sixt 26 Posted April 17, 2014 Hi im using your agressors mod in most of my missions, so just wanna thank you for bringing this great addon to arma 3, looking forward for the next update :-) Sixt Share this post Link to post Share on other sites
SavageCDN 231 Posted April 17, 2014 Here's what I have: Africans: "caf_ag_afr" "CAF_AG_AFR_P_SVD", "CAF_AG_AFR_P_AK47", "CAF_AG_AFR_P_AK74", "CAF_AG_AFR_P_GL", "CAF_AG_AFR_P_PK", "CAF_AG_AFR_P_RPK", "CAF_AG_AFR_P_RPG" "CAF_AG_afr_p_Offroad", "CAF_AG_afr_p_Offroad_armed_01", "CAF_AG_afr_p_van_01" Middle East: "caf_ag_me" "CAF_AG_ME_T_SVD", "CAF_AG_ME_T_AK47", "CAF_AG_ME_T_AK74", "CAF_AG_ME_T_GL", "CAF_AG_ME_T_PK", "CAF_AG_ME_T_RPK", "CAF_AG_ME_T_RPG", "CAF_AG_ME_T_AA" "CAF_AG_ME_T_Offroad", "CAF_AG_ME_T_Offroad_armed_01", "CAF_AG_ME_T_van_01" Europeans: "caf_ag_eur" "CAF_AG_EEUR_R_SVD", "CAF_AG_EEUR_R_AK47", "CAF_AG_EEUR_R_AK74", "CAF_AG_EEUR_R_GL", "CAF_AG_EEUR_R_PK", "CAF_AG_EEUR_R_RPK", "CAF_AG_EEUR_R_RPG", "CAF_AG_EEUR_R_AA" "CAF_AG_eeur_r_Offroad", "CAF_AG_eeur_r_Offroad_armed_01", "CAF_AG_eeur_r_van_01" Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted April 17, 2014 Ohally, relax a bit, man! You can ignore people if they ask things that annoy you! Don't let it get to you. It's a great mod and a lot of people use Zeus, so they're asking about compatibility. Relax, it's a fair question. You already answered it, I understand, but just don't respond if people keep asking. No worries! It's all good. Share this post Link to post Share on other sites
serjames 357 Posted April 17, 2014 It wouldn't be the "Aggressors" mod thread then though would it ;) Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted April 18, 2014 It wouldn't be the "Aggressors" mod thread then though would it ;) I see what you did there haha :cool: Share this post Link to post Share on other sites
reyhard 2082 Posted April 18, 2014 I've made some tweaks & independent side config for aggressors. here is body of config class CfgPatches { class CAF_AG_Indep { //Zeus needs units to be listed in cfgPatches units[]= { "CAF_AG_EEUR_RI_AK47", "CAF_AG_EEUR_RI_AK74", "CAF_AG_EEUR_RI_RPK74", "CAF_AG_EEUR_RI_PKM", "CAF_AG_EEUR_RI_SVD", "CAF_AG_EEUR_RI_RPG", "CAF_AG_EEUR_RI_GL", "CAF_AG_EEUR_RI_van_01", "CAF_AG_EEUR_RI_Offroad", "CAF_AG_EEUR_RI_Offroad_armed_01", "CAF_AG_ME_TI_AK47", "CAF_AG_ME_TI_AK74", "CAF_AG_ME_TI_RPK74", "CAF_AG_ME_TI_PKM", "CAF_AG_ME_TI_SVD", "CAF_AG_ME_TI_RPG", "CAF_AG_ME_TI_GL", "CAF_AG_ME_TI_van_01", "CAF_AG_ME_TI_Offroad", "CAF_AG_ME_TI_Offroad_armed_01", "CAF_AG_AFR_PI_AK47", "CAF_AG_AFR_PI_AK74", "CAF_AG_AFR_PI_RPK74", "CAF_AG_AFR_PI_PKM", "CAF_AG_AFR_PI_SVD", "CAF_AG_AFR_PI_RPG", "CAF_AG_AFR_PI_GL", "CAF_AG_AFR_PI_van_01", "CAF_AG_AFR_PI_Offroad", "CAF_AG_AFR_PI_Offroad_armed_01" }; weapons[]={}; requiredVersion=0.69999999; //required to make replacment requiredAddons[]= { "caf_ag_faction_eeur_r", "caf_ag_equip_EEUR_fatigues_01", "caf_ag_equip_EEUR_fatigues_02", "caf_ag_equip_EEUR_fatigues_03", "caf_ag_faction_me_t", "caf_ag_equip_me_fatigues_01", "caf_ag_equip_me_robe_01", "caf_ag_equip_me_robe_02", "caf_ag_equip_me_robe_03", "caf_ag_equip_me_robe_04", "caf_ag_faction_afr_p", "caf_ag_equip_afr_clothes_01", "caf_ag_equip_afr_clothes_02" }; }; }; #include "groups.hpp" class CfgVehicles { //uniforms need that parametr in order to be showed on both sides (east & indep). //side effect: i.e. east units can wear partisants outfit (and vice versa) //it's possible to make new uniform class just for partisants #define uniM(nameN) class CAF_AG_##nameN##: O_Soldier_F {modelSides[] = {0,2};}; class O_Soldier_F; uniM(EEUR_FATIGUES_01) uniM(EEUR_FATIGUES_02) uniM(EEUR_FATIGUES_03) uniM(me_fatigues_01) uniM(me_robe_01) uniM(me_robe_02) uniM(me_robe_03) uniM(me_robe_04) uniM(afr_clothes_01) uniM(afr_clothes_02) //basic definitions class CAF_AG_EEUR_R_AK47; class CAF_AG_EEUR_R_AK74; class CAF_AG_EEUR_R_RPK74; class CAF_AG_EEUR_R_PKM; class CAF_AG_EEUR_R_SVD; class CAF_AG_EEUR_R_RPG; class CAF_AG_EEUR_R_GL; class CAF_AG_EEUR_R_van_01; class CAF_AG_EEUR_R_Offroad; class CAF_AG_EEUR_R_Offroad_armed_01; class CAF_AG_ME_T_AK47; class CAF_AG_ME_T_AK74; class CAF_AG_ME_T_RPK74; class CAF_AG_ME_T_PKM; class CAF_AG_ME_T_SVD; class CAF_AG_ME_T_RPG; class CAF_AG_ME_T_GL; class CAF_AG_ME_T_van_01; class CAF_AG_ME_T_Offroad; class CAF_AG_ME_T_Offroad_armed_01; class CAF_AG_AFR_P_AK47; class CAF_AG_AFR_P_AK74; class CAF_AG_AFR_P_RPK74; class CAF_AG_AFR_P_PKM; class CAF_AG_AFR_P_SVD; class CAF_AG_AFR_P_RPG; class CAF_AG_AFR_P_GL; class CAF_AG_AFR_P_van_01; class CAF_AG_AFR_P_Offroad; class CAF_AG_AFR_P_Offroad_armed_01; //Macros defining new units #define IndM(factN,typeN) class CAF_AG_##factN##I_##typeN##: CAF_AG_##factN##_##typeN## {side=2}; #define IndV(factN,typeN,crewN) class CAF_AG_##factN##I_##typeN##: CAF_AG_##factN##_##typeN## {side=2;crew=crewN}; //EEUR IndM(EEUR_R,AK47) IndM(EEUR_R,RPK74) IndM(EEUR_R,PKM) IndM(EEUR_R,AK74) IndM(EEUR_R,GL) IndM(EEUR_R,RPG) IndM(EEUR_R,SVD) IndV(EEUR_R,van_01,CAF_AG_EEUR_RI_AK47) IndV(EEUR_R,Offroad,CAF_AG_EEUR_RI_AK47) IndV(EEUR_R,Offroad_armed_01,CAF_AG_EEUR_RI_AK47) //Middle East IndM(ME_T,AK47) IndM(ME_T,RPK74) IndM(ME_T,PKM) IndM(ME_T,AK74) IndM(ME_T,GL) IndM(ME_T,RPG) IndM(ME_T,SVD) IndV(ME_T,van_01,CAF_AG_ME_TI_AK47) IndV(ME_T,Offroad,CAF_AG_ME_TI_AK47) IndV(ME_T,Offroad_armed_01,CAF_AG_ME_TI_AK47) //Pirates IndM(AFR_P,AK47) IndM(AFR_P,RPK74) IndM(AFR_P,PKM) IndM(AFR_P,AK74) IndM(AFR_P,GL) IndM(AFR_P,RPG) IndM(AFR_P,SVD) IndV(AFR_P,van_01,CAF_AG_AFR_PI_AK47) IndV(AFR_P,Offroad,CAF_AG_AFR_PI_AK47) IndV(AFR_P,Offroad_armed_01,CAF_AG_AFR_PI_AK47) }; and example of cfgPatches zeus fix in EE rebels faction class caf_ag_faction_eeur_r { units[]={ "CAF_AG_EEUR_R_AK47", "CAF_AG_EEUR_R_AK74", "CAF_AG_EEUR_R_RPK74", "CAF_AG_EEUR_R_PKM", "CAF_AG_EEUR_R_SVD", "CAF_AG_EEUR_R_RPG", "CAF_AG_EEUR_R_GL", "CAF_AG_EEUR_R_van_01", "CAF_AG_EEUR_R_Offroad", "CAF_AG_EEUR_R_Offroad_armed_01" }; download https://mega.co.nz/#!x9tlDY6K!GWYYm8jYIi2UEwG1IKeYedmjTzWTHqb2RJfMb7wqFnA hope it will aid development of you mod Share this post Link to post Share on other sites
diehardfc 41 Posted April 18, 2014 Outstanding work on an amazing mod. Very well done, and a fantastic addition to the Arma 3 game. Is there a donation link somewhere to thank the author for their work? I was wondering if anyone knew a way to add tracer magazines for these factions to use. I've used the config viewer to pull up the classnames for all the weapons and ammo, but don't see tracer versions as I did with other mod packs, such as Masi's NATO & Spetsnaz weapons, for example. Thanks in advance for any assistance you can provide. Share this post Link to post Share on other sites
tpw 2315 Posted April 18, 2014 Outstanding work on an amazing mod. Very well done, and a fantastic addition to the Arma 3 game. Is there a donation link somewhere to thank the author for their work? I was wondering if anyone knew a way to add tracer magazines for these factions to use. I've used the config viewer to pull up the classnames for all the weapons and ammo, but don't see tracer versions as I did with other mod packs, such as Masi's NATO & Spetsnaz weapons, for example. Thanks in advance for any assistance you can provide. They're already using green tracers - I've been shot at enough times by a CAG Aggressor to know! Share this post Link to post Share on other sites
DirtyDel 14 Posted April 22, 2014 Im trying to add the aggressors to my Enemy Occupation System. Where can I find their class names? Share this post Link to post Share on other sites
dr@gon 118 Posted April 22, 2014 (edited) Im trying to add the aggressors to my Enemy Occupation System. Where can I find their class names? Should anyone help you if you are too lazy to just read a little? I'll give you a hint.....look at the very First post on the very First page. If that isn't what you are looking for then certainly the posts on pages 38 and 39 will have the answers. Another hint, your post showed up on page 39. (I'm starting to sound like Ohally). Edited April 22, 2014 by Dr@gon Share this post Link to post Share on other sites
DirtyDel 14 Posted April 23, 2014 Should anyone help you if you are too lazy to just read a little? I'll give you a hint.....look at the very First post on the very First page. If that isn't what you are looking for then certainly the posts on pages 38 and 39 will have the answers. Another hint, your post showed up on page 39. (I'm starting to sound like Ohally). sorry bro, i started from page 1 and stopped toward the middle. thank you for the help. Share this post Link to post Share on other sites
SavageCDN 231 Posted April 23, 2014 (I'm starting to sound like Ohally). lol Dragon. Perhaps my post can be linked on the 1st page or copy/paste the classnames there in a spoiler? Share this post Link to post Share on other sites
icebreakr 3157 Posted April 23, 2014 (edited) Any chance you can release a new version (1.6) that: - doesnt have 2 hotfixes released separately - adds a recoil to AK74 (all factions), currently has none. - it takes 5 shots(!) to take out BLUFOR vanilla Rifleman with 7.62 AK... while only(*sic*) 3 with Katiba 6.5mm. Thanks! Edited April 23, 2014 by IceBreakr Share this post Link to post Share on other sites
ross514 10 Posted April 23, 2014 Any chance you can release a new version (1.6) that:- doesnt have 2 hotfixes released separately - adds a recoil to AK74 (all factions), currently has none. - it takes 5 shots(!) to take out BLUFOR vanilla Rifleman with 7.62 AK... while only(*sic*) 3 with Katiba 6.5mm. Thanks! Nope, Were going for at least four hotfixes this time. we hope to achieve this by Not testing anything whatsoever and keeping configs polluted with as many typos and misc errors as possible. As for the rest probably not, Were all SUPER hooked on Goat Simulator and cant be bothered at this time Thanks:) :icon_wink: Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted April 24, 2014 Nope, Were going for at least four hotfixes this time. we hope to achieve this by Not testing anything whatsoever and keeping configs polluted with as many typos and misc errors as possible. As for the rest probably not, Were all SUPER hooked on Goat Simulator and cant be bothered at this time Thanks:) :icon_wink: I have officially lol'd too damn hard on this forum now. Thank you for making my day :D Share this post Link to post Share on other sites
Vasilyevich 20 Posted April 24, 2014 Great mod! can't wait for the next update <3 BTW: The Mod works perfectly fine with MCC, so use MCC instead of Zeus, it has more features anyway :P Share this post Link to post Share on other sites
Beletang 10 Posted April 24, 2014 Loving this addon, keep up the good work !! Share this post Link to post Share on other sites
icebreakr 3157 Posted April 24, 2014 No problem, I can wait =) Share this post Link to post Share on other sites
LEOVA 10 Posted April 26, 2014 Nice mod, works perfect with Mcc sandbox but we only use Zeus. Bad luck and we go to wait for a new pach for zeus Share this post Link to post Share on other sites
RGBeats 10 Posted April 26, 2014 (edited) HELP! I am creating a huge campaign voice actors, music. The whole shabang! The latest update 1.52 has changed classnames making my mission unreadable in the editor. Do you have a list of the old classnames so I can replace them in the sqm? I can't let all this work go to waste! Thanks in advance! EDIT: I really should have used my brain I have found the units in the sqm. Give me a few days an I'll put together a pictured classnames library for this mod. Its the least I could do to thank you guys for your hard work! Edited April 26, 2014 by RGBeats Share this post Link to post Share on other sites
SavageCDN 231 Posted April 30, 2014 For anyone using this with DAC 3.1 //------------------------------------------------------------------------------------------------- // OPFOR CAF Aggressors Africans caf_ag_afr_p case 10: { _Unit_Pool_S = [ "CAF_AG_AFR_P_AK47","CAF_AG_AFR_P_AK47","CAF_AG_AFR_P_SVD", "CAF_AG_AFR_P_AK47", "CAF_AG_AFR_P_AK74", "CAF_AG_AFR_P_GL", "CAF_AG_AFR_P_PK", "CAF_AG_AFR_P_RPK", "CAF_AG_AFR_P_RPG" ]; _Unit_Pool_V = [ "CAF_AG_afr_p_Offroad", "CAF_AG_afr_p_Offroad_armed_01", "CAF_AG_afr_p_van_01" ]; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- // OPFOR CAF Aggressors Middle Eastern caf_ag_me_t case 11: { _Unit_Pool_S = [ "CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK47","CAF_AG_ME_T_SVD", "CAF_AG_ME_T_AK47", "CAF_AG_ME_T_AK74", "CAF_AG_ME_T_GL", "CAF_AG_ME_T_PK", "CAF_AG_ME_T_RPK", "CAF_AG_ME_T_RPG" ]; _Unit_Pool_V = [ "CAF_AG_ME_T_Offroad", "CAF_AG_ME_T_Offroad_armed_01", "CAF_AG_ME_T_van_01" ]; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- // OPFOR CAF Aggressors Europeans caf_ag_eeur_r case 12: { _Unit_Pool_S = [ "CAF_AG_EEUR_R_AK47","CAF_AG_EEUR_R_AK47","CAF_AG_EEUR_R_SVD", "CAF_AG_EEUR_R_AK47", "CAF_AG_EEUR_R_AK74", "CAF_AG_EEUR_R_GL", "CAF_AG_EEUR_R_PK", "CAF_AG_EEUR_R_RPK", "CAF_AG_EEUR_R_RPG" ]; _Unit_Pool_V = [ "CAF_AG_eeur_r_Offroad", // "CAF_AG_eeur_r_Offroad_armed_01", "O_G_Offroad_01_armed_F", "CAF_AG_eeur_r_van_01" ]; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- Share this post Link to post Share on other sites
Corelegend 10 Posted April 30, 2014 Hey, is it possible to add this great mod with the new arma update 1.18 to zeus? I tried it and synced the ak47 unit with the addAddons-module. It generates a failure message that there is no cfgpatches defined. Any solutions? Share this post Link to post Share on other sites
Max255 59 Posted April 30, 2014 Corelegend, please read the topic before posting. Already answered: Aggressors worked fine before Zeus, meaning BIS in all it's wisdom changed something. So at this time I have no f**king intention of stopping everything to re-write something that was already working. When I have time, and f**king well feel like it, I will hammer that out. Share this post Link to post Share on other sites
solentis 10 Posted May 1, 2014 Hi, This mod is a great addition to the game, and I use it a lot for scripted mission. I found the class for spawning agressor one at a time, but I am searching classname for a whole group (like 10 men squad). Where can I found this? Thanks in advance. Share this post Link to post Share on other sites
SavageCDN 231 Posted May 1, 2014 ^ in the editor click on the configs icon (looks like a little gear wheel) - check under cfgGroups Share this post Link to post Share on other sites