one line comment), and given they're redundant I removed the reference in the G3 config, so next update none of these should be a problem. Share this post Link to post Share on other sites
lamuz85 10 Posted January 17, 2015 Hi Toadie. Thanks for your mods its the best. I have create multiplayer mission with @hlcmods I have take AK mods, FAL mods, AR15 mods and M14 mods. Its great jobs, and my multiplayer mission is finish. But when i want go in my server i have error with mods=> hlcweapons_ar15 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 2015/01/17, 11:36:54 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_core 11:36:54 You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. hlcweapons_ar15 11:36:55 Mission testpts Have you this problèm in server? Share this post Link to post Share on other sites