zukov 490 Posted May 29, 2014 great work!!!!! would be a solid base, for the porting operation peacekeeper on arma 3 ;) Share this post Link to post Share on other sites
tortuosit 486 Posted May 29, 2014 Congrats and thanks for the release and also for the decision about distribution. It is a user friendly decision. Hope to see it in SIX network. EDIT: YAY, it is there :) Share this post Link to post Share on other sites
Niklas 1 Posted May 29, 2014 The tank barrel very easily colides with objects and flips/destroys the tanks. The vanilla tanks have disabled collision for it, maybe you should do the same for the leo. Share this post Link to post Share on other sites
tybo25 18 Posted May 29, 2014 And now that we're done with this release, we can already show what we're working on for the new one:http://i.imgur.com/y7AHjtEs.jpg http://i.imgur.com/XKu1TIIs.jpg http://i.imgur.com/KdGBmp0s.jpg http://i.imgur.com/DFD1ecXs.jpg Congrats to the new release! Downloading it now. But since when does the Tiger UH have a underbelly cannon? Share this post Link to post Share on other sites
koffeinflummi 96 Posted May 29, 2014 Congrats to the new release! Downloading it now. But since when does the Tiger UH have a underbelly cannon? There's going to be variants with and without it. The Tiger's effectiveness in Arma without the cannon is severely reduced, so we included it for gameplay reasons, but realism nuts can play without it. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 29, 2014 (edited) The RSA-S OpticsModes on the ZO4x30+IRV600 combo is a bit redundant since the IRV600 module blocks the field of view through the RSA-S. Perhaps it would be a good idea to remove the CQB/RSA-S OpticsModes from that particular attachment class. As ever though; this release provides wonderful content and features from BWMod. Thanks for your continually great work over the years. Edited May 29, 2014 by da12thMonkey Share this post Link to post Share on other sites
arziben 23 Posted May 29, 2014 This is a great addition to the armaverse :D unfortunately a release comes with its few bugs (as follows): _we can't hear gun fire between players _the MG5 has a magazine capacity of 1200 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 29, 2014 Thank you for the release. It's great as always! Share this post Link to post Share on other sites
(st6)predator 0 Posted May 29, 2014 Legislator;2699573']Thank you for the release. It's great as always! 100% agree !!! Regards (ST6)Predator Share this post Link to post Share on other sites
Niklas 1 Posted May 29, 2014 Is the barrel collision intended? It can easily wreck/flip the tank. Share this post Link to post Share on other sites
dk-vcb 31 Posted May 29, 2014 is there are possibility you can make the leopard 2a6 go abit faster than 24 km/h in reverse, more like 40/45 Share this post Link to post Share on other sites
zukov 490 Posted May 29, 2014 i played the mod on the editor for two hour: the g36 is the best in all armaverse, Puma IFV fits perfectly in arma 3, the leopard 2a6 with net i'm in love (i'm wondering if possible put the physic on the net, like clothes in cryengine) one suggestion about some sounds seem to recorded to high volume, is it possible lower ? Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted May 29, 2014 Klasse Release Gentlemen :) I like the G36, also fantastic is the MG_5 with the 1200 Rounds Ammoclip :o Share this post Link to post Share on other sites
koffeinflummi 96 Posted May 29, 2014 We published some compatibility PBOs for both AGM, to enable the fire control system and some other features to work properly, and ASDG, to enable use of BWMod weapons with other optics and vice versa. http://bwmod.de/index.php/inhalt/download Share this post Link to post Share on other sites
thearies 12 Posted May 30, 2014 great release, but can someone confirm that the mg4 triggers with a delay thats really strange ?! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 30, 2014 We published some compatibility PBOs for both AGM, to enable the fire control system and some other features to work properly, and ASDG, to enable use of BWMod weapons with other optics and vice versa.http://bwmod.de/index.php/inhalt/download Thanks KoffeinFlummi, the ASDG plugin is a much needed addition! Now I can slap RH ACOG on the G36IDz and use BWMod NV and Thermals on the M4A1s ;D:yay: Share this post Link to post Share on other sites
ice_age0815 37 Posted May 30, 2014 (edited) bwa3_comp_agm.pbo not signed by sever key never mind there is one in the other download Edited May 30, 2014 by ICE_AGE0815 Share this post Link to post Share on other sites
taku8492 10 Posted May 30, 2014 (edited) It is a MOD quite good workmanship. But I feel the power of Armor piercing bullet main gun of Leopard2A6M like low will. ---------- Post added at 06:07 ---------- Previous post was at 06:00 ---------- Edited June 1, 2014 by taku8492 Share this post Link to post Share on other sites
ratnl 27 Posted May 30, 2014 We published some compatibility PBOs for both AGM, to enable the fire control system and some other features to work properly, and ASDG, to enable use of BWMod weapons with other optics and vice versa.http://bwmod.de/index.php/inhalt/download for me this makes the mod complete, Vielen Dank!!! Share this post Link to post Share on other sites
kklownboy 43 Posted May 30, 2014 Just asking why the Pause Key doesnt work with BMW or AGM? I have it mapped to Lower/raise weapon for MP. Share this post Link to post Share on other sites
kasrkin85th 1 Posted May 30, 2014 (edited) hey there, in regards to the tiger you have shown: will the unguided weapons be controlled from pilot seat or from CPG? what functions are planned for the tiger?(service menü, etc...) not hot 3 AGM´s ? is the OSIRIS still working on the version with the gun? if i remember correctly in OFP the OSIRIS worked on the UHT version without gun, but wasn´t working on the version with the gun(CPG looked through the gun and was not able to look through the OSIRIS anymore) i´m happy that the tiger will have the ASGARD-F Standard with 19shot Rocket pods on the outerwingpylons :-) Edited May 30, 2014 by Kasrkin85th Share this post Link to post Share on other sites
koffeinflummi 96 Posted May 30, 2014 (edited) hey there, in regards to the tiger you have shown:will the unguided weapons be controlled from pilot seat or from CPG? what functions are planned for the tiger?(service menü, etc...) not hot 3 AGM´s ? is the OSIRIS still working on the version with the gun? if i remember correctly in OFP the OSIRIS worked on the UHT version without gun, but wasn´t working on the version with the gun(CPG looked through the gun and was not able to look through the OSIRIS anymore) i´m happy that the tiger will have the ASGARD-F Standard with 19shot Rocket pods on the outerwingpylons :-) The 70mms and the Gunpod will be controlled by the pilot. Nope, HOT-3s are so 1990s... We're still not sure how exactly we'll be implementing OSIRIS. Edited May 30, 2014 by KoffeinFlummi Share this post Link to post Share on other sites
flippy_rage 23 Posted May 30, 2014 Looking fotward to see Pzh2000 and other cool stuff :D Share this post Link to post Share on other sites
Hbody 10 Posted May 31, 2014 Awesome guys,good work :thumb::thumb: Share this post Link to post Share on other sites
MrF 10 Posted May 31, 2014 Great work, thanks for this !! :p MFG, MrF Share this post Link to post Share on other sites