drunkenjawa 11 Posted June 27, 2014 Is there any chance of getting the entire readme just by itself, posted somewhere? I'm at work and downloaded the Mig 29 mod just to see if I could read the readme, but it mentions nothing about service menus or any of the other changes along those lines, just a few config options for the init line. Sorry to be a pain lol, just impatient and want to see the changes that were made. No worries if you can't be bothered hehe. Share this post Link to post Share on other sites
dezkit 28 Posted June 27, 2014 i never said theres a service menu. i'm not going to be doing one in the future either. theres loadouts and textures. you can make the mig29 have different configuration by typing 2 simple word in the init line as stated in the readmes Share this post Link to post Share on other sites
pathaber 10 Posted June 27, 2014 Just pass two hours in your planes......Thanks for making this game better than it is .Congrats Dezkit! Share this post Link to post Share on other sites
drunkenjawa 11 Posted June 27, 2014 Ah, sorry - my mistake, I saw someone mention it in here and got all excited lol. It's just as easy setting them up in the init anyway, thanks for your time spent on these, it's very much appreciated! Share this post Link to post Share on other sites
dezkit 28 Posted June 27, 2014 http://i.imgur.com/fF2mIp7.jpg http://i.imgur.com/TbNac1I.jpg wip pics Share this post Link to post Share on other sites
wolfgarth 74 Posted June 27, 2014 beautiful, beautiful Share this post Link to post Share on other sites
Coltace 10 Posted June 27, 2014 Hi Dezkit, I just wanted to ask about the flight dynamics, The F-15 seems to loose speed very rapidly, I found myself being outclassed very quickly by other aircraft, as I was unable to gain speed in a timely fashion even in a slight dive. The turn speed is better than before but I still feel its only a slight bit too slow. I found I was stalling the aircraft so much in a dogfight. I'm not saying I'm the best pilot, nor I am trying to criticize your magnificent work, so is this just an issue that I'm having or is this something you and others agree with. Also as I have said before, thank you so much for your tireless efforts and I am really buzzed about the Strike Eagle!!! Share this post Link to post Share on other sites
pathaber 10 Posted June 28, 2014 http://i.imgur.com/fF2mIp7.jpghttp://i.imgur.com/TbNac1I.jpg wip pics Wow strike Eagle,double seat,nice cockpit....huuum,this mod become really addictive....Very nice work! Share this post Link to post Share on other sites
DreamRebel 73 Posted June 28, 2014 Hey, I've made 3 cool pictures. Sharing them here. Share this post Link to post Share on other sites
jumpartist 0 Posted June 28, 2014 http://i.imgur.com/fF2mIp7.jpghttp://i.imgur.com/TbNac1I.jpg wip pics Ha, I was an F-15 E avionics specialist at Seymour Johnson, and I have actually worked on that tail number in RL!!! DLing your mods now! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 29, 2014 http://i.imgur.com/fF2mIp7.jpghttp://i.imgur.com/TbNac1I.jpg wip pics Hey Dezkit, that´s a nice cockpit, but you may use these textures for the MFDs -> http://upload.wikimedia.org/wikipedia/en/e/e4/F15-2D-Pit.JPG (205 kB) http://upload.wikimedia.org/wikipedia/pt/f/f9/Jane's_F-15_Cockpit.PNG (276 kB) And I see no Nozzle on the engines... again, hope you don´t forget to add them when you release it (as you did with the F-15C first version lol) Keep up the great work!!! Share this post Link to post Share on other sites
theevancat 277 Posted June 29, 2014 So I've been playing with the MiG's sources and trying to see what goes on behind making and editing an aircraft and when I try to binarize it my log comes up as saying that it can't load any of the .rvmats. I can place the edited MiG in the editor but when I preview the mission I crash to desktop. Share this post Link to post Share on other sites
scajolly 14 Posted June 30, 2014 Hello Per the 1337 update something has happened to the MiG 29 source config that has me absolutely confused. It used to say, at the end, class IVORY_MIG29K_1: IVORY_MIG29K_BASE { scope = public; author = "Ivory Aircraft"; displayName = "MiG-29K Fulcrum-D"; side = 0; faction = OPF_F; crew = "O_Pilot_F"; vehicleClass="air"; hiddenSelections[] = { "camo1", "camo2", "camo3", "camo4", "camo5", "camo6", }; hiddenSelectionsTextures[] = { "ivory_mig29k\data\texture.navy312a\29_1_t.paa", "ivory_mig29k\data\texture.navy312a\29_2_t.paa", "ivory_mig29k\data\texture.navy312a\29_3_t.paa", "ivory_mig29k\data\texture.navy312a\29k_4_t.paa", "ivory_mig29k\data\texture.navy312a\29_5_t.paa", "ivory_mig29k\data\texture.navy312a\29_6_t.paa", }; weapons[] = /// lets use the weapons from Buzzard { IVORY_MIG29K_MASTER_ARM, IVORY_MIG29K_CANNON_W, IVORY_MIG29K_R73_W, IVORY_MIG29K_R77_W, IVORY_MIG29K_KH29_W, IVORY_MIG29K_KAB500L_W, IVORY_MIG29K_FUEL_W, CMFlareLauncher, }; magazines[] = /// and their respective magazines { IVORY_MIG29K_CANNON_M, IVORY_MIG29K_R73_M, IVORY_MIG29K_R73_M, IVORY_MIG29K_R77_M, IVORY_MIG29K_R77_M, IVORY_MIG29K_KH29_M, IVORY_MIG29K_KH29_M, IVORY_MIG29K_KAB500L_M, IVORY_MIG29K_KAB500L_M, IVORY_MIG29K_FUEL_M, 120Rnd_CMFlare_Chaff_Magazine, }; availableForSupportTypes[] = {"CAS_Bombing"}; /// use any number of expressions from "Artillery", "CAS_Heli", "CAS_Bombing", "Drop", "Transport" cost = 3000000; /// we need some high cost for such vehicles to be prioritized by AA defences }; Now, however, it only says class IVORY_MIG29K_1: IVORY_MIG29K_BASE { scope = public; author = "Ivory Aircraft"; displayName = "MiG-29K Fulcrum-D"; side = 0; faction = OPF_F; crew = "O_Pilot_F"; vehicleClass="air"; weapons[] = {"CMFlareLauncher"}; magazines[] = {"120Rnd_CMFlare_Chaff_Magazine"}; availableForSupportTypes[] = {"CAS_Bombing"}; /// use any number of expressions from "Artillery", "CAS_Heli", "CAS_Bombing", "Drop", "Transport" cost = 3000000; /// we need some high cost for such vehicles to be prioritized by AA defences }; }; When I then try to add textures by substituting the 1337 IVORY_MIG29K_1 class with the old class (defining my own texture paths etc), it gives me errors about silly things like Warning Message: No entry 'bin\config.bin/CfgWeapons.IVORY_MIG29K_MASTER_ARM' upon placing the aircraft in the editor. Textures defined in the config do not appear either. /o\ what on earth do I do? Also, the MiG truly spams RPT errors now. I binarized the most recent p3d, and loading a MiG makes about 20-40k entries. Examples include Warning: ivory_mig29k\ivory_mig29k.p3d:VIEW_PILOT Error while trying to generate ST for points: 10543, 10532, 10533 Warning: ivory_mig29k\data\ivory_mig29k_fuel.p3d:geometry Error while trying to generate ST for points: 142, 123, 141 Warning: ivory_mig29k\data\ivory_mig29k_fuel.p3d:geometryPhys Error while trying to generate ST for points: 7, 8, 9 Warning: ivory_mig29k\data\extra1.p3d:0 Error while trying to generate ST for points: 4673, 4653, 4672 File ivory_mig29k\model.cfg, line 287: '/CfgModels/ivory_mig29k/Animations/rotor_1.sourceAddress': Missing ';' at the end of line File ivory_mig29k\model.cfg, line 300: '/CfgModels/ivory_mig29k/Animations/rotor_2.sourceAddress': Missing ';' at the end of line File ivory_mig29k\model.cfg, line 450: '/CfgModels/ivory_mig29k/Animations/wheel_1.sourceAddress': Missing ';' at the end of line File ivory_mig29k\model.cfg, line 553: '/CfgModels/ivory_mig29k/Animations/wheel_2.sourceAddress': Missing ';' at the end of line File ivory_mig29k\model.cfg, line 656: '/CfgModels/ivory_mig29k/Animations/wheel_3.sourceAddress': Missing ';' at the end of line Warning: Unsupported UVSet 2 Warnings in ivory_mig29k\data\ivory_mig29k_fuel.p3d:geometry Warning: special LOD contains 2nd UV set. Warning Message: Animation source pylons not found in bin\config.bin/CfgVehicles/IVORY_MIG29K_1/ File ivory_mig29k\model.cfg, line 287: '/CfgModels/ivory_mig29k/Animations/rotor_1.sourceAddress': Missing ';' at the end of line Share this post Link to post Share on other sites
shipbreaker 13 Posted July 1, 2014 I still get error no entry bin/config/bin/cfgcloudlets/exhaustsmoke1mig29k.particleshape when I try to load your mig. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 4, 2014 Hey Dezkit, I´ve just noticed that BIS finally added Steamworkshop support for addons and your jets are amongst the first entries! Are those updated since v13.37 or they´re just the same? All newer missions doesn´t have preview pics, is this a workshop bug or just newbies that doesn´t upload the mission with a screenshot of illustration??? Cheers and congrats ;D Share this post Link to post Share on other sites
mistyronin 1181 Posted July 4, 2014 There seems to be an error with the SteamWorkshop Addons ( it's unable to load them ), it will be corrected on Monday. Share this post Link to post Share on other sites
dezkit 28 Posted July 4, 2014 It's version 13.37 for now. I will be updating a lot more frequently now because I can have it sync to everybody automagically :D And yeah. The steam workshop publication/downloading is still in the works because its in dev build at the moment. I wouldnt have expected it to work either. I just put it up for next weeks update. I think the preview pic is a bug. Also i have asked a moderator to lock this thread, because I want to see feedback and discussion in the workshop items instead of here. cheers mates Share this post Link to post Share on other sites
UncorkingCargo3 10 Posted July 4, 2014 I can't seem to find it... Is it in the dev build of Steam? I'm new to this... Never mind, I found them. You should make a collection tho so that it will automatically download a new plane if you added a new plane. Share this post Link to post Share on other sites
UncorkingCargo3 10 Posted July 4, 2014 Is anybody else not able to get the planes in game? I subscribed to them, but can't get them in-game... any ideas? Share this post Link to post Share on other sites
dezkit 28 Posted July 4, 2014 Wait until monday. It's still in development. But try going into arma3launcher.exe in the dev build of arma3 in the folder. Also my signature is the collection Share this post Link to post Share on other sites
mistyronin 1181 Posted July 4, 2014 Is anybody else not able to get the planes in game? I subscribed to them, but can't get them in-game... any ideas? The problem is the launcher, that is unable to detect that the addons have been downloaded. Nothing you can't do. Wait until monday. Share this post Link to post Share on other sites
UncorkingCargo3 10 Posted July 4, 2014 The problem is the launcher, that is unable to detect that the addons have been downloaded. Nothing you can't do. Wait until monday. I don't even see any signs of the downloads in the arma 3 folder... Share this post Link to post Share on other sites
Maio 293 Posted July 4, 2014 This mod is now available on the Steam Workshop. Closing as per the authors request. Share this post Link to post Share on other sites