jinougaf 11 Posted July 24, 2014 ;2738396']Fixed version: http://pastebin.jonasscholz.de/804376(your were missing "class" for the last entry) oh,thanks!T'm a fool,I didn't realize that!:p Share this post Link to post Share on other sites
max1944 16 Posted July 30, 2014 (edited) Is it possible to edit (vanilla) grenade and rocket ammunition with this mod? If yes, were could I find the name of the grenade/rocket ammunition types? Or the other way: Is it possible to edit unit hitpoints? The Mi-48 is ridiculously durable (it took three Titan AA and one Titan AT to bring it down). Edited July 30, 2014 by max1944 Share this post Link to post Share on other sites
chondo999 1 Posted July 30, 2014 (edited) Do we always have to put the Bullet Base tag? I am looking at the Cfg_Ammo in the editor and under the ammo I want to change there is no bullet base next to it. Does this batter or not? For example, I really want to alter the hits for many of the HLC weapons. I opened the HLC core pbo and looked at his cfg_ammo. The question is how do I know which one to add the "Bullet Base" tag line to? class CfgAmmo { class B_762x51_Ball; class B_556x45_Ball; class B_127x99_Ball; class B_127x99_Ball_Tracer_Red; class B_12Gauge_Pellets; class HLC_556NATO_EPR: B_556x45_Ball { hit = 8.11458; }; class HLC_556NATO_SOST: B_556x45_Ball { hit = 9.0387; }; class HLC_556NATO_SPR: B_556x45_Ball { hit = 11.5703; }; class HLC_300Blackout_Ball: B_556x45_Ball { hit = 10.17; }; class HLC_762x39_Ball: HLC_300Blackout_Ball { hit = 10.17; class HLC_762x54_ball: HLC_762x51_ball { hit = 13; class HLC_762x54_AP: HLC_762x54_ball { hit = 16.5; class HLC_303Brit_B: B_556x45_Ball { hit = 12; }; class HLC_303Brit_T: HLC_303Brit_B { hit = 12; }; class HLC_303Brit_AP: HLC_303Brit_B { hit = 15; }; class HLC_792x57_Ball: HLC_303Brit_B { }; class HLC_792x57_AP: HLC_792x57_Ball { hit = 21; }; class HLC_542x42_ball: HLC_303Brit_B { hit = 10; }; class HLC_542x42_Tracer: HLC_303Brit_B { hit = 10; }; class FH_545x39_Ball: B_556x45_Ball { hit = 8.64; }; class FH_545x39_EP: FH_545x39_Ball { hit = 8.75; }; class HLC_57x28mm_JHP: FH_545x39_Ball { hit = 8; }; class HLC_57x28mm_FMJ: HLC_57x28mm_JHP { hit = 10; }; class HLC_9x19_Ball: B_556x45_Ball { hit = 5; }; class HLC_9x19_GoldDot: HLC_9x19_Ball { hit = 6; class HLC_45ACP_Ball: B_556x45_Ball { hit = 9; }; class HLC_12G_Buck: B_12Gauge_Pellets { hit = 4; }; class FH_44Mag: HLC_45ACP_Ball { hit = 10; }; class FH_50BMG_SLAP: B_127x99_Ball { hit = 60; }; class FH_50BMG_Raufoss: B_127x99_Ball { hit = 80; If I decided to only change the class HLC_556NATO_EPR: B_556x45_Ball, what would an example of this look like? Would it simply just be class HLC_556NATO_EPR: B_556x45_Ball { hit = 14 + hitvaluecoef; }; ? Edited July 30, 2014 by chondo999 Share this post Link to post Share on other sites
max1944 16 Posted July 30, 2014 (edited) I want to alter the Titan AA rocket. What should I add instead of the "BulletCore" ? class M_Titan_AA: BulletCore { hit = 140 + hitvalecoef; }; Edited July 31, 2014 by max1944 Share this post Link to post Share on other sites
stmalk 10 Posted August 25, 2014 So I have tons and tons of different weapon mods installed to play with various missions. 1. How do I know the names of new ammo they add and where do I look for those? 2. Where do I find those "classnames" for each of those new ammo? 3. How do I know what hit value they already have so I could add enough and not to spoil the damage? 4. how do I know what is BulletBase and what is BulletCore and what's the difference? Could be good if you clarify those things. I looked at cfgpatches in the editor btw, but it has several hundreds if not more of different parameters and I have no idea which one of them has information about new weapon ammo. Also I tried the mod with standard 5.56 and it works like magic I can finally shoot people with 1-2 bullets just like in reality instead of 7-8 like BI decided for some obnoxious reason. Share this post Link to post Share on other sites
demon138761 10 Posted September 9, 2014 (edited) If anyone has A file already configured or has an example of how it should look for HLC ammo please post here or PM me the 5.45 and 5.56 included with the mod does laughable damage.I also would clarify that I only ask because I hardly understand how to configure it myself even with the the help provided on the page don't understand it very well. Edited September 9, 2014 by demon138761 Share this post Link to post Share on other sites
-lordsoth- 15 Posted September 9, 2014 So I have tons and tons of different weapon mods installed to play with various missions. 1. How do I know the names of new ammo they add and where do I look for those? 2. Where do I find those "classnames" for each of those new ammo? 3. How do I know what hit value they already have so I could add enough and not to spoil the damage? 4. how do I know what is BulletBase and what is BulletCore and what's the difference? Could be good if you clarify those things. I looked at cfgpatches in the editor btw, but it has several hundreds if not more of different parameters and I have no idea which one of them has information about new weapon ammo. Also I tried the mod with standard 5.56 and it works like magic I can finally shoot people with 1-2 bullets just like in reality instead of 7-8 like BI decided for some obnoxious reason. if you have heaps of mods included then I think for me the easiest way is to go into the arsenal and equip the weapon you use and ammo. Export to a .txt file and then have a look at the .txt file to see what the classnames are of the ammo you have equiped on your dude. @deamon138761 - I use the HLC EPR ammo type 556 which is pretty good I think. In VR testing I can take someone down with chest hits to a plate carrier with 3 shots. That I don't think is unreasonable. Share this post Link to post Share on other sites
demon138761 10 Posted September 9, 2014 Well I don't know about the 5.56 however all the 5.45 and 7.62 russian rounds seem to take 6 Plus rounds to the chest to take someone down which in my mind is unreasonable I like to put down my targets in 1-2 shot range (one shot to shatter the plate one shot to kill and with the tumbling effect of the 5.45 if they are not dead they will soon be dead or at least be out of the fight. ) I feel that 6 rounds at 200m is silly an ak12 and ak74 have an effective range of well over 200m. (500M is the max effective range if i'm not mistaken) but that is besides the point I Just want them to do a lot more damage because I am a masochist when it comes to my video games and if i don't die in one hit i'm not happy XD. However i like the playing field to be fair and that i can kill them with 1-2 rounds as well. Also is there a way to disable the Ai in the mission editor so they will stand still and wont run way when i shoot them? Share this post Link to post Share on other sites
demon138761 10 Posted September 10, 2014 (edited) what am i doing wrong i'm using notepad++ and i'm still doing something wrong because arma 3 is giving me errors like "class name unspecified" for line 128 i looked but I cannot find anything wrong with it here is the full file. sreV config.cpp "Rõ class CfgPatches { class Redfield_Bullet_Hits_Value { units[] = { }; weapons[] = { }; requiredVersion = 1.000000; requiredAddons[] = { "A3_Weapons_F", "A3_Weapons_F_beta", "mas_weapons", "Ej_u100", "hlcweapons_core", "hlcweapons_ar15", "hlcweapons_ak" }; }; }; #define hitvaluecoef 8 class CfgAmmo { class BulletCore ; class BulletBase : BulletCore { hit = 8 + hitvaluecoef; }; class B_556x45_Ball : BulletBase { hit = 8 + hitvaluecoef; }; class B_mas_556x45_Ball : BulletBase { hit = 8 + hitvaluecoef; }; class B_mas_556x45_Ball_T : B_556x45_Ball { hit = 8 + hitvaluecoef; }; class RH_556x45_B_Mk262 : B_556x45_Ball { hit = 10 + hitvaluecoef; }; class TB_556x45_Ball : B_556x45_Ball { hit = 8 + hitvaluecoef; }; class B_56x15_dual : BulletBase { hit = 8 + hitvaluecoef; }; class B_65x39_Caseless : BulletBase { hit = 10 + hitvaluecoef; }; class B_65x39_Minigun_Caseless : B_65x39_Caseless { hit = 10 + hitvaluecoef; }; class B_762x51_Ball : BulletBase { hit = 12 + hitvaluecoef; }; class B_mas_762x51_Ball : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_mas_762x51_Ball_T : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_762x51_Minigun_Tracer_Red : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_408_Ball : BulletBase { hit = 21 + hitvaluecoef; }; class B_12Gauge_Slug : BulletBase { hit = 24 + hitvaluecoef; }; class ShotgunBase ; class B_12Gauge_Pellets : ShotgunBase { hit = 8 + hitvaluecoef; }; class B_9x21_Ball : BulletBase { hit = 5 + hitvaluecoef; }; class B_127x33_Ball : BulletBase { hit = 18 + hitvaluecoef; }; class B_127x99_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class B_127x99_SLAP : B_127x99_Ball { hit = 34 + hitvaluecoef; }; class B_127x108_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class HLC_556NATO_EPR : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_556NATO_SOST : B_556x45_Ball { hit = 14 + hitvaluecoef; }; class HLC_556NATO_SPR : B_556x45_Ball { hit = 14 + hitvaluecoef; }; class HLC_300Blackout_Ball : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_762x39_Ball : HLC_300Blackout_Ball { hit = 15 + hitvaluecoef; }; class HLC_762x54_ball : HLC_762x51_ball { hit = 15 + hitvaluecoef; }; class HLC_762x54_AP : HLC_762x54_ball { hit = 16 + hitvaluecoef; }; class HLC_303Brit_B : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_303Brit_T : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_303Brit_AP : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_792x57_Ball : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_792x57_AP : HLC_792x57_Ball { hit = 21 + hitvaluecoef; }; class HLC_542x42_ball : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_542x42_Tracer : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class FH_545x39_Ball : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class FH_545x39_EP : FH_545x39_Ball { hit = 15 + hitvaluecoef; }; class HLC_57x28mm_JHP : FH_545x39_Ball { hit = 15 + hitvaluecoef; }; class HLC_57x28mm_FMJ : HLC_57x28mm_JHP { hit = 10 + hitvaluecoef; }; class HLC_9x19_Ball : B_556x45_Ball { hit = 5 + hitvaluecoef; }; class HLC_9x19_GoldDot : HLC_9x19_Ball { hit = 6 + hitvaluecoef; }; class HLC_45ACP_Ball : B_556x45_Ball { hit = 9 + hitvaluecoef; }; class HLC_12G_Buck : B_12Gauge_Pellets { hit = 8 + hitvaluecoef; }; class FH_44Mag : HLC_45ACP_Ball { hit = 10 + hitvaluecoef; }; class FH_50BMG_SLAP : B_127x99_Ball { hit = 60 + hitvaluecoef; }; class FH_50BMG_Raufoss : B_127x99_Ball { hit = 80 + hitvaluecoef; }; }; If anyone knows what is wrong let me know because I haven't the slightest clue. I was getting help from someone they were nice enough to show me their PBO for it and told me to use notepad ++ for it but i still do not know what i'm doing wrong. Edited September 10, 2014 by demon138761 Share this post Link to post Share on other sites
kocrachon 2 Posted September 21, 2014 what am i doing wrong i'm using notepad++ and i'm still doing something wrong because arma 3 is giving me errors like "class name unspecified" for line 128 i looked but I cannot find anything wrong with it here is the full file. sreV config.cpp "Rõ class CfgPatches { class Redfield_Bullet_Hits_Value { units[] = { }; weapons[] = { }; requiredVersion = 1.000000; requiredAddons[] = { "A3_Weapons_F", "A3_Weapons_F_beta", "mas_weapons", "Ej_u100", "hlcweapons_core", "hlcweapons_ar15", "hlcweapons_ak" }; }; }; #define hitvaluecoef 8 class CfgAmmo { class BulletCore ; class BulletBase : BulletCore { hit = 8 + hitvaluecoef; }; class B_556x45_Ball : BulletBase { hit = 8 + hitvaluecoef; }; class B_mas_556x45_Ball : BulletBase { hit = 8 + hitvaluecoef; }; class B_mas_556x45_Ball_T : B_556x45_Ball { hit = 8 + hitvaluecoef; }; class RH_556x45_B_Mk262 : B_556x45_Ball { hit = 10 + hitvaluecoef; }; class TB_556x45_Ball : B_556x45_Ball { hit = 8 + hitvaluecoef; }; class B_56x15_dual : BulletBase { hit = 8 + hitvaluecoef; }; class B_65x39_Caseless : BulletBase { hit = 10 + hitvaluecoef; }; class B_65x39_Minigun_Caseless : B_65x39_Caseless { hit = 10 + hitvaluecoef; }; class B_762x51_Ball : BulletBase { hit = 12 + hitvaluecoef; }; class B_mas_762x51_Ball : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_mas_762x51_Ball_T : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_762x51_Minigun_Tracer_Red : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_408_Ball : BulletBase { hit = 21 + hitvaluecoef; }; class B_12Gauge_Slug : BulletBase { hit = 24 + hitvaluecoef; }; class ShotgunBase ; class B_12Gauge_Pellets : ShotgunBase { hit = 8 + hitvaluecoef; }; class B_9x21_Ball : BulletBase { hit = 5 + hitvaluecoef; }; class B_127x33_Ball : BulletBase { hit = 18 + hitvaluecoef; }; class B_127x99_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class B_127x99_SLAP : B_127x99_Ball { hit = 34 + hitvaluecoef; }; class B_127x108_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class HLC_556NATO_EPR : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_556NATO_SOST : B_556x45_Ball { hit = 14 + hitvaluecoef; }; class HLC_556NATO_SPR : B_556x45_Ball { hit = 14 + hitvaluecoef; }; class HLC_300Blackout_Ball : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_762x39_Ball : HLC_300Blackout_Ball { hit = 15 + hitvaluecoef; }; class HLC_762x54_ball : HLC_762x51_ball { hit = 15 + hitvaluecoef; }; class HLC_762x54_AP : HLC_762x54_ball { hit = 16 + hitvaluecoef; }; class HLC_303Brit_B : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_303Brit_T : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_303Brit_AP : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_792x57_Ball : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_792x57_AP : HLC_792x57_Ball { hit = 21 + hitvaluecoef; }; class HLC_542x42_ball : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_542x42_Tracer : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class FH_545x39_Ball : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class FH_545x39_EP : FH_545x39_Ball { hit = 15 + hitvaluecoef; }; class HLC_57x28mm_JHP : FH_545x39_Ball { hit = 15 + hitvaluecoef; }; class HLC_57x28mm_FMJ : HLC_57x28mm_JHP { hit = 10 + hitvaluecoef; }; class HLC_9x19_Ball : B_556x45_Ball { hit = 5 + hitvaluecoef; }; class HLC_9x19_GoldDot : HLC_9x19_Ball { hit = 6 + hitvaluecoef; }; class HLC_45ACP_Ball : B_556x45_Ball { hit = 9 + hitvaluecoef; }; class HLC_12G_Buck : B_12Gauge_Pellets { hit = 8 + hitvaluecoef; }; class FH_44Mag : HLC_45ACP_Ball { hit = 10 + hitvaluecoef; }; class FH_50BMG_SLAP : B_127x99_Ball { hit = 60 + hitvaluecoef; }; class FH_50BMG_Raufoss : B_127x99_Ball { hit = 80 + hitvaluecoef; }; }; If anyone knows what is wrong let me know because I haven't the slightest clue. I was getting help from someone they were nice enough to show me their PBO for it and told me to use notepad ++ for it but i still do not know what i'm doing wrong. Not a pro at this myself, but you seem to have a bunch of rifles in the "shotgun" section. Check everything bellow "class ShotgunBase ;" Also the header looks odd as hell. My header is simply "class CfgPatches " ---------- Post added at 18:46 ---------- Previous post was at 18:36 ---------- Actually, your config is messed up in many many ways... How is 300 blackout B_556x45_Ball? class HLC_300Blackout_Ball : B_556x45_Ball { hit = 15 + hitvaluecoef; }; You also have 7.62 listed as HLC_300Blackout class HLC_762x39_Ball : HLC_300Blackout_Ball { hit = 15 + hitvaluecoef; }; You need to go through your entire config again it looks lile Share this post Link to post Share on other sites
demon138761 10 Posted September 23, 2014 Well thanks for the response I'll fiddle with it some more as i said i have never done this sort of thing before and i am taking a lot of rough guesses with how it works kinda wish There was a file with the all the already added so i could just change the values. Share this post Link to post Share on other sites
hellsan631 11 Posted September 23, 2014 I suggest too that you look into using some of the values in http://forums.bistudio.com/showthread.php?173466-ArmA-III-Ballistics-Overhaul It doesn't have all of the caliber you would need, but it can serve as a good base for the default 6.5, 5.56 and 7.62 adjustments. Share this post Link to post Share on other sites
demon138761 10 Posted September 26, 2014 (edited) I GOT IT WORKING YAY!!!!!!!!!!!!!!! I didn't know to use a Pbo manager XD thats what i get for not asking but anyway thanks for everyone's help Edited September 28, 2014 by demon138761 Inquiry is no longer valid Share this post Link to post Share on other sites
Bucic 1 Posted September 28, 2014 I suggest too that you look into using some of the values in http://forums.bistudio.com/showthread.php?173466-ArmA-III-Ballistics-OverhaulIt doesn't have all of the caliber you would need, but it can serve as a good base for the default 6.5, 5.56 and 7.62 adjustments. I don't quite get it. What is the role of the 3 with regard to each other: - 556 762 adjustor - the revised ballistic values you've linked - the Advanced Ballistics mod ? Share this post Link to post Share on other sites
Bucic 1 Posted October 4, 2014 I've played through the infantry showcase tens of times already. Recently I've beaten it, losing my whole squad even though I've killed 15 enemy soldiers on my own. Today I've tried the mission with the adjustor mod. Enemy AI didn't stand a chance! Even though I killed ~4 enemy soldiers my whole squad survived and entered the village. Share this post Link to post Share on other sites
Coltace 10 Posted October 24, 2014 Hi Guys, could someone post their HLC ammo config, I'm not literate in doing this myself (formatting etc) I would really appreciate it. Thanks Share this post Link to post Share on other sites
lazerstrike 10 Posted November 6, 2014 (edited) Im having an issue. As soon as I make any kind of edit the file and save it, it seizes to function. I noticed that no matter what program i use to edit the code I get these weird symbols "�eC�Vٶg�$���עF�" at the end and some more at the beginning, is that normal? If so how come the mod works fine if i don't touch it but when I do anything at all and save it, it stops working? Update: Looks like if I only modify the damage multiplier the mod works but if i try to add or remove and magazines or mods I don't have it stops working. Edited November 6, 2014 by lazerstrike Share this post Link to post Share on other sites
max1944 16 Posted November 15, 2014 (edited) The .45 ACP bullet is missing Redfield might add this to his mod (and tweak it) if he like. class B_45ACP_Ball : BulletBase { hit = 5 + hitvaluecoef; }; Edited November 16, 2014 by max1944 Share this post Link to post Share on other sites
max1944 16 Posted November 16, 2014 (edited) I managed to tweak the grenades. The lethality is adjusted to match the modded bullets and they have a slightly larger radius (7.5m instead of 6m). It affects: hand grenades (RGO, RGN), the 40mm rifle grenade, the remote RCWS (Hunter, Strider, Ifrit, Speedboat) and the Mk32 GMG (stationary tripods). Redfield might add this to his mod (and tweak it) if he like. Meanwhile I made a addon which can be downloaded: Grenade_Hits_Value.pbo class GrenadeBase; class G_20mm_HE : GrenadeBase { deflecting = 5; indirectHit = 8; indirectHitRange = 5; }; class G_40mm_HE : GrenadeBase { indirectHit = 16; indirectHitRange = 7.5; }; class G_40mm_HEDP : GrenadeBase { deflecting = 5; indirectHit = 12; indirectHitRange = 5; }; class Grenade; class mini_Grenade : Grenade { hit = 12 indirectHit = 12; indirectHitRange = 5; }; class GrenadeHand : Grenade { hit = 16 indirectHit = 16; indirectHitRange = 7.5; }; Edited November 18, 2014 by max1944 Share this post Link to post Share on other sites
johnny-o-rama 34 Posted November 22, 2014 (edited) what is bulletbase or bulletcore? does that only work for vanilla magazines? Edited November 24, 2014 by Johnny-O-Rama Share this post Link to post Share on other sites
max1944 16 Posted November 27, 2014 what is bulletbase or bulletcore? I don't know the difference between bulletbase and bulletcore but those can be found in the Editor / Config Viewer (see picture). It presumably represents a group the item belongs to. does that only work for vanilla magazines? Within cfgAMMO there are only single bullets/projectiles (not magazines). The original mod from LAO FEI MAO was vanilla but Redfield added cfg's for 3rd party weapons. Share this post Link to post Share on other sites
johnny-o-rama 34 Posted December 29, 2014 I've been playing with bullet-hits-value now for months and all of a sudden, if enabled it doesn't let me load any savegames anymore :(:confused: Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 29, 2014 Johnny, are you launching ArmA3 with the -nologs parameter? It disables error messages, and probably the adjustor mods is plagued with many dependancies that you´re not aware of (if you are using all configs, you need to have massi´s, sudden´s, toadies´s and a lot of other mods activated) Ohhhh maybe massi´s latest update just broke the adjustor mod´s configs =P Share this post Link to post Share on other sites
johnny-o-rama 34 Posted December 29, 2014 (edited) thanks cpl_Lib you're an angel :) I had the -nolog option turned on Edited December 29, 2014 by Johnny-O-Rama Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 29, 2014 thanks cpl_Lib you're an angel :) I had the -nolog option turned on I had the same issue aeons ago, and looking through all those optional configs, I knew it was a dependacy issue... glad I could help, I juts get nuts when arma3 doesn´t load saved games lol cheers! Share this post Link to post Share on other sites