masterantony 12 Posted June 27, 2015 Is compatible with Bohemia''s Revive? Share this post Link to post Share on other sites
davidoss 552 Posted June 27, 2015 Bis revive is useless tool as the player with revive state is defined as dead. Share this post Link to post Share on other sites
Psychobastard 136 Posted June 27, 2015 Hello, read this thread since some month first time again... 1. what for cba problems? Script version doesnt use any cba functions or depends on them. the mod version is unsupported and not up to date. 2. what is meant with compatible to BI revive? There are two different systems. regards Share this post Link to post Share on other sites
davidoss 552 Posted June 27, 2015 What a pity that is not working I'm looking for something like this for a long time Share this post Link to post Share on other sites
Psychobastard 136 Posted June 28, 2015 It is working. Some communitys use it since release without problems. Did you ever test it? :confused::rolleyes: Share this post Link to post Share on other sites
redarmy 422 Posted June 29, 2015 -Psycho-;2959039']It is working. Some communitys use it since release without problems. Did you ever test it? :confused::rolleyes: Welcome back Psycho long time no see. I recently stopped using the wounding system because in recent updates it has taken away my revive chance or it seems. I will be shot to 0 health...the revive timer DOES appear,but at same time i die.(I did not get shot again) This is all SP btw,i have no damage modifiers on or anything of theat nature..ie animation mods.So im stumped. A note about it worth mentioning.My AI NEVER die outright,it seems just broken on the player. Quite strange Share this post Link to post Share on other sites
Bad_Karma 12 Posted July 1, 2015 (edited) I don't understand why this isn't a core mechanic for ARMA3. I tried to download the "Mod" version but I have to log in. I don't know how to enter scripts. Is there another version/link for the Mod version? Will this mod still work in SP scenarios and campaigns? It would be awesome if someone could pick up this mod and continue development, for those of us who don't want to run ACE3 in SP scenarios and campaigns. ACE3's action menu stops working for me in SP games so I can't use it. EDIT: I tried this mod without AGM. The "Mod version" download. The test scenario does not come up. I performed a test on a sand box scenario. I shot an AI in the foot. No options to drag or carry came up via the mouse wheel/action menu. When I used the "treat" option I indeed revived the downed man but I was stuck in the treatment animation and couldn't move. I was using TPW's bleedout. Using the mod WITH AGM, and TPW bleedout turned off, the downed AI revived themselves or died outright. Edited July 1, 2015 by Bad_Karma Share this post Link to post Share on other sites
neven 14 Posted July 6, 2015 -Psycho-;2959039']It is working. Some communitys use it since release without problems. Did you ever test it? :confused::rolleyes: First. Thanks for an awesome script. I've been using this script for a longtime with no issues. But since the last update I have the same issues that RedArmy describes above. The script runs as usual, but when the player is revived, the timer and blurry screen continues. This seems to only effect the player and not the AI as they seem to respond as they always have. I'm not sure what happened after the last update, but it would be great to have this script working again. :) Share this post Link to post Share on other sites
Psychobastard 136 Posted July 7, 2015 In the near future i will release a update here. It includes some fixes and changes made by Alwarren. Also i will look for errors you (redarmy & neven) have described and look out for some optimizations of cource. (since much new commands released trough the patches) regards btw: did i say that the mod version is realy outdated? ;-) Share this post Link to post Share on other sites
thefinn 3 Posted July 9, 2015 Yes I'm working on a MP map and I would drop ACE3 in a second if this were working correctly. Being able to be revived by an AI if there's one nearby is amazing/immersive gameplay, if you can fix it that would be great. Share this post Link to post Share on other sites
davidoss 552 Posted July 9, 2015 You can use script to ai revive players + ai in ACE3. Share this post Link to post Share on other sites
thefinn 3 Posted July 9, 2015 I've not seen any such script. Share this post Link to post Share on other sites
davidoss 552 Posted July 9, 2015 i have write it for my self Share this post Link to post Share on other sites
thefinn 3 Posted July 9, 2015 Sounds great, but as I wouldn't know where to start, I think I will wait for this. Share this post Link to post Share on other sites
cyprus 16 Posted July 12, 2015 Is there a way to adjust the revive time? I have a pack of missions that I downloaded using this file and the revive time is just way too long. The time for revive sometimes is super short, but I don't know what triggers it. I figured it would be the difference between having a first aid kit, no first aid kit, or a medic with a medkit. Share this post Link to post Share on other sites
Psychobastard 136 Posted July 17, 2015 Is there a way to adjust the revive time? I have a pack of missions that I downloaded using this file and the revive time is just way too long. The time for revive sometimes is super short, but I don't know what triggers it. I figured it would be the difference between having a first aid kit, no first aid kit, or a medic with a medkit. Read the readme or simply the first post. :rolleyes: Share this post Link to post Share on other sites
MusTanG 21 Posted July 18, 2015 -Psycho-;2967635']Read the readme or simply the first post. :rolleyes: Lol its that easy yes sir Share this post Link to post Share on other sites
Psychobastard 136 Posted July 18, 2015 (edited) Yes i know. for some people it's hard to read more than a one-liner. But a long time ago, somewhile in the last century, people solved their problems and answered their questions by READing. You can also ask "Cortana". Maybee it works better! :p So its my mistake! What a stupid idea to write the functionality down on big data sheet. Shame on me!!! *psheeeshhhh*whiplash!!! Im so stupid... why i dont try to make a YT video.... their i have the chance to talk some unimportant nonsense too. *psheeeshhhh*whiplash!!!:rolleyes: http://kepfeltoltes.hu/150718/didnt-read-lol-gif_www.kepfeltoltes.hu_.gif (1882 kB) Edited July 18, 2015 by [TcB]-Psycho- Share this post Link to post Share on other sites
cyprus 16 Posted August 10, 2015 Are you talking about the ais_setup.sqf? I don't see anything there about revive time. I only see the stuff about bleedout time and a couple other settings, which I aren't relevant to what I was asking about. Yes I did read, I'm sorry I couldn't find the answer to my specific question. I asked politely, so there's no need to be so sarcastic. Share this post Link to post Share on other sites
ToxicVulcan 0 Posted September 4, 2015 Hey physco! I absolutely love this mod but I spotted a bug... So when I kill a non playable character he just dies. BUT once I kill a playable character (the one surrounded with a purple blip) falls In agony and can be revived. also I would like to ask permission for this script to be used in my mission known as "The Altis Life Part 1: Deals in. Agios." I shall give full credit and I promise not to break the license! I will use the mission on armaholic and steam workshop. Please reply soon if you can. Thanks :) Share this post Link to post Share on other sites
Undeceived 392 Posted October 24, 2015 Readme and License: You are NOT free: You may not upload this script-pack to Steam Workshop. This includes any derivates of this script-pack or if the scriptpack is changed into an addon. Excluded is the possibility if it is included in a single- or multiplayer mission that havent a example-mission character. Psycho, can you elaborate on the part with the Steam Workshop a bit more? It's a bit unclear to me - due to language barriers I guess. "Excluded is..." - does that mean that it's ok if we add your script to a SP or MP mission, which we upload to the workshop (if the mission's subject is not the revive script)? Or does "excluded" mean that it's generally a no-go? Just wanted to confirm it, as I'm using your script in a SP campaign, which I obviously want to upload to the SW as well. Share this post Link to post Share on other sites
Psychobastard 136 Posted October 24, 2015 Yes thats right. You are free to share/upload your mission via Steam with my script while the script is not the main constituent of the content. (its your mission, your tought) Thanks for respect the license text! regards Share this post Link to post Share on other sites
Psychobastard 136 Posted October 24, 2015 Are you talking about the ais_setup.sqf? I don't see anything there about revive time. I only see the stuff about bleedout time and a couple other settings, which I aren't relevant to what I was asking about. Yes I did read, I'm sorry I couldn't find the answer to my specific question. I asked politely, so there's no need to be so sarcastic. You will found a answer of your question in the setup_ais.sqf! Line 17/18. tcb_ais_random_lifetime_factor Share this post Link to post Share on other sites
Undeceived 392 Posted October 24, 2015 Thanks, psycho! Btw. I think there was a misunderstanding between you and cyprus. I think he meant the time that is needed for the revive process itself, not the time in which the injured person can be revived before "bleeding death". I asked myself the same question these days: Isn't it possible to set the duration of the healing process? Share this post Link to post Share on other sites
ppitm 43 Posted October 24, 2015 Honestly, this always seemed like the most realistic wounding system, for all its simplicity. No extended unconsciousness or gulping Morphine like candy. I once had a weird glitch in A2 where I entered this sort of agony state but could still run. I ran across the map clutching at my gut, unable to fight, before finally collapsing. However, it is a real PITA when this system disallows team switching. Share this post Link to post Share on other sites