hoizen 18 Posted August 16, 2015 So your research (good job BTW!) suggests there is a difference dependant on Map (?!) I suppose so. I did 2-3 tests on each map in the same area. They were all the same on their maps so I only uploaded 1 clip from each map. With all this in mind, I think I'm going to do another (much more refined) test including testing with and without Headless client running. The inconsistency across these maps has me really curious to get better tests. Share this post Link to post Share on other sites
2LT. Tom vd H. 16 Posted August 18, 2015 Does anyone else have this issue where Blastcore adds a mission dependency [ "blastcore_vep" ]? It's not a big deal, but it's tedious to keep switching mods or removing the lines from the mission.sqm. Share this post Link to post Share on other sites
nikiforos 450 Posted August 25, 2015 Not really sure if OS has abandoned his mod but I really hope that some other skillful person will try to do something similar. Everyone is depending on his work and now everybody is panicking because he probably left the Arma 3 arena.We need more people working with FX and upgrading the poor vanilla effects. Share this post Link to post Share on other sites
Azza FHI 50 Posted August 25, 2015 Does anyone else have this issue where Blastcore adds a mission dependency [ "blastcore_vep" ]? It's not a big deal, but it's tedious to keep switching mods or removing the lines from the mission.sqm. not confirmed, but ive only noticed this when using the FA18 (not the black wasp) in the mission. may have sumin to do with the bomb blast effects that is in the FA18 mod. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted August 28, 2015 The US just did a big life firing exercise with South Korea and I don't know why but I felt the need to post it here: 2 Share this post Link to post Share on other sites
alanford 27 Posted August 28, 2015 The US just did a big life firing exercise with South Korea and I don't know why but I felt the need to post it here: oh maan... if only arma looked a little bit like this. I'd be soooo happy. Share this post Link to post Share on other sites
alky_lee 279 Posted August 31, 2015 oh maan... if only arma looked a little bit like this. I'd be soooo happy. Could you imagine the drop in FPS with all that going on? Loved the video though. Reminded me of some military shows I went to as a kid. 1 Share this post Link to post Share on other sites
pulstar 55 Posted September 8, 2015 Someone please confirm for me, does this mod clash with tank smoke grenade effect? Share this post Link to post Share on other sites
Zabuza 63 Posted September 9, 2015 BC2 also modifies the tank smoke grenades but it works well. Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted September 10, 2015 The US just did a big life firing exercise with South Korea and I don't know why but I felt the need to post it here: There's a special place in hell for people who add music to videos like this. 4 Share this post Link to post Share on other sites
mikey240 11 Posted October 7, 2015 There's a special place in hell for people who add music to videos like this. https://youtu.be/Ja5vEahhAdI Without the music :) 1 Share this post Link to post Share on other sites
kgino1045 12 Posted October 8, 2015 The US just did a big life firing exercise with South Korea and I don't know why but I felt the need to post it here: So awesome D: Share this post Link to post Share on other sites
pulstar 55 Posted November 7, 2015 View My Video I realize this is probably an abandoned project now, but someone might still help me. RHS projectiles yield this straight white line that is a bit distracting. I have tried edited tracer configs and it's still the same result. Share this post Link to post Share on other sites
khan_artist 16 Posted November 18, 2015 Here are some changements to get the smoke grenades going again: Diff-Snippet from SmokeCS/config.cpp: http://pastebin.com/nhrG5LP6 (original values in comments) Result: how do i implement this? its just code. do i put it in the blast core files? do i have to pbo it? Share this post Link to post Share on other sites
Azza FHI 50 Posted November 19, 2015 here u go, just run this. it must be run with blastcore.Smoke that is actually effective. Our group cant live without it now. pretty sure AI cant see through it either.https://www.mediafire Share this post Link to post Share on other sites
Zabuza 63 Posted November 23, 2015 Having issues with the current version of ACE. Tracers are ... well they are messed up. Anyone having a fix already? Share this post Link to post Share on other sites
Moon_chilD 200 Posted November 23, 2015 Having issues with the current version of ACE. Tracers are ... well they are messed up. Anyone having a fix already? Since OS seems to be gone from the community :k: (at least when it comes to modding) FoxFort inofficially took over some work. https://forums.bistudio.com/topic/162075-blastcore-tracers-a3/page-5he posts his edited BC Tracer here. He knows about the problems with ACE and BC Tracer and is looking for a fix atm. Share this post Link to post Share on other sites
Zabuza 63 Posted November 23, 2015 Thanks for the heads up :) Share this post Link to post Share on other sites
Zabuza 63 Posted November 24, 2015 Looks like BC uses models together with a tracer size of ~0.2 where ACE changes this to 1.1 which makes the tracers waaaaaay bigger than they should. Achieving that BC gets loaded after ace_ballistics fixes the issue so adding "ace_ballistics" to the requiredAddons[] of BCTracers does the trick. Before/After fix: Share this post Link to post Share on other sites
FoxFort 341 Posted November 24, 2015 Looks like BC uses models together with a tracer size of ~0.2 where ACE changes this to 1.1 which makes the tracers waaaaaay bigger than they should. Achieving that BC gets loaded after ace_ballistics fixes the issue so adding "ace_ballistics" to the requiredAddons[] of BCTracers does the trick. Before/After fix: Oh, that actually sounds like a good idea. I'll try that. Nice one. EDIT: I've tried it and it works. Cool man, thanks. 2 Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 13, 2015 Is anyone having an issue where ground light vehicles like the offroad are not producing any dust when driving?It used to be if you stopped quickly,a small amount of dust would drift up past your windscreen-but now nothing.And nothing behind the vehicle either.Any ideas? Thanks :) Share this post Link to post Share on other sites
pulstar 55 Posted December 13, 2015 Is anyone having an issue where ground light vehicles like the offroad are not producing any dust when driving?It used to be if you stopped quickly,a small amount of dust would drift up past your windscreen-but now nothing.And nothing behind the vehicle either.Any ideas? Thanks :) Honestly I've stopped using Phoenix since it's abandoned. Share this post Link to post Share on other sites
Aniallator 164 Posted December 13, 2015 I just use Blastcore for the smoke, and the columns of smoke you get from destroyed vehicles... I do wish there was a realistic visual effects mod out there. Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 13, 2015 Honestly I've stopped using Phoenix since it's abandoned. Oh ok-it all seems fine for me.It's just ground vehicle dust.but explosions,smoke,heli take off dust-thats all fine. Share this post Link to post Share on other sites